m (so since ppl run w/mo does that mean they SHOULD run it? take it to the talk) |
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{{Archived-Build|date=03:54, 22 February 2009 (UTC)|category=great|reason1=Everyone taking 2 Rends made HB pointless|reason2=Rise of HA WoH monks|type1=HA}} |
{{Archived-Build|date=03:54, 22 February 2009 (UTC)|category=great|reason1=Everyone taking 2 Rends made HB pointless|reason2=Rise of HA WoH monks|type1=HA}} |
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− | This build uses [[gw:Healer's Boon|Healer's Boon]] to provide |
+ | This build uses [[gw:Healer's Boon|Healer's Boon]] to provide powerful healing as well as incredibly fast cast times. |
==Attributes and Skills== |
==Attributes and Skills== |
Revision as of 19:20, 24 February 2009
This build has been archived as of 03:54, 22 February 2009 (UTC), for the following reasons:
This build had been designed for the following use: This build was in the category great before being archived. |
This build uses Healer's Boon to provide powerful healing as well as incredibly fast cast times.
Attributes and Skills
<pvxbig> [build prof=monk/mes healing=12+1+1 divin=10+1 insp=8][infuse health][patient spirit][dwayna's kiss][Heal Party][draw conditions][spotless mind][healer's boon][channeling][/build] </pvxbig>
Equipment
- Survivor's or Radiant Insignias.
- A + 5 Energy/+ 30 HP Spear with a selection of shields, one for each damage type.
- A 40/40 (Healing) Wand/Focus set
- High / Low Energy sets
Usage
- Maintain Healer's Boon at ALL times
- Patient Spirit and Dwayna's Kiss are your primary healing skills.
- Use Infuse Health to catch spikes or heal very low targets.
- Use Heal Party for a powerful party-wide heal. This must be used sparingly though, for its high energy cost will quickly drain your energy pool.
- Use Draw Conditions to pull conditions off your RC or to get blind off frontliners
- Use Spotless Mind to remove hexes from party members
Counters
- Enchant removal can be a minor problem, but this is not a significant issue as channeling can be used as a cover and Healer's Boon only has a 10 second recharge timer.
- Standard caster counters, Diversion, Migraine etc.
- Unlike many monk builds, this build will be practically invulnerable to interrupts. HB will cause most skills to have a casting time of .5 seconds or less. Heal Party will have a cast time of 1 second, which may pose a problem if a Migraine mesmer camps on the monk, but this should not be a MAJOR problem.
Variants
- Mantra of Flame to abuse the likelyhood of facing elementalists in HA.
- Healing Seed for Draw Conditions
- Cure Hex or Holy Veil instead of Spotless Mind
- Heal Other instead of Infuse if playing as a secondary healer
- Hex Breaker