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*Maintain [[gw:Fire Attunement|Fire Attunement]] at all times.
 
*Maintain [[gw:Fire Attunement|Fire Attunement]] at all times.
 
*Resurrect fallen party members with [[gw:Resurrection Signet|Resurrection Signet]].
 
*Resurrect fallen party members with [[gw:Resurrection Signet|Resurrection Signet]].
*Select the party's target and cast [[gw:Savannah Heat|Savannah Heat]], along with [[gw:Searing Heat|Searing Heat]] and/or [[gw:Teinai's Heat|Teinai's Heat]] as needed.
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*Cast [[gw:Savannah Heat|Savannah Heat]] on bunched up foes, along with [[gw:Searing Heat|Searing Heat]] and/or [[gw:Teinai's Heat|Teinai's Heat]].
 
*Use [[gw:Glyph of Lesser Energy|Glyph of Lesser Energy]] if energy becomes a problem or if Fire Attunement is removed.
 
*Use [[gw:Glyph of Lesser Energy|Glyph of Lesser Energy]] if energy becomes a problem or if Fire Attunement is removed.
 
*[[gw:Flame Djinn's Haste|Flame Djinn's Haste]] is your running skill, which can also be used to deal massive PBAoE damage.
 
*[[gw:Flame Djinn's Haste|Flame Djinn's Haste]] is your running skill, which can also be used to deal massive PBAoE damage.

Revision as of 23:50, 21 December 2007

The PvXwiki community finds this to be a good build.

If you disagree with this rating, please discuss it on the build's talk page.

This build has been designed for the following use:

This build is designed for massive AoE damage through the use of the Elementalist Fire Magic skills. The extremely high DPS is devastating over a short period of time to clumped targets.

Attributes and Skills

<pvxbig> [build prof=eleme/any firema=12+1+1 energy=12+1][Savannah Heat][Searing Heat][teinai's Heat][glyph of Lesser Energy][liquid Flame][flame Djinn's Haste][fire Attunement][resurrection Signet][/build] </pvxbig>

Equipment

  • Any max AL armor with the appropriate rune setup can be used.
  • Survivor Insignias should be used.
  • Standard weapon sets.

Usage

Counters

  • Targets fleeing the AoE before the bulk of the damage can be dealt.
  • Standard caster counters like Dazed, Interrupts, Diversion.

Variants

  • The most common skill choice for organized groups would be to use Wards, which require dropping attributes into Earth Magic.
  • Fireball can replace Liquid Flame.
  • Gale is commonly used for groups without snares.
  • Take Arcane Echo if more than one copy of Savannah Heat is required.
  • Hex Breaker is commonly used to counter hexes.
  • For condition removal, consider equipping Mending Touch.
  • For PvE, Deep Freeze or another AoE snare is useful.
  • Take Death Pact Signet for resurrection purposes.
  • Mark of Rodgort can be used to increase pressure through constant burning.
  • Take Breath of Fire for additional AoE.