Athrun Feya (talk | contribs) m (→Variants) |
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− | {{Great-Build|hero}} |
+ | {{Great-Build|hero|general}} |
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== Attributes and Skills == |
== Attributes and Skills == |
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<pvxbig> |
<pvxbig> |
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− | [build prof=Mo/any SmitingPrayers=12+1+1 DivineFavor=12+1][Optional][Reversal of Damage][Smite Hex][ |
+ | [build prof=Mo/any SmitingPrayers=12+1+1 DivineFavor=12+1][Optional][Reversal of Damage][Smite Hex][smite condition][Optional][Castigation Signet][Smiter's Boon][Strength of Honor][/build] |
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+ | :*{{skill icon|Defender's Zeal}} |
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+ | :*{{skill icon|Empathic Removal}} |
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+ | :*{{skill icon|Ray of Judgment}} |
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+ | :*{{skill icon|Signet of Removal}} use with [[gww:Mantra of Inscriptions|Mantra of Inscriptions]], raising [[gww:Inspiration Magic|Inspiration Magic]] to 8. |
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− | + | '''{{skill icon|Optional}} Regular skill:''' |
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+ | :*{{skill icon|Divine Healing}} Efficient and cost-effective party heal. |
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− | :*[[image:Defender's Zeal.jpg|25px]] [[gww:Defender's Zeal|Defender's Zeal]]. |
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+ | :*{{skill icon|Heaven's Delight}} dupe of [[gww:Divine Healing|Divine Healing]] |
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− | :*[[image:Empathic Removal.jpg|25px]] [[gww:Empathic Removal|Empathic Removal]]. |
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− | :*[[image:Ray of Judgment.jpg|25px]] [[gww:Ray of Judgment|Ray of Judgment]]. |
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− | :*[[image:Signet of Removal.jpg|25px]] [[gww:Signet of Removal|Signet of Removal]]. |
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+ | '''Player-only:''' |
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+ | :*{{skill icon|Seed of Life}} for strong party healing |
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− | :*[[image:Divine Healing.jpg|25px]] [[gww:Divine Healing|Divine Healing]] '''/''' [[image:Heaven's Delight.jpg|25px]] [[gww:Heaven's Delight|Heaven's Delight]] - Efficient and cost-effective party heal. |
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+ | :*{{skill icon|"By Ural's Hammer!"}} to increase the strength of RoJ |
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− | :*[[image:Power Drain.jpg|25px]] [[gww:Power Drain|Power Drain]] '''/''' [[image:Leech Signet.jpg|25px]] [[gww:Leech Signet|Leech Signet]] '''/''' [[image:Drain Enchantment.jpg|25px]] [[gww:Drain Enchantment|Drain Enchantment]] '''/''' [[image:Waste Not, Want Not.jpg|25px]] [[gww:Waste Not, Want Not|Waste Not, Want Not]] - Good hero interrupt and energy gain, change Attributes. |
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− | :*[[image:"Fall Back!".jpg|25px]] [[gww:"Fall Back!"|"Fall Back!"]] - Heroes chain this well, less time between mobs and keeps minions up. |
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+ | '''Hero-only:''' |
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+ | :*{{skill icon|Power Drain}} hero interrupt and energy gain |
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+ | :*{{skill icon|Leech Signet}} hero interrupt and energy gain |
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+ | :*{{skill icon|Waste Not, Want Not}} hero energy gain |
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== Equipment == |
== Equipment == |
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== Usage == |
== Usage == |
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+ | ===Hero=== |
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* Put this hero on [[Image:Hero command Guard.jpg|25px]] guard mode. |
* Put this hero on [[Image:Hero command Guard.jpg|25px]] guard mode. |
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+ | ===Player=== |
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* Maintain Strength of Honor on your melee during battle. If used by a Hero, disable Strength of Honor, cast and maintain it manually. |
* Maintain Strength of Honor on your melee during battle. If used by a Hero, disable Strength of Honor, cast and maintain it manually. |
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* Use Castigation Signet on attacking monsters to manage your energy. |
* Use Castigation Signet on attacking monsters to manage your energy. |
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== Variants == |
== Variants == |
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− | * [[gw:Zealot's Fire|Zealot's Fire ]] |
+ | * Take [[gw:Zealot's Fire|Zealot's Fire ]] or [[gww:Holy Wrath|Holy Wrath]] |
+ | * Take [[gww:Splinter Weapon|Splinter Weapon]] or [[gww:Ancestors' Rage|Ancestors' Rage]], putting 10 in [[gww:Channeling Magic|Channeling Magic]] |
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− | * [[gww:Holy Wrath|Holy Wrath]] |
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− | * [[gww: |
+ | * Take [[gww:"Fall Back!"|"Fall Back!"]], putting 9 in [[gww:Command|Command]]. |
== See also == |
== See also == |
Revision as of 09:12, 29 April 2010
The PvXwiki community finds this to be an excellent build. If you disagree with this rating, please discuss it on the build's talk page. This build has been designed for the following use: |
This Monk utility build buffs melee with Strength of Honor while providing ample condition and hex removal for your team as well as some secondary healing.
Attributes and Skills
<pvxbig> [build prof=Mo/any SmitingPrayers=12+1+1 DivineFavor=12+1][Optional][Reversal of Damage][Smite Hex][smite condition][Optional][Castigation Signet][Smiter's Boon][Strength of Honor][/build] </pvxbig> Optional Elite skill:
- Defender's Zeal
- Empathic Removal
- Ray of Judgment
- Signet of Removal use with Mantra of Inscriptions, raising Inspiration Magic to 8.
- Tease use on heroes, raising Inspiration Magic to 8.
Optional Regular skill:
- Divine Healing Efficient and cost-effective party heal.
- Heaven's Delight dupe of Divine Healing
- Judge's Insight Buff melee, especially useful versus undead.
Player-only:
- Seed of Life for strong party healing
- "By Ural's Hammer!" to increase the strength of RoJ
Hero-only:
- Power Drain hero interrupt and energy gain
- Leech Signet hero interrupt and energy gain
- Waste Not, Want Not hero energy gain
Equipment
- Armor:
- Survivor Insignia, a Rune of Vigor and Runes of Vitae.
- Weapons:
- A Hale Smiting Prayers Staff of Fortitude.
Usage
Hero
Player
- Maintain Strength of Honor on your melee during battle. If used by a Hero, disable Strength of Honor, cast and maintain it manually.
- Use Castigation Signet on attacking monsters to manage your energy.
- Maintain Smiter's Boon for reasonable healing.
- Use Reversal of Damage as a relatively strong heal with damage reduction, and to turn damage back to its dealer.
- Cast Smite Hex and Smite Condition to remove Hexes and Conditions, respectively, and to deal damage to surrounding monsters.
Counters
- Enchantment removal.
- General Anti-Caster.
Variants
- Take Zealot's Fire or Holy Wrath
- Take Splinter Weapon or Ancestors' Rage, putting 10 in Channeling Magic
- Take "Fall Back!", putting 9 in Command.
See also
- Mo/E RoJ Prot
- Mo/Me PvE RoJ Nuker
~
- Build:Team - UA/HB Mimicry
- Mo/any Zealous Defender