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{{Good-Build|HA|GvG|AB}}
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{{Testing-Build|CM|AB|HA|GvG|PvP team}}
{{delete|Obvious joke. No Energy Management for Heavy Energy build}}
 
 
This build is capable of summoning a power Flesh golem, and uses the powerful air magic skills, with armor penetration, to deal huge amounts of damage. It also has blinding flash to incapacitate meele characters, flare to help deal extra damage, and soul feast for a self heal.
 
This build is capable of summoning a power Flesh golem, and uses the powerful air magic skills, with armor penetration, to deal huge amounts of damage. It also has blinding flash to incapacitate meele characters, flare to help deal extra damage, and soul feast for a self heal.
   

Latest revision as of 19:17, 28 May 2011

Template:Testing-Build This build is capable of summoning a power Flesh golem, and uses the powerful air magic skills, with armor penetration, to deal huge amounts of damage. It also has blinding flash to incapacitate meele characters, flare to help deal extra damage, and soul feast for a self heal.

Frequency

At least one is seen on every team, either as an E/N or an N/E, with this taken in some form instead of a frontliner.

Attributes and Skills

<pvxbig> [build prof=N/E Death=12+1+3 Fire=10 air=8][Animate Flesh Golem][Flare][Lightning Strike][Arc Lightning][Soul Feast][Lightning Orb][Blinding Flash][Enervating charge][/build] </pvxbig>

Equipment

Survivor's Insignia Shield set, 40/40 Air set, 40/40 Fire set, high set.

Usage

  • Pressure by spamming Flare and Lightning Strike.
  • Spike with Lightning Orb > Arc Lightning.
  • Get up a Flesh Golem and maintain it at all times for a powerful frontliner.
  • Use Blinding Flash and Enervating Charge to help incapacitate enemy melees.
  • Use Soul Feast for a big self-heal when needed.

Counters

  • General anti-caster