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{{Great-Build|general|hero}}
 
{{Great-Build|general|hero}}
 
 
{{TOCright}}
 
{{TOCright}}
  +
 
This build uses [[gww:Illusion Magic|Illusion Magic]] skills to interrupt the enemy's damage output in PvE while providing good armor-ignoring damage.
 
This build uses [[gww:Illusion Magic|Illusion Magic]] skills to interrupt the enemy's damage output in PvE while providing good armor-ignoring damage.
   
 
== Attributes and Skills ==
 
== Attributes and Skills ==
===Human===
+
===Player===
 
<pvxbig>
 
<pvxbig>
[build prof=me/any illusion=12+1+3 fast=9+1 insp=9+1][optional][clumsiness][wandering eye][By Ural's Hammer][phantom pain][drain delusions][optional][optional][/build]
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[build prof=me/e illusion=12+1+3 fast=9+1 insp=9+1][optional][clumsiness][wandering eye][By Ural's Hammer][phantom pain][drain delusions][optional][Glyph of Lesser Energy@0][/build]
   
 
*'''{{skill icon|Optional}} 1 slot for''':
 
*'''{{skill icon|Optional}} 1 slot for''':
 
:*{{icon|Echo}} [[Echo] - to copy Clumsiness or Wandering Eye.
 
:*{{icon|Echo}} [[Echo] - to copy Clumsiness or Wandering Eye.
:*{{icon|Ineptitude}} [[Ineptitude@16] - for melee heavy areas.
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:*{{icon|Ineptitude}} [[Ineptitude@16] - for melee heavy areas and large damage.
:*{{icon|Shared Burden}} [[Shared Burden@16] - for AoE heavy-nukers.
 
 
:*{{icon|Stolen Speed}} [[Stolen Speed@10] - to speed up cast times of the rest of your team.
 
:*{{icon|Stolen Speed}} [[Stolen Speed@10] - to speed up cast times of the rest of your team.
 
:*{{icon|Mantra of Recovery}} [[Mantra of Recovery@10] - to generate more spammability, Note: MoR is now maintainable at FC 10.
 
:*{{icon|Mantra of Recovery}} [[Mantra of Recovery@10] - to generate more spammability, Note: MoR is now maintainable at FC 10.
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*'''{{skill icon|Optional}} 2 slots for''':
 
*'''{{skill icon|Optional}} 2 slots for''':
 
:*{{icon|Arcane Conundrum}} [[Arcane Conundrum@16] can also be used as energy management.
:*{{skill icon|Glyph of Lesser Energy}} additional energy management, useful if using ineptitude.
 
  +
:*{{icon|Shrinking Armor}} [[Shrinking Armor@16] additional condition.
:*{{skill icon|Arcane Conundrum}} can also be used as energy management.
 
:*{{skill icon|Shrinking Armor}} additional condition.
+
:*{{icon|Signet of Clumsiness}} [[Signet of Clumsiness@16] additional damage.
  +
:*{{icon|Pain Inverter}} [[Pain Inverter] or any other PvE skill.
:*{{skill icon|Signet of Clumsiness}} additional damage.
 
:*{{icon|Pain Inverter}} [[gww:PvE Skill|PvE Skill]] any other PvE skill.
+
:*{{icon|Fragility}} [[Fragility@16] Can provide good damage and utility.
 
<br>
 
<br>
   
 
===Hero===
 
===Hero===
 
<pvxbig>
 
<pvxbig>
[build prof=me/any illusion=12+1+1 fast=9+1 insp=9+1][optional][clumsiness][wandering eye][phantom pain][optional][waste not, want not][power drain][optional][/build]
+
[build prof=me/any illusion=12+1+1 fast=9+1 insp=9+1][optional][clumsiness][wandering eye][Signet of Clumsiness][optional][Arcane Conundrum][power drain][optional][/build]
   
 
*'''{{skill icon|Optional}} 1 slot for''':
 
*'''{{skill icon|Optional}} 1 slot for''':
:*{{icon|Ineptitude}} [[Ineptitude@16] - for melee heavy areas.
+
:*{{icon|Ineptitude}} [[Ineptitude@14] - for melee heavy areas.
:*{{icon|Shared Burden}} [[Shared Burden@16] - for AoE heavy-nukers.
 
 
:*{{icon|Stolen Speed}} [[Stolen Speed@10] - to speed up cast times of the rest of your team.
 
:*{{icon|Stolen Speed}} [[Stolen Speed@10] - to speed up cast times of the rest of your team.
 
:*{{icon|Mantra of Recovery}} [[Mantra of Recovery@10] - to generate more spammability.
 
:*{{icon|Mantra of Recovery}} [[Mantra of Recovery@10] - to generate more spammability.
  +
:*{{icon|Psychic Instability}} [[Psychic Instability@12] - crowd control with multiple interruptions. Change attribute spread to 11+1+1 Illu, 11+1 FC, 8+1 Insp.
   
 
*'''{{skill icon|Optional}} 2 slots for''':
 
*'''{{skill icon|Optional}} 2 slots for''':
  +
**{{icon|Shrinking Armor}} [[Shrinking Armor@14] additional condition.
:*{{skill icon|Glyph of Lesser Energy}} additional energy management, useful if using ineptitude.
 
  +
**{{icon|Calculated Risk}} [[Calculated Risk@14] for damage on melees.
:*{{skill icon|Arcane Conundrum}} can also be used as energy management.
 
:*{{skill icon|Shrinking Armor}} additional condition.
+
**{{icon|Fragility}} [[Fragility@14] in condition-heavy teams.
  +
**{{icon|Drain Enchantment}} [[Drain Enchantment@14] for an enchantment removal.
:*{{skill icon|Signet of Clumsiness}} additional damage.
 
 
**{{icon|Glyph of Lesser Energy}} [[Glyph of Lesser Energy@0] or {{icon|Waste Not, Want Not}} [[Waste Not, Want Not@10] for energy management, useful if using ineptitude.
:*{{skill icon|Resurrection Signet}} a res.
 
  +
**{{skill icon|Flesh of My Flesh}} a resurrection.
 
</pvxbig>
 
</pvxbig>
   
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== Usage ==
 
== Usage ==
*Spam Wandering Eye and Clumsiness enemy attackers (re-cast them as they recharge) - target the center of a group to maximize damage.
+
*Spam Wandering Eye and Clumsiness on enemy attackers. Target the center of a group to maximize damage.
 
*Use "By Ural's Hammer!" as much as possible.
 
*Use "By Ural's Hammer!" as much as possible.
*Use Phantom Pain with Drain Delusions to gain 6 energy and give the foes Deep Wound.
+
*Use Phantom Pain with Drain Delusions to gain 6 energy and give the foe Deep Wound.
   
 
== Counters ==
 
== Counters ==
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== Variants ==
 
== Variants ==
 
*[[gw:Air of Superiority|Air of Superiority]] as additional energy management
 
*[[gw:Air of Superiority|Air of Superiority]] as additional energy management
*[[gw:Epidemic|Epidemic]] for spreading conditions
 
 
**Take additional energy management such as [[gww:Auspicious Incantation|Auspicious Incantation]] or [[gww:Power Drain|Power Drain]]
 
**Take additional energy management such as [[gww:Auspicious Incantation|Auspicious Incantation]] or [[gww:Power Drain|Power Drain]]
 
**Enchantment removal such as [[gw:Drain Enchantment|Drain Enchantment]] or [[gw:Revealed Enchantment|Revealed Enchantment]]
 
**Enchantment removal such as [[gw:Drain Enchantment|Drain Enchantment]] or [[gw:Revealed Enchantment|Revealed Enchantment]]
 
**Hex removal such as [[gw:Revealed Hex|Revealed Hex]]
 
**Hex removal such as [[gw:Revealed Hex|Revealed Hex]]
**[[gw:Ether Feast|Ether Feast]] if a self-heal is desired
 
 
== See Also ==
 
[[Build:Me/A AP Illusion Mes]]
 

Latest revision as of 19:56, 15 November 2010

The PvXwiki community finds this to be an excellent build.

If you disagree with this rating, please discuss it on the build's talk page.

This build has been designed for the following use:

This build uses Illusion Magic skills to interrupt the enemy's damage output in PvE while providing good armor-ignoring damage.

Attributes and Skills

Player

<pvxbig> [build prof=me/e illusion=12+1+3 fast=9+1 insp=9+1][optional][clumsiness][wandering eye][By Ural's Hammer][phantom pain][drain delusions][optional][Glyph of Lesser Energy@0][/build]

  • Echo [[Echo] - to copy Clumsiness or Wandering Eye.
  • Ineptitude [[Ineptitude@16] - for melee heavy areas and large damage.
  • Stolen Speed [[Stolen Speed@10] - to speed up cast times of the rest of your team.
  • Mantra of Recovery [[Mantra of Recovery@10] - to generate more spammability, Note: MoR is now maintainable at FC 10.
  • Psychic Instability [[Psychic Instability@10] - crowd control with multiple interruptions.
  • Arcane Conundrum [[Arcane Conundrum@16] can also be used as energy management.
  • Shrinking Armor [[Shrinking Armor@16] additional condition.
  • Signet of Clumsiness [[Signet of Clumsiness@16] additional damage.
  • Pain Inverter [[Pain Inverter] or any other PvE skill.
  • Fragility [[Fragility@16] Can provide good damage and utility.


Hero

<pvxbig> [build prof=me/any illusion=12+1+1 fast=9+1 insp=9+1][optional][clumsiness][wandering eye][Signet of Clumsiness][optional][Arcane Conundrum][power drain][optional][/build]

  • Ineptitude [[Ineptitude@14] - for melee heavy areas.
  • Stolen Speed [[Stolen Speed@10] - to speed up cast times of the rest of your team.
  • Mantra of Recovery [[Mantra of Recovery@10] - to generate more spammability.
  • Psychic Instability [[Psychic Instability@12] - crowd control with multiple interruptions. Change attribute spread to 11+1+1 Illu, 11+1 FC, 8+1 Insp.
  • Optional Optional 2 slots for:
    • Shrinking Armor [[Shrinking Armor@14] additional condition.
    • Calculated Risk [[Calculated Risk@14] for damage on melees.
    • Fragility [[Fragility@14] in condition-heavy teams.
    • Drain Enchantment [[Drain Enchantment@14] for an enchantment removal.
    • Glyph of Lesser Energy [[Glyph of Lesser Energy@0] or Waste Not, Want Not [[Waste Not, Want Not@10] for energy management, useful if using ineptitude.
    • Flesh of My Flesh Flesh of My Flesh a resurrection.

</pvxbig>

Equipment

  • A 40/40 Illusion set and spear and shield sets as necessary.
  • Survivor Insignia.

Usage

  • Spam Wandering Eye and Clumsiness on enemy attackers. Target the center of a group to maximize damage.
  • Use "By Ural's Hammer!" as much as possible.
  • Use Phantom Pain with Drain Delusions to gain 6 energy and give the foe Deep Wound.

Counters

Variants