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(EXTREME overhaul. Put together an actual build that doesn't require three classes, and is much more versatile in the Quarry; you can do almost any job well. Also filled in the appropriate info.)
 
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This [[gw:Monk|Monk]] uses [[gw:Smiting Prayers|Smiting Prayers]] to capture shrines with ease using [[gw:Ray of Judgment|Ray of Judgment]] as well as providing support. It can boost carriers and allies with [[gw:"Make Haste!"|"Make Haste!"]] and [[gw:"Fall Back!"|"Fall Back!"]].
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This [[gw:Monk|Monk]] uses [[gw:Smiting Prayers|Smiting Prayers]] to capture shrines with ease using [[gw:Ray of Judgment|Ray of Judgment]] as well as providing support in either holding the shrine ''or'' keeping the carrier alive.
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== Frequency ==
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* One of the more popular and versatile capping styles, as you can take an unguarded quarry with one spell.
   
 
== Attributes and Skills ==
 
== Attributes and Skills ==
 
<pvxbig>
 
<pvxbig>
[build prof=Mo/P Smiting=12+1+3 Divine=9+1 Command=9][Reversal of Damage][Smite Condition][Smite Hex][Ray of Judgment][optional][optional]["Make Haste!"]["Fall Back!"][/build]
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[build prof=monk/parag smitin=12+1+3 Healing=9+3 comman=9][healing breeze][orison of healing] [kareis healing circle][cure hex][make haste][castigation signet][bane signet][ray of judgment][/build]
* [[Bane Signet@16] to disrupt attackers
 
* [[Castigation Signet@16] for energy.
 
* [[Signet of Rage@16] for damage.
 
* [[Divine Boon@10] to boost healing.
 
* [[Zealot's Fire@16] for AoE damage.
 
* [[Judge's Intervention@16] to prevent deaths.
 
* [[Holy Veil] or [[Remove Hex] for more [[gw:hex|hex]] removal.
 
* [[Purge Signet] to remove [[gw:hex|hex]] and or [[gw:condition|condition]] Stacks
 
* [[Draw Conditions@3] for multi [[gw:condition|condition]] removal.
 
* [[Convert Hexes@3] for multi [[gw:hex|hex]] removal
 
* [[Restful Breeze@3] for carriers under pressure
 
 
</pvxbig>
 
</pvxbig>
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* Substitute [[gw:Smite Hex|Smite Hex]] for [[gw:Cure Hex|Cure Hex]], to be more offense-minded.
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* [[gw:Healing Ribbon|Healing Ribbon]] for [[gw:Karei's Healing Circle|Karei's Healing Circle]], if you wish to avoid healing enemies.
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* [[gw:Restful Breeze|Restful Breeze]] can be used instead of [[gw:Healing Breeze|Healing Breeze]]; it's more effective for healing carriers, but less for healing other players.
   
 
== Equipment ==
 
== Equipment ==
* Survivor Insignias, Rune of Superior Vigor.
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* Radiant Insignias, Superior Vigor, Runes of Attunement.
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** Superior Healing Prayers and Smiting Prayers can be used, since longevity isn't an issue. Dying is often better after throwing all your skills around; it instantly refills your energy, rather than struggling on with low reserves.
* 40/40 Smiting Set.
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* 40/40 Smiting set.
* Shield Sets (Anti-Cripple, Damage vs X etc).
 
* High/Low energy sets.
 
 
{{equipment-template|data=Pk5BkUy6TDhUuKSF4UEpnm4UEZY5TUEJW63UEZYd4UEpJA}}
 
   
 
== Usage ==
 
== Usage ==
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* At the start of the match, use "Make Haste!" to speed up the fastest teammate going for Yellow, then follow them.
*Use [[gw:Reversal of Damage|Reversal of Damage]] as a small prot and to deal some damage.
 
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** If they capture Yellow, use Healing Breeze and "Make Haste!" on your carrier to speed them out of the fight.
*Use Smite [[gw:Smite Condition|Condition]]/[[gw:Smite Hex|Hex]] to remove [[gw:Condition|Conditions]]/[[gw:Hex|Hexes]].
 
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** If they fail to capture, wait until the NPCs are attackable and capture it yourself, then speed the carrier out.
*Use [[gw:Ray of Judgment|Ray of Judgment]] to capture Quarries or Guard Posts.
 
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* To capture a quarry, use Ray of Judgment on the Illusionist/Wizard next to the Thunder/Storm Caller (if playing Luxon or Kurzick, respectively). Then either stay in range and attack with Signets to speed the capture along, or retreat out of range and heal yourself.
*Use [[gw:"Make Haste!"|"Make Haste!"]] and [[gw:"Fall Back!"|"Fall Back!"]] to boost others and most importantly, the Carriers.
 
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* Once captured, you can either stay and guard the quarry (healing the NPCs and smiting attackers), guard the carrier (using "Make Haste!" to speed it and the heals to keep it alive), or go on to capture another point (using the same tactics).
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* Generally, this build is not very effective against other players, who will usually move out of RoJ's way. You can use the two Signets to deal with them during other tasks, though. Use [[gw:Castigation Signet|Castigation Signet]] to regain energy off attackers, and [[gw:Bane Signet|Bane Signet]] to knock them down, hopefully in the range of a RoJ for extra damage.
   
 
== Counters ==
 
== Counters ==
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* Healers at a quarry will make it very hard to capture with one RoJ alone. Depending on how focused they are, though, you may still be able to pick off most of the NPCs, especially if you can use your signets to help.
*General Anti-Caster.
 
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* Standard anti-caster or anti-elite. Anti-shout impedes your speeding ability, but not much else.
*Anti-Shout.
 
*NPC scatter.
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* NPC scatter, though this is very rarely a problem with RoJ.
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[[Category:Multi-campaign builds|Mo/P RoJ Jade Quarry]]

Latest revision as of 00:57, 2 December 2010

The PvXwiki community finds this to be an important part of the metagame.

If you disagree with this rating, please discuss it on the build's talk page.

This build has been designed for the following use:

This Monk uses Smiting Prayers to capture shrines with ease using Ray of Judgment as well as providing support in either holding the shrine or keeping the carrier alive.

Frequency

  • One of the more popular and versatile capping styles, as you can take an unguarded quarry with one spell.

Attributes and Skills

<pvxbig> [build prof=monk/parag smitin=12+1+3 Healing=9+3 comman=9][healing breeze][orison of healing] [kareis healing circle][cure hex][make haste][castigation signet][bane signet][ray of judgment][/build] </pvxbig>

Equipment

  • Radiant Insignias, Superior Vigor, Runes of Attunement.
    • Superior Healing Prayers and Smiting Prayers can be used, since longevity isn't an issue. Dying is often better after throwing all your skills around; it instantly refills your energy, rather than struggling on with low reserves.
  • 40/40 Smiting set.

Usage

  • At the start of the match, use "Make Haste!" to speed up the fastest teammate going for Yellow, then follow them.
    • If they capture Yellow, use Healing Breeze and "Make Haste!" on your carrier to speed them out of the fight.
    • If they fail to capture, wait until the NPCs are attackable and capture it yourself, then speed the carrier out.
  • To capture a quarry, use Ray of Judgment on the Illusionist/Wizard next to the Thunder/Storm Caller (if playing Luxon or Kurzick, respectively). Then either stay in range and attack with Signets to speed the capture along, or retreat out of range and heal yourself.
  • Once captured, you can either stay and guard the quarry (healing the NPCs and smiting attackers), guard the carrier (using "Make Haste!" to speed it and the heals to keep it alive), or go on to capture another point (using the same tactics).
  • Generally, this build is not very effective against other players, who will usually move out of RoJ's way. You can use the two Signets to deal with them during other tasks, though. Use Castigation Signet to regain energy off attackers, and Bane Signet to knock them down, hopefully in the range of a RoJ for extra damage.

Counters

  • Healers at a quarry will make it very hard to capture with one RoJ alone. Depending on how focused they are, though, you may still be able to pick off most of the NPCs, especially if you can use your signets to help.
  • Standard anti-caster or anti-elite. Anti-shout impedes your speeding ability, but not much else.
  • NPC scatter, though this is very rarely a problem with RoJ.