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This build has been designed for the following use:

The Psychic Interrupter abuses heroes' godlike reflexes to interrupt and damage opponents while providing knockdowns with Psychic Instability. The build also has great energy management to keep the hero interrupting all day long.

Attributes and Skills

<pvxbig> [build prof=Mesmer/any fas=11+1 insp=8+1][Psychic Instability][optional][optional][optional][optional][optional][waste not, want not][power drain][/build] </pvxbig> These are the common skills in all Psychic Instability builds. However, there is a large number of specific variants to fill the optional slots:

  • Mesmer-icon-small/Asterisk Domination Variant
  • Mesmer-icon-small/Asterisk Illusion Variant
  • Mesmer-icon-small/Ritualist-icon-small Channeling Variant
  • Mesmer-icon-small/Monk-icon-small Smite Variant

Specific Variants

Domination Variant

<pvxbig> [build prof=Mesmer/any dom=11+1+1 fas=11+1 insp=8+1][Psychic Instability][Cry Of Frustration][Empathy][unnatural signet][optional][optional][waste not, want not][power drain][/build] </pvxbig> Optional Optional Slot for:

Illusion Variant

<pvxbig> [build prof=Mesmer/any illu=11+1+1 fas=11+1 insp=8+1][Psychic Instability][wandering eye][clumsiness][signet of clumsiness][optional][optional][waste not, want not][power drain][/build] </pvxbig> Optional Optional Slot for:

Channeling Variant

<pvxbig> [build prof=Mesmer/rit fas=10+1+1 insp=8+1 channel=12][Psychic Instability][Ancestor's Rage][Splinter Weapon][Spirit Rift][Gaze from Beyond][optional][waste not, want not][power drain][/build] </pvxbig> Optional Optional Slot for:

Smite Variant

<pvxbig> [build prof=Mesmer/monk fas=10+1+1 insp=8+1 smit=12][Psychic Instability][Reversal of Damage][Smite Hex][Smite Condition][Holy Wrath][optional][waste not, want not][power drain][/build] </pvxbig> Optional Optional Slot for:



  • Set hero to guard


  • Dazed
  • Standard caster counters



  • While heroes do not fail to interrupt they are quite indiscriminate about who or what they interrupt. This means that careful targeting is needed if you want a hero to interrupt a specific foe such as a boss.
  • Waste Not, Want Not is preferred over Leech Signet so that the hero is more likely to use Psychic Instability instead of choosing from three available interrupts. It also works more often because foes will be knocked down.
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