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== Usage ==
 
== Usage ==
 
*Use [[gw:Gift of Health|Gift of Health]] for a general purpose heal.
 
*Use [[gw:Gift of Health|Gift of Health]] for a general purpose heal.
*[[gw:Spirit Bond|Spirit Bond]] is to be used for extra protection, damage reduction and potential healing.
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*[[gw:Spirit Bond|Spirit Bond]] is to be used for extra protection, damage reduction and potential healing. It is particularly strong against spikes.
 
*Cast [[gw:Reversal of Fortune|Reversal of Fortune]] for an immediate heal and damage prevention.
 
*Cast [[gw:Reversal of Fortune|Reversal of Fortune]] for an immediate heal and damage prevention.
 
*Remove harmful [[gw:condition|condition]]s and heal allies with conditions on them with [[gw:Restore Condition|Restore Condition]].
 
*Remove harmful [[gw:condition|condition]]s and heal allies with conditions on them with [[gw:Restore Condition|Restore Condition]].

Revision as of 03:06, 4 July 2007

This build requires a rating. Please apply the appropriate tag based upon consensus.

This build has been designed for the following use:

This build focuses on the use of the Monk elite Restore Condition to remove harmful Conditions that affect a party. With the excellent healing bonus provided by Restore Condition, the user is able to accomplish more than one task at a time; both removing conditions, as well as providing healing for the party.

<pvxbig> [build prof=monk/elem protec=12+1+1 divine=8+1 healin=10+1][reversal of fortune][restore condition][gift of health][spirit bond][mending touch][holy veil][aegis][glyph of lesser energy][/build] </pvxbig>

Equipment

  • A positive energy set, and a negative energy set for weapon swapping.
  • A weapon of Enchanting can lengthen the duration of your enchantments.

Usage

Counters

  • Heavy Energy denial can be devastating if you're caught unprepared.
  • Signet of Humility
  • As with many other healing builds, Diversion can be very harmful if it hits a critical spell.
  • Interrupts on Aegis - particularly Power Leak and Power Block

Variants

  • Holy Veil can be replaced with Deny Hexes. If taking Deny Hexes, swap Mending Touch for a Divine Favor skill such as Signet of Devotion, Divine Spirit or Divine Intervention, to allow removal of two hexes at once. If Mending Touch is dropped, a teammate MUST carry Draw Conditions.
  • Some may wish to replace Spirit Bond with Protective Spirit or Shield of Absorption. It is vital that your team carries at least one copy of Protective Spirit.
  • An excellent skill for both condition and hex removal with no energy costs, would be Purge Signet. Since the majority of your skills cost only 5 energy, weapon swapping with Purge Signet can be extremely useful, and with low energy recovery times thanks to your cheap spell costs.