mNo edit summary |
mNo edit summary |
||
Line 5: | Line 5: | ||
== Attributes and Skills == |
== Attributes and Skills == |
||
<pvxbig> |
<pvxbig> |
||
− | [build prof=monk/assas divine=9+1 healin=12+1+1 protec=5+1 shadow=8][healers boon][heal party][dismiss condition][ |
+ | [build prof=monk/assas divine=9+1 healin=12+1+1 protec=5+1 shadow=8][healers boon][heal party][dismiss condition][cure hex][ethereal light][heal other][dark escape][dash][/build] |
</pvxbig> |
</pvxbig> |
||
Revision as of 18:54, 25 November 2007
This build requires a rating. Please apply the appropriate tag based upon consensus. This build has been designed for the following use: |
This build uses Healers Boon and Heal Party and various healing spells for a massive party heal and great cast times, while also using running stances to run the flag.
Attributes and Skills
<pvxbig> [build prof=monk/assas divine=9+1 healin=12+1+1 protec=5+1 shadow=8][healers boon][heal party][dismiss condition][cure hex][ethereal light][heal other][dark escape][dash][/build] </pvxbig>
Equipment
- Normal Defensive and Energy Sets
- Armor with plenty of health and Energy.
Counters
- Anti-Caster
- Extreme Hex or Conditions
- The terrifying realization that you are battling a team of Far Eastern descent.
Usage
- Run flags with Dash and Dark Escape.
- Use Heal Party occasionally or when your party needs a heal.
- As you run the flag when you get close to the battle use the healing and protection spells to support your allies.
Variants
- Using different Healing or Prot spells.