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== Equipment ==
 
== Equipment ==
 
* Prodigy's or Survivor's Insignias.
 
* Prodigy's or Survivor's Insignias.
* Any decent Domination/Illusion staff or wand/focus pair is fine. Generally something along the lines of [[gw:Staff of Despair|Staff of Despair]], [[gw:The Mindclouder|The Mindclouder]], or [[gw:Staff of the Forgotten|Staff of the Forgotten]] would be ideal.
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* Any decent staff or wand/focus pair in the highest attribute invested in pair is fine. Generally something along the lines of [[gw:Staff of Despair|Staff of Despair]], [[gw:The Mindclouder|The Mindclouder]], or [[gw:Staff of the Forgotten|Staff of the Forgotten]] would be ideal.
   
 
== Usage ==
 
== Usage ==

Revision as of 08:58, 3 September 2010

The PvXwiki community finds this to be an excellent build.

If you disagree with this rating, please discuss it on the build's talk page.

This build has been designed for the following use:

The Psychic Interrupter abuses heroes' godlike reflexes to interrupt and damage opponents while providing knockdowns with Psychic Instability. The build also has great energy management to keep the hero interrupting all day long.

Attributes and Skills

<pvxbig> [build prof=Mesmer/any fas=11+1 insp=8+1][Psychic Instability][optional][optional][optional][optional][optional][waste not, want not][power drain][/build] </pvxbig> These are the common skills in all Psychic Instability builds. However, there is a large number of specific variants to fill the optional slots:

  • Mesmer/Asterisk Domination Variant
  • Mesmer/Asterisk Illusion Variant
  • Mesmer/Ritualist Channeling Variant
  • Mesmer/Monk Smite Variant


Specific Variants

Domination Variant

<pvxbig> [build prof=Mesmer/any dom=11+1+1 fas=11+1 insp=8+1][Psychic Instability][Cry Of Frustration][Empathy][unnatural signet][optional][optional][waste not, want not][power drain][/build] </pvxbig> Optional Optional Slot for:

Illusion Variant

<pvxbig> [build prof=Mesmer/any illu=11+1+1 fas=11+1 insp=8+1][Psychic Instability][wandering eye][clumsiness][signet of clumsiness][optional][optional][waste not, want not][power drain][/build] </pvxbig> Optional Optional Slot for:

Channeling Variant

<pvxbig> [build prof=Mesmer/rit fas=10+1+1 insp=8+1 channel=12][Psychic Instability][Ancestor's Rage][Splinter Weapon][Spirit Rift][Gaze from Beyond][optional][waste not, want not][power drain][/build] </pvxbig> Optional Optional Slot for:

Smite Variant

<pvxbig> [build prof=Mesmer/monk fas=10+1+1 insp=8+1 smit=12][Psychic Instability][Reversal of Damage][Smite Hex][Smite Condition][Holy Wrath][optional][waste not, want not][power drain][/build] </pvxbig> Optional Optional Slot for:


Equipment

Usage

  • Set hero to guard

Counters

  • Dazed
  • Standard caster counters

Variants


Notes

  • While heroes do not fail to interrupt they are quite indiscriminate about who or what they interrupt. This means that careful targeting is needed if you want a hero to interrupt a specific foe such as a boss.
  • Waste Not, Want Not is preferred over Leech Signet so that the hero is more likely to use Psychic Instability instead of choosing from three available interrupts. It also works more often because foes will be knocked down.