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== Counters == |
== Counters == |
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− | *Enchant removal can be a minor problem, but this is not a significant issue as |
+ | *Enchant removal can be a minor problem, but this is not a significant issue as [[gw:Healer's Boon|Healer's Boon]] only has a 10 second recharge timer. |
− | *Standard caster counters, [[gw:Diversion|Diversion]], [[gw: |
+ | *Standard caster counters, [[gw:Diversion|Diversion]], [[gw:Visions of Regret|VoR]] etc. |
*Unlike many monk builds, this build will be practically invulnerable to interrupts. HB will cause most skills to have a casting time of .5 seconds or less. Heal Party will have a cast time of 1 second, which may pose a problem if a [[gw:Migraine|Migraine]] mesmer camps on the monk, but this should not be a MAJOR problem. |
*Unlike many monk builds, this build will be practically invulnerable to interrupts. HB will cause most skills to have a casting time of .5 seconds or less. Heal Party will have a cast time of 1 second, which may pose a problem if a [[gw:Migraine|Migraine]] mesmer camps on the monk, but this should not be a MAJOR problem. |
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Revision as of 18:19, 5 July 2009
The PvXwiki community finds this to be an excellent build. If you disagree with this rating, please discuss it on the build's talk page. This build has been designed for the following use: |
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This build is part of the current PvP meta. Remove this tag if it no longer exists in the current PvP metagame. |
This build uses Healer's Boon to provide powerful healing as well as incredibly fast cast times.
Attributes and Skills
<pvxbig> [build prof=monk/mes healing=12+1+1 divin=10+1 insp=8][infuse health][patient spirit][dwayna's kiss][Heal Party][optional][optional][healer's boon][channeling][/build] Optional 1:
- [[Power Drain@8] for interrupts and energy management
- [[Draw Conditions@2] for use with an RC prot
- [[Auspicious Incantation@8] for use with [[Heal Party@14] in order to attain optimal energy management
- [[Leech Signet@8] for mild energy management and the ability to interrupt Ghost through [[Aegis@14]
Optional 2
- [[Cure Hex@14]
- [[Spotless Mind@14]
- [[Holy Veil]
</pvxbig>
Equipment
- Survivor's or Radiant Insignias.
- A + 5 Energy/+ 30 HP Spear with a selection of shields, one for each damage type.
- A 40/40 (Healing) Wand/Focus set
- High / Low Energy sets
Usage
- Maintain Healer's Boon at ALL times
- Patient Spirit and Dwayna's Kiss are your primary healing skills.
- Use Infuse Health to catch spikes or heal very low targets.
- Use Heal Party for a powerful party-wide heal. This must be used sparingly though, for its high energy cost will quickly drain your energy pool.
- Use Draw Conditions to pull conditions off your RC or to get blind off frontliners
- Use Spotless Mind to remove hexes from party members
Counters
- Enchant removal can be a minor problem, but this is not a significant issue as Healer's Boon only has a 10 second recharge timer.
- Standard caster counters, Diversion, VoR etc.
- Unlike many monk builds, this build will be practically invulnerable to interrupts. HB will cause most skills to have a casting time of .5 seconds or less. Heal Party will have a cast time of 1 second, which may pose a problem if a Migraine mesmer camps on the monk, but this should not be a MAJOR problem.
Variants
- Mantra of Flame to abuse the likelyhood of facing elementalists in HA.
- Healing Seed for Draw Conditions
- Cure Hex or Holy Veil instead of Spotless Mind
- Heal Other instead of Infuse if playing as a secondary healer
- Hex Breaker
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