PvXwiki
mNo edit summary
No edit summary
Line 31: Line 31:
 
*[[gw:Dismiss Condition|Dismiss Condition]] for condition removal.
 
*[[gw:Dismiss Condition|Dismiss Condition]] for condition removal.
 
*[[gw:Auspicious Incantation|Auspicious Incantation]] in conjunction with heal party for energy management
 
*[[gw:Auspicious Incantation|Auspicious Incantation]] in conjunction with heal party for energy management
  +
*[[gw:Infuse|Infuse]] instead of [[gw:Heal Other|Heal Other]]
 
[[Category:Multi-campaign builds|Mo/Me Healer's Boon Monk]]
 
[[Category:Multi-campaign builds|Mo/Me Healer's Boon Monk]]

Revision as of 01:46, 21 February 2008

The PvXwiki community finds this to be an excellent build.

If you disagree with this rating, please discuss it on the build's talk page.

This build has been designed for the following use:

This build uses Healer's Boon to provide powerful healing as well as incredibly fast cast times.

Attributes and Skills

<pvxbig> [build prof=monk/mes healing=12+1+1 divin=11+1 insp=6][healer's boon][dwayna's kiss][Heal Other][heal party][orison of healing][healing seed][cure hex][channeling][/build] </pvxbig>

Equipment

  • Survivor's or Radiant Insignias.
  • A + 5 Energy/+ 30 HP Spear with a selection of shields, one for each damage type.
  • A 40/40 (Healing) Wand/Focus set
  • High / Low Energy sets

Usage

  • Maintain Healer's Boon at ALL times
  • Orison of Healing and Dwayna's Kiss are your primary healing skills.
  • Use Heal Other to catch spikes or heal very low targets.
  • Use Heal Party for a powerful party-wide heal that will hit all party members for 129 points. This must be used sparingly though, for its high energy cost will quickly drain your energy pool.
  • Use Healing Seed on players under heavy pressure
  • Use Cure Hex to remove hexes from party members while providing an almost 209 point heal (with Divine Favor Bonus)

Counters

  • Enchant removal can be a minor problem, but this is not a significant issue as channeling can be used as a cover and Healer's Boon only has a 10 second recharge timer.
  • Standard caster counters, Diversion, Migraine etc.
  • Unlike many monk builds, this build will be practically invulnerable to interrupts. HB will cause most skills to have a casting time of .5 seconds or less. Heal Party will have a cast time of 1 second, which may pose a problem if a Migraine mesmer camps on the monk, but this should not be a MAJOR problem.

Variants