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*[[gw:Heroes' Ascent|HA]]
 
*[[gw:Heroes' Ascent|HA]]
 
'''This is the general bar. It should typically be ran like this, with no major variants, unless needed.'''<br> {{Mini skill bar|Unsteady Ground|Eruption|Ward Against Foes|Grasping Earth|Glyph of Lesser Energy|Earth Attunement|Weapon of Warding|Death Pact Signet}}
 
'''This is the general bar. It should typically be ran like this, with no major variants, unless needed.'''<br> {{Mini skill bar|Unsteady Ground|Eruption|Ward Against Foes|Grasping Earth|Glyph of Lesser Energy|Earth Attunement|Weapon of Warding|Death Pact Signet}}
'''This is the paragon secondary, which is generally used to help the ghostly cap. Again, no major variants are needed.'''<br> {{Mini skill bar|Unsteady Ground|Eruption|Churning Earth|Earthquake|Glyph of Lesser Energy|Earth Attunement|Song of Concentration|Resurrection Signet}}
+
'''This is the paragon secondary, which is generally used to help the ghostly cap. Again, no major variants are needed.'''<br> {{Mini skill bar|Unsteady Ground|Eruption|Churning Earth|Glyph of Lesser Energy|Earth Attunement|"Make Haste!"|Song of Concentration|Resurrection Signet}}
   
 
*[[gw:Random Arenas|RA]]
 
*[[gw:Random Arenas|RA]]

Revision as of 08:42, 22 September 2008

This build requires a rating. Please apply the appropriate tag based upon consensus.

This build has been designed for the following use:

This is another version of the ever-unpopular Unsteady Ground elementalists. This build uses Unsteady, along with Eruption to mostly render melee useless. With the ritualist secondary, Weapon of Warding can be used to boost defense for yourself, or teammates under melee pressure.

Attributes and skills

<pvxbig> [build prof=E/Rt ear=12+1+1 ene=8+1 resto=10][Unsteady Ground][Eruption][Optional][Optional][Glyph of Lesser Energy][Earth Attunement][Weapon of Warding][Resurrection Signet][/build] </pvxbig>

Optional

For specific gameplay types

This is the general bar. It should typically be ran like this, with no major variants, unless needed.

Unsteady Ground Eruption Ward Against Foes Grasping Earth Glyph of Lesser Energy Earth Attunement Weapon of Warding Death Pact Signet

This is the paragon secondary, which is generally used to help the ghostly cap. Again, no major variants are needed.

Unsteady Ground Eruption Churning Earth Glyph of Lesser Energy Earth Attunement "Make Haste!" Song of Concentration Resurrection Signet


This bar can vary a bit. Grasping Earth is a good spell to have. Stoning can be added for damage. Generally, this bar can change around a lot, due to...well the randomness of RA. Earthquake can be brought for AoE interrupts on spirit spamming foes as well. Never bring two snares, however.

Unsteady Ground Eruption Stoning Grasping Earth Glyph of Lesser Energy Earth Attunement Ward Against Foes Resurrection Signet


The same stands for AB. At the expense of losing mobility, you can snare. It would generally be good to bring one or another, since you need extra damage to aid in capping. Earthquake or its variant is good for this, along with your other skills. AoE DoT damage and a ranged AoE KD are a potent combo.

  • Here's an example:
Unsteady Ground Eruption Grasping Earth Earthquake Churning Earth Glyph of Lesser Energy Earth Attunement Weapon of Warding

As it's AB, you're free to be a bit more experimental with your choice of skills.

Equipment

  • 20% 20/40 Earth Staff
  • 40/40 Earth Set
  • High set.
  • Shield sets.
  • Additionally, you may want to bring a 40/40 Resto set as well, if you want to cast WoW more often.
  • Survivor's armor. Radiant if you're bad with energy.

Usage

  • Maintain Earth Attunement.
  • Lay Unsteady Ground on melee foes attacking you or teammates.
  • Lay Eruption in another area for multiple foe melee shutdown.
  • Try using them after one's done, to decrease cool down in between.
  • Weapon of Warding on yourself or when needed on teammates.
  • Use Glyph of Lesser Energy for energy management.

Counters

Variants

  • Death Pact Signet or Flesh of My Flesh can be used as hard-ressurection skills. Death Pact should only be used on healers, or players with adequate defense.
  • For AB, drop the ressurection signet and bring Wielder's Boon or another handy restoration magic skill for additional team support.
  • Also, for HA, instead of a ritualist secondary, go Paragon. Song of Concentration (which is basically no attribute), or "Make Haste!" for helping the Ghostly cap, and for runners respectively. Spec 9 command so you can receive the full armor bonus from shields.