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{{Build update|[[gww:Heal Party (PvP)|Heal Party]] and nerfed hexways.}}{{Meta-Build|rating=Great|GvG}}
{{Good-Build|GvG}}
 
 
{{TOCright}}
 
{{TOCright}}
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This build uses Healers Boon and Heal Party and various healing spells for a massive party heal and great cast
 
This build uses Healers Boon and Heal Party and various healing spells for a massive party heal and great cast
times, while also using speed boosts to run the flag.
+
times, while also using speed boosts to run the flag. This build is designed to be ran as a counter against pressure teams, primarily hexway.
  +
  +
== Frequency ==
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*By far the most popular runner bar, only replaced by a Ritualist runner in order to spec against spike.
   
 
== Attributes and Skills ==
 
== Attributes and Skills ==
 
<pvxbig>
 
<pvxbig>
[build prof=Mo/E divine=10+1 healin=12+1+1 protec=8+1 airmag=2][healers boon][heal party][dismiss condition][cure hex][Words of Comfort][Guardian][Glyph of Lesser Energy][Storm Djinn's Haste][/build]
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[build prof=Mo/E divine=8+1 healin=12+1+1 protec=10+1 airmag=2][healers boon][heal party][mending touch][cure hex][Patient Spirit][Guardian][Glyph of Lesser Energy][Storm Djinn's Haste][/build]
 
</pvxbig>
 
</pvxbig>
   
 
== Equipment ==
 
== Equipment ==
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=== Armor ===
*40/40 Healing, Defensive, Enchantment, and Energy Sets
 
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*5x Disciple's Insignia
*Armor with plenty of health and Energy.
 
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*Superior Vigor
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*Restoration
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*Minor Prot
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*Minor Healing
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*Minor Divine Favor
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=== Weapons ===
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*Healing Wand of Memory, 20% cast time
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*Healing Focus of Aptitude, 20% recharge
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*Healing Wand of Memory, +15/-1 energy
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*Healing Focus of Fortitude, +15/-1 energy
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*Adept Protection Staff of Enchanting, 20% cast time
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*Crippling Spear of Defense, +5 energy
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*Crippling Spear of Defense, -5 energy
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*Strength Shield of Fortitude, -20% cripple
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*Strength Shields of Fortitude, +10 armor vs each damage type
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== Usage ==
 
== Usage ==
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*Primary objective is to keep your party alive. Request that something else run flags in if you need to heal party.
*Run flags with [[gw:Storm Djinn's Haste|Storm Djinn's Haste]].
 
*Use [[gw:Heal Party|Heal Party]] occasionally or when your party needs a heal.
 
*[[gw:Glyph of Lesser Energy|Glyph of Lesser Energy]] should be used for energy management.
 
*As you run the flag when you get close to the battle use the healing and protection spells to support your allies.
 
   
 
== Counters ==
 
== Counters ==
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*Being down on flags
*Anti-Caster
 
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*Knockdowns
*Extreme Hex or Conditions
 
*Any split. Doesn't matter.
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*Any kind of flag push
   
 
== Variants ==
 
== Variants ==
 
*Using different Healing or Prot spells.
 
*Using different Healing or Prot spells.
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*[[gw:Freezing Gust|Freezing Gust]] and [[gw:Armor of Mist|Armor of Mist]] instead of Cure Hex and Storm Djinn's Haste (run 8 Water Magic/8+1 Divine Favor/7+1 Prot)
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[[Category:Multi-campaign builds|Mo/E Healer's Boon Runner]]

Latest revision as of 21:08, 14 November 2010

The PvXwiki community finds this to be an important part of the metagame.

If you disagree with this rating, please discuss it on the build's talk page.

This build has been designed for the following use:

This build uses Healers Boon and Heal Party and various healing spells for a massive party heal and great cast times, while also using speed boosts to run the flag. This build is designed to be ran as a counter against pressure teams, primarily hexway.

Frequency

  • By far the most popular runner bar, only replaced by a Ritualist runner in order to spec against spike.

Attributes and Skills

<pvxbig> [build prof=Mo/E divine=8+1 healin=12+1+1 protec=10+1 airmag=2][healers boon][heal party][mending touch][cure hex][Patient Spirit][Guardian][Glyph of Lesser Energy][Storm Djinn's Haste][/build] </pvxbig>

Equipment

Armor

  • 5x Disciple's Insignia
  • Superior Vigor
  • Restoration
  • Minor Prot
  • Minor Healing
  • Minor Divine Favor

Weapons

  • Healing Wand of Memory, 20% cast time
  • Healing Focus of Aptitude, 20% recharge
  • Healing Wand of Memory, +15/-1 energy
  • Healing Focus of Fortitude, +15/-1 energy
  • Adept Protection Staff of Enchanting, 20% cast time
  • Crippling Spear of Defense, +5 energy
  • Crippling Spear of Defense, -5 energy
  • Strength Shield of Fortitude, -20% cripple
  • Strength Shields of Fortitude, +10 armor vs each damage type


Usage

  • Primary objective is to keep your party alive. Request that something else run flags in if you need to heal party.

Counters

  • Being down on flags
  • Knockdowns
  • Any kind of flag push

Variants

  • Using different Healing or Prot spells.
  • Freezing Gust and Armor of Mist instead of Cure Hex and Storm Djinn's Haste (run 8 Water Magic/8+1 Divine Favor/7+1 Prot)