Karate Jesus (talk | contribs) m (Don't underestimate this skill on yourself or a hero. If you catch just 2 enemies, it's +4e return and it shits on casters.) |
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This build uses [[gww:Illusion Magic|Illusion Magic]] skills to interrupt the enemy's damage output in PvE while providing good armor-ignoring damage. |
This build uses [[gww:Illusion Magic|Illusion Magic]] skills to interrupt the enemy's damage output in PvE while providing good armor-ignoring damage. |
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Revision as of 17:32, 8 July 2010
The PvXwiki community finds this to be an excellent build. If you disagree with this rating, please discuss it on the build's talk page. This build has been designed for the following use: |
This build is part of the current PvE meta. Remove this tag if it is no longer used in the current PvE meta. |
This build uses Illusion Magic skills to interrupt the enemy's damage output in PvE while providing good armor-ignoring damage.
Attributes and Skills
Human
<pvxbig> [build prof=me/any illusion=12+1+3 fast=9+1 insp=9+1][optional][clumsiness][wandering eye][By Ural's Hammer][phantom pain][drain delusions][Calculated Risk][optional][/build]
- First Optional slot for:
- [[Echo] - to copy Clumsiness or Wandering Eye.
- [[Ineptitude@16] - for melee heavy areas.
- [[Stolen Speed@10] - to speed up cast times of the rest of your team.
- [[Mantra of Recovery@10] - to generate more spammability, Note: MoR is now maintainable at FC 10.
- [[Psychic Instability@10] - crowd control with multiple interruptions.
- Second Optional slot for:
- Glyph of Lesser Energy additional energy management, useful if using ineptitude.
- Arcane Conundrum can also be used as energy management.
- Shrinking Armor additional condition.
- Signet of Clumsiness additional damage.
- Pain Inverter or any other PvE skill.
Hero
<pvxbig> [build prof=me/any illusion=12+1+1 fast=9+1 insp=9+1][optional][clumsiness][wandering eye][phantom pain][calculated risk][Arcane Conundrum][power drain][optional][/build]
- Optional 1 slot for:
- Optional 2 slots for:
- Glyph of Lesser Energy additional energy management, useful if using ineptitude.
- Waste Not, Want Not for energy management.
- Shrinking Armor additional condition.
- Signet of Clumsiness additional damage.
- Resurrection Signet a res.
</pvxbig>
Equipment
- A 40/40 Illusion set and spear and shield sets as necessary.
- Survivor Insignia.
Usage
- Spam Wandering Eye and Clumsiness enemy attackers (re-cast them as they recharge) - target the center of a group to maximize damage.
- Use "By Ural's Hammer!" as much as possible.
- Use Phantom Pain with Drain Delusions to gain 6 energy and give the foes Deep Wound.
- Use Calculated risk on things that do big damage (it is currently bugged and acts like pain inverter).
Counters
- Dazed.
- Anti-caster.
Variants
- Air of Superiority as additional energy management
- Epidemic for spreading conditions
- Take additional energy management such as Auspicious Incantation or Power Drain
- Enchantment removal such as Drain Enchantment or Revealed Enchantment
- Hex removal such as Revealed Hex
- Ether Feast if a self-heal is desired
See Also
Build:Me/A AP Illusion Mes