This build is still being created and is not yet ready to be rated. This build has been designed for the following use: |
Assume the Avatar of Kanye to defend and help cap shrines in the Jade Quarry. This build primarily utilizes a wide array of interrupts in order to frustrate enemy attempts to capture shrines while also inflicting heavy damage on casters and naturally unwary NPCs.
Attributes and Skills
<pvxbig> [build prof=Mesmer/Elementalist DominationMagic=12+1+1 FastCasting=8+1 InspirationMagic=10][Chaos Storm][Glyph of Renewal][Mistrust][Complicate][Cry of Frustration][Optional][Optional][Drain Enchantment][/build] </pvxbig>
Optional Slots
- Web of Disruption + Drain Delusions - for more brave interrupting and energy
- Power Drain + Wastrel's Worry - for Jade Hauler killing
- Empathy + Optional - if melee is becoming a problem
Equipment
- Whatever works for you; "Meta" set-up (i.e. HEALTH EVERYWHERE GOGO)
- 40/40 Domination Recharge set
- Higher energy set
Usage
- Defending Shrines
- Stand in front of a shrine and keep a look out for cappers
- Catch Necro Bombers before they get too close and use Glyph of Renewal + Drain Enchantment to remove to their top two enchantments and follow up with interrupts to minimize damage.
- Keep Complicate at the ready for RoJ Monks with skills that prevent interruption or the occasional Barrage spammer.
- Capping Shrines
- Works best when working in tandem with at least one other person.
- Use Glyph of Renewal on your way to the shrine and let it recharge
- Cast Chaos Storm twice
- Target the Elementalists at the shrine with Mistrust and CoF. If you're feeling confident, try duplicating one of those spells for extra damage to take the shrine down faster.
- If you're attacking a Ranger shrine, wait until they use an attack skill and then blast them with {{skill icon|Cry of Frustration)). Pin Down is the easiest one to hit and probably the most important to interrupt anyway.
Counters
- Melee pressure is not healthy for this build
- Getting caught off guard