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+ | {{Build update|[[gww:Heal Party (PvP)|Heal Party]]}}{{Meta-Build|rating=Great|HA}} |
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− | {{Untested-Testing|HA|GvG|}} |
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+ | {{TOCright}} |
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⚫ | |||
+ | ==Frequency== |
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⚫ | |||
+ | *A part of virtually every non-Sway backline. |
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+ | ==Attributes and Skills== |
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<pvxbig> |
<pvxbig> |
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− | [build prof= |
+ | [build prof=mo/me healing=12+1+1 divin=10+1 insp=8][infuse health][patient spirit][dwayna's kiss][Heal Party][Spotless Mind][Cure Hex][healer's boon][channeling][/build] |
+ | Optional 1: |
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+ | *[[Power Drain@8] for interrupts and energy management |
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+ | *[[Draw Conditions@2] for use with an RC prot |
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+ | *[[Spotless Mind@14] for more hex removal |
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+ | *[[Auspicious Incantation@8] for energy management(this makes you an easy target for interrupters, so watch out) |
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</pvxbig> |
</pvxbig> |
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* Survivor's or Radiant Insignias. |
* Survivor's or Radiant Insignias. |
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* A + 5 Energy/+ 30 HP Spear with a selection of shields, one for each damage type. |
* A + 5 Energy/+ 30 HP Spear with a selection of shields, one for each damage type. |
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− | * A |
+ | * A 40/40 (Healing) Wand/Focus set |
* High / Low Energy sets |
* High / Low Energy sets |
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− | * Additional shields may be brought, such as one with a -33% crippling duration for GvG maps like the Burning Isle. |
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== Usage == |
== Usage == |
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*Maintain [[gw:Healer's Boon|Healer's Boon]] at ALL times |
*Maintain [[gw:Healer's Boon|Healer's Boon]] at ALL times |
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− | *[[gw: |
+ | *[[gw:Patient Spirit|Patient Spirit]] and [[gw:Dwayna's Kiss|Dwayna's Kiss]] are your primary healing skills. |
+ | *Use [[gw:Infuse Health|Infuse Health]] to catch spikes or heal very low targets. |
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− | *Use [[gw:Heal Other|Heal Other]] to catch spike, combined with healer's boon this will heal for almost 400 points(with Divine Favor) bonus, without the downside of having to lose half your health as you do with Infuse. |
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− | *Use [[gw:Heal Party|Heal Party]] for a powerful party-wide heal |
+ | *Use [[gw:Heal Party|Heal Party]] for a powerful party-wide heal. This must be used sparingly though, for its high energy cost will quickly drain your energy pool. |
+ | *Use [[gw:Draw Conditions|Draw Conditions]] to pull conditions off your RC or to get blind off frontliners |
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⚫ | |||
− | *Use [[gw: |
+ | *Use [[gw:Spotless Mind|Spotless Mind]] to remove hexes from party members |
== Counters == |
== Counters == |
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− | *Enchant removal can be a minor problem, but this is not a significant issue as |
+ | *Enchant removal can be a minor problem, but this is not a significant issue as [[gw:Healer's Boon|Healer's Boon]] only has a 10 second recharge timer. |
− | *Standard caster counters, [[gw:Diversion|Diversion]], [[gw: |
+ | *Standard caster counters, [[gw:Diversion|Diversion]], [[gw:Visions of Regret|VoR]] etc. |
− | * |
+ | *Unlike many monk builds, this build will be practically invulnerable to interrupts. HB will cause most skills to have a casting time of .5 seconds or less. Heal Party will have a cast time of 1 second, which may pose a problem if a [[gw:Migraine|Migraine]] mesmer camps on the monk, but this should not be a MAJOR problem. |
== Variants == |
== Variants == |
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+ | *[[gw:Mantra of Flame|Mantra of Flame]] to abuse the likelyhood of facing elementalists in HA. |
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− | *[[gw:Ethereal Light|Ethereal Light]] may be replaced with [[gw:Draw Conditions|Draw Conditions]] or [[gw:Healing Ribbon|Healing Ribbon]] |
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− | *Change to Mo/E and use [gw:Glyph of Lesser Energy|Glyph of Lesser Energy]] instead of [[gw:Channeling|Channeling]] to make heal party more manageable |
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+ | *[[gw:Cure Hex|Cure Hex]] or [[gw:Holy Veil|Holy Veil]] instead of [[gw:Spotless Mind|Spotless Mind]] |
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+ | *[[gw:Heal Other|Heal Other]] instead of [[gw:Infuse|Infuse]] if playing as a secondary healer |
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+ | *[[gw:Hex Breaker|Hex Breaker]] |
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+ | [[Category:Multi-campaign builds|Mo/Me Healer's Boon Monk]] |
Latest revision as of 11:57, 22 November 2010
The PvXwiki community finds this to be an important part of the metagame. If you disagree with this rating, please discuss it on the build's talk page. This build has been designed for the following use: |
This build uses Healer's Boon to provide powerful healing as well as incredibly fast cast times.
Frequency
- A part of virtually every non-Sway backline.
Attributes and Skills
<pvxbig> [build prof=mo/me healing=12+1+1 divin=10+1 insp=8][infuse health][patient spirit][dwayna's kiss][Heal Party][Spotless Mind][Cure Hex][healer's boon][channeling][/build] Optional 1:
- [[Power Drain@8] for interrupts and energy management
- [[Draw Conditions@2] for use with an RC prot
- [[Spotless Mind@14] for more hex removal
- [[Auspicious Incantation@8] for energy management(this makes you an easy target for interrupters, so watch out)
</pvxbig>
Equipment
- Survivor's or Radiant Insignias.
- A + 5 Energy/+ 30 HP Spear with a selection of shields, one for each damage type.
- A 40/40 (Healing) Wand/Focus set
- High / Low Energy sets
Usage
- Maintain Healer's Boon at ALL times
- Patient Spirit and Dwayna's Kiss are your primary healing skills.
- Use Infuse Health to catch spikes or heal very low targets.
- Use Heal Party for a powerful party-wide heal. This must be used sparingly though, for its high energy cost will quickly drain your energy pool.
- Use Draw Conditions to pull conditions off your RC or to get blind off frontliners
- Use Spotless Mind to remove hexes from party members
Counters
- Enchant removal can be a minor problem, but this is not a significant issue as Healer's Boon only has a 10 second recharge timer.
- Standard caster counters, Diversion, VoR etc.
- Unlike many monk builds, this build will be practically invulnerable to interrupts. HB will cause most skills to have a casting time of .5 seconds or less. Heal Party will have a cast time of 1 second, which may pose a problem if a Migraine mesmer camps on the monk, but this should not be a MAJOR problem.
Variants
- Mantra of Flame to abuse the likelyhood of facing elementalists in HA.
- Healing Seed for Draw Conditions
- Cure Hex or Holy Veil instead of Spotless Mind
- Heal Other instead of Infuse if playing as a secondary healer
- Hex Breaker