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== Usage == |
== Usage == |
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*Use [[gw:Gift of Health|Gift of Health]] for a general purpose heal. |
*Use [[gw:Gift of Health|Gift of Health]] for a general purpose heal. |
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− | *[[gw:Spirit Bond|Spirit Bond]] is to be used for extra protection, damage reduction and potential healing. |
+ | *[[gw:Spirit Bond|Spirit Bond]] is to be used for extra protection, damage reduction and potential healing. It is particularly strong against spikes. |
*Cast [[gw:Reversal of Fortune|Reversal of Fortune]] for an immediate heal and damage prevention. |
*Cast [[gw:Reversal of Fortune|Reversal of Fortune]] for an immediate heal and damage prevention. |
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*Remove harmful [[gw:condition|condition]]s and heal allies with conditions on them with [[gw:Restore Condition|Restore Condition]]. |
*Remove harmful [[gw:condition|condition]]s and heal allies with conditions on them with [[gw:Restore Condition|Restore Condition]]. |
Revision as of 03:06, 4 July 2007
This build requires a rating. Please apply the appropriate tag based upon consensus. This build has been designed for the following use: |
This build focuses on the use of the Monk elite Restore Condition to remove harmful Conditions that affect a party. With the excellent healing bonus provided by Restore Condition, the user is able to accomplish more than one task at a time; both removing conditions, as well as providing healing for the party.
<pvxbig> [build prof=monk/elem protec=12+1+1 divine=8+1 healin=10+1][reversal of fortune][restore condition][gift of health][spirit bond][mending touch][holy veil][aegis][glyph of lesser energy][/build] </pvxbig>
Equipment
- A positive energy set, and a negative energy set for weapon swapping.
- A weapon of Enchanting can lengthen the duration of your enchantments.
Usage
- Use Gift of Health for a general purpose heal.
- Spirit Bond is to be used for extra protection, damage reduction and potential healing. It is particularly strong against spikes.
- Cast Reversal of Fortune for an immediate heal and damage prevention.
- Remove harmful conditions and heal allies with conditions on them with Restore Condition.
- Hexes can be removed with Holy Veil. Be wary of maintaining this enchantment as it harms your energy pool.
- Use Aegis for party-wide defence. Use Glyph of Lesser Energy to reduce Aegis' high cost.
Counters
- Heavy Energy denial can be devastating if you're caught unprepared.
- Signet of Humility
- As with many other healing builds, Diversion can be very harmful if it hits a critical spell.
- Interrupts on Aegis - particularly Power Leak and Power Block
Variants
- Holy Veil can be replaced with Deny Hexes. If taking Deny Hexes, swap Mending Touch for a Divine Favor skill such as Signet of Devotion, Divine Spirit or Divine Intervention, to allow removal of two hexes at once. If Mending Touch is dropped, a teammate MUST carry Draw Conditions.
- Some may wish to replace Spirit Bond with Protective Spirit or Shield of Absorption. It is vital that your team carries at least one copy of Protective Spirit.
- An excellent skill for both condition and hex removal with no energy costs, would be Purge Signet. Since the majority of your skills cost only 5 energy, weapon swapping with Purge Signet can be extremely useful, and with low energy recovery times thanks to your cheap spell costs.