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{{Build update|[[gww:Heal Party (PvP)|Heal Party]]}}{{Meta-Build|rating=Great|HA}}
{{Untested-Testing|HA|GvG|}}
 
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{{TOCright}}
 
This build uses [[gw:Healer's Boon|Healer's Boon]] to provide powerful healing as well as incredibly fast cast times.
   
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==Frequency==
Designed to replace the LoD infuser, this build uses [[gw:Healer's Boon|Healer's Boon]] to provide POWERFUL healing as well as incredibly fast cast times.
 
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*A part of virtually every non-Sway backline.
   
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==Attributes and Skills==
 
<pvxbig>
 
<pvxbig>
[build prof=monk/mes healing=12+1+1 divin=11+1 insp=6][healer's boon][dwayna's kiss][heal other][heal party][ethereal light][healing seed][cure hex][channeling][/build]
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[build prof=mo/me healing=12+1+1 divin=10+1 insp=8][infuse health][patient spirit][dwayna's kiss][Heal Party][Spotless Mind][Cure Hex][healer's boon][channeling][/build]
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Optional 1:
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*[[Power Drain@8] for interrupts and energy management
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*[[Draw Conditions@2] for use with an RC prot
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*[[Spotless Mind@14] for more hex removal
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*[[Auspicious Incantation@8] for energy management(this makes you an easy target for interrupters, so watch out)
 
</pvxbig>
 
</pvxbig>
   
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* Survivor's or Radiant Insignias.
 
* Survivor's or Radiant Insignias.
 
* A + 5 Energy/+ 30 HP Spear with a selection of shields, one for each damage type.
 
* A + 5 Energy/+ 30 HP Spear with a selection of shields, one for each damage type.
* A half recharge/cast time Wand/Focus set
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* A 40/40 (Healing) Wand/Focus set
 
* High / Low Energy sets
 
* High / Low Energy sets
* Additional shields may be brought, such as one with a -33% crippling duration for GvG maps like the Burning Isle.
 
   
 
== Usage ==
 
== Usage ==
 
*Maintain [[gw:Healer's Boon|Healer's Boon]] at ALL times
 
*Maintain [[gw:Healer's Boon|Healer's Boon]] at ALL times
*[[gw:Ethereal Light|Ethereal Light]] and [[gw:Dwayna's Kiss|Dwayna's Kiss]] are your primary healing skills.
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*[[gw:Patient Spirit|Patient Spirit]] and [[gw:Dwayna's Kiss|Dwayna's Kiss]] are your primary healing skills.
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*Use [[gw:Infuse Health|Infuse Health]] to catch spikes or heal very low targets.
*Use [[gw:Heal Other|Heal Other]] to catch spike, combined with healer's boon this will heal for almost 400 points(with Divine Favor) bonus, without the downside of having to lose half your health as you do with Infuse.
 
*Use [[gw:Heal Party|Heal Party]] for a powerful party-wide heal that will hit all party members for 172 points. This must be used sparingly though, for its high energy cost will quickly drain your energy pool.
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*Use [[gw:Heal Party|Heal Party]] for a powerful party-wide heal. This must be used sparingly though, for its high energy cost will quickly drain your energy pool.
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*Use [[gw:Draw Conditions|Draw Conditions]] to pull conditions off your RC or to get blind off frontliners
*Use [[gw:Healing Seed|Healing Seed]] on players under heavy pressure
 
*Use [[gw:Cure Hex|Cure Hex]] to remove hexes from party members while providing an almost 250 point heal (with Divine Favor Bonus)
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*Use [[gw:Spotless Mind|Spotless Mind]] to remove hexes from party members
   
 
== Counters ==
 
== Counters ==
*Enchant removal can be a minor problem, but this is not a significant issue as channeling can be used as a cover and [[gw:Healer's Boon|Healer's Boon]] only has a 10 second recharge timer
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*Enchant removal can be a minor problem, but this is not a significant issue as [[gw:Healer's Boon|Healer's Boon]] only has a 10 second recharge timer.
*Standard caster counters, [[gw:Diversion|Diversion]], [[gw:Migraine|Migraine]] etc.
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*Standard caster counters, [[gw:Diversion|Diversion]], [[gw:Visions of Regret|VoR]] etc.
*unlike many monk builds, this build will be practically invulnerable to interrupts. HB will cause most skills to have a casting time of .5 seconds or less. Heal Party will have a cast time of 1 second, which may pose a problem if a [[gw:Migraine|Migraine]] mesmer camps on the monk, but this should not be a MAJOR problem.
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*Unlike many monk builds, this build will be practically invulnerable to interrupts. HB will cause most skills to have a casting time of .5 seconds or less. Heal Party will have a cast time of 1 second, which may pose a problem if a [[gw:Migraine|Migraine]] mesmer camps on the monk, but this should not be a MAJOR problem.
   
 
== Variants ==
 
== Variants ==
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*[[gw:Mantra of Flame|Mantra of Flame]] to abuse the likelyhood of facing elementalists in HA.
*[[gw:Ethereal Light|Ethereal Light]] may be replaced with [[gw:Draw Conditions|Draw Conditions]] or [[gw:Healing Ribbon|Healing Ribbon]]
 
 
*[[gw:Healing Seed|Healing Seed]] for [[gw:Draw Conditions|Draw Conditions]]
*Change to Mo/E and use [gw:Glyph of Lesser Energy|Glyph of Lesser Energy]] instead of [[gw:Channeling|Channeling]] to make heal party more manageable
 
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*[[gw:Cure Hex|Cure Hex]] or [[gw:Holy Veil|Holy Veil]] instead of [[gw:Spotless Mind|Spotless Mind]]
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*[[gw:Heal Other|Heal Other]] instead of [[gw:Infuse|Infuse]] if playing as a secondary healer
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*[[gw:Hex Breaker|Hex Breaker]]
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[[Category:Multi-campaign builds|Mo/Me Healer's Boon Monk]]

Latest revision as of 11:57, 22 November 2010

The PvXwiki community finds this to be an important part of the metagame.

If you disagree with this rating, please discuss it on the build's talk page.

This build has been designed for the following use:

This build uses Healer's Boon to provide powerful healing as well as incredibly fast cast times.

Frequency

  • A part of virtually every non-Sway backline.

Attributes and Skills

<pvxbig> [build prof=mo/me healing=12+1+1 divin=10+1 insp=8][infuse health][patient spirit][dwayna's kiss][Heal Party][Spotless Mind][Cure Hex][healer's boon][channeling][/build] Optional 1:

  • [[Power Drain@8] for interrupts and energy management
  • [[Draw Conditions@2] for use with an RC prot
  • [[Spotless Mind@14] for more hex removal
  • [[Auspicious Incantation@8] for energy management(this makes you an easy target for interrupters, so watch out)

</pvxbig>

Equipment

  • Survivor's or Radiant Insignias.
  • A + 5 Energy/+ 30 HP Spear with a selection of shields, one for each damage type.
  • A 40/40 (Healing) Wand/Focus set
  • High / Low Energy sets

Usage

Counters

  • Enchant removal can be a minor problem, but this is not a significant issue as Healer's Boon only has a 10 second recharge timer.
  • Standard caster counters, Diversion, VoR etc.
  • Unlike many monk builds, this build will be practically invulnerable to interrupts. HB will cause most skills to have a casting time of .5 seconds or less. Heal Party will have a cast time of 1 second, which may pose a problem if a Migraine mesmer camps on the monk, but this should not be a MAJOR problem.

Variants