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This build has been designed for the following use:

This build uses Healers Boon and Healing Breeze and various healing spells for a massive party heal and great cast times, while also using speed boosts to run the group quickly. This build is designed to be ran as a counter against pressure teams, especially utilising Mind Freeze.


  • By far the most popular runner bar for Droks, only replaced by a Ritualist runner in order to spec against being sniped by Chillblains.

Attributes and Skills

<pvxbig> [build prof=Mo/E divine=8+1 healin=10+1+1 protec=10+1 airmag=7][healers boon]["I Am Unstoppable!"][mending touch][cure hex][Healing Breeze][Pensive Guardian][Glyph of Lesser Energy][Storm Djinn's Haste][/build] </pvxbig>



  • 5x Disciple's Insignia
  • Superior Vigor
  • Superior Vigor
  • Minor Prot
  • Major Healing
  • Superior Divine Favor


  • Healing Wand of Memory, 20% cast time
  • Healing Focus of Aptitude, 20% recharge
  • Healing Wand of Memory, +15/-1 energy
  • Healing Focus of Fortitude, +16/-1 energy
  • Adept Protection Staff of Enchanting, 20% cast time
  • Crippling Spear of Defense, +4 energy
  • Crippling Spear of Defense, -3 energy
  • Strength Shield of Fortitude, -20% cripple
  • Strength Shields of Fortitude, +10 armor vs each damage type


  • Primary objective is to keep your party alive. Request that something else run flags in if you need to heal party.


  • Server lagg/rubberbanding
  • Knockdowns
  • Any kind of flag push


  • Using different Smiting and Water Magic spells.
  • Freezing Gust and Armor of Mist instead of Cure Hex and Storm Djinn's Haste (run 8 Water Magic/8+1 Divine Favor/7+1 Prot) - to snare foes so you can run around them with ease.
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