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This build has been designed for the following use:

Deals large amounts of armor-ignoring damage and removes enchantments on spike through the use of Domination Magic.

Frequency Edit

  • Sees occasional play in various spike builds.

Attributes and Skills Edit

<pvxbig> [build prof=Me/Rt Domination=12+1+1 Inspiration=9+1 Fastcasting=9+1 Restoration=3][Energy Surge][Mind Wrack][Unnatural Signet][Shatter Delusions][Cry of Frustration][shatter enchantment][drain enchantment][Flesh of My Flesh][/build] </pvxbig>

Equipment Edit

Armor Edit

  • 5x Prodigy's or Survivor's Insignia
  • Superior Vigor
  • Minor Domination
  • Minor Fast Casting
  • Minor Inspiration

Weapons Edit

  • Domination Wand of Memory, 20% cast time
  • Domination Focus of Aptitude, 20% recharge
  • Inspiration Wand of Memory, 20% cast time
  • Inspiration Focus of Aptitude, 20% recharge
  • Domination Wand of Memory, +15/-1 energy
  • Domination Focus of Fortitude, +15/-1 energy
  • Adept Restoration Staff of Fortitude, 20% cast time
  • Spear of Defense, +5 energy
  • Strength Shield of Fortitude, -20% cripple
  • Strength Shields of Fortitude, +10 armor vs each damage type

Usage Edit

  • Spike with Mind Wrack > Energy Surge > Unnatural Signet > Shatter Delusions. Use Shatter Enchantment after Mind Wrack if an enchantment is present, and continue.
  • Feign spikes by hexing everything with Mind Wrack, primarily Monks/Warriors/Rangers. This can fool the monk into thinking a spike is imminent.
  • Interrupt important skills with Cry of Frustration. Be smart, wait for an opportune moment.
  • Maintain your energy with Drain Enchantment and/or Power Drain, if present.
  • Pick up your allies with Flesh of my Flesh.

Counters Edit

  • Anti-casting skills.
  • Energy denial.
  • Dying on cast set

Variants Edit

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