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This build uses the synergy of Barbed Signet and pretty much any degenerative hex to add pressure to the entire opposing team.
Attributes and Skills
<pvxbig> [build prof=Necro/any bloodmagic=10+1+1 curses=12+1 soulreaping=8+1][Optional][Oppressive Gaze][Faintheartedness][Defile Defenses][Optional][Barbed Signet][Signet of Lost Souls][Resurrection Signet][/build] </pvxbig>
Elite
<pvxbig>
- [[Corrupt Enchantment@13] for enchant removal and to max degen on your target.
- [[Weaken Knees@14] for heavy degen/dps and anti-kiting (lower Blood Magic to 10+1, and raise Curses to 12+1+1)
- [[Spoil Victor@12] to ruin spikes and discourage healing.
- [[Cultist's Fervor@11] to spam high energy skills more often (lower Blood Magic to 9+1+1 and raise Soul Reaping to 9+1)
Optional
- [[Strip Enchantment@12] for enchant removal.
- [[Insidious Parasite@13] for more melee hate. Works well with CF.
- [[Foul Feast@9] + [[Plague Sending@13] for condition removal and party support (replace SoLS)
</pvxbig>
Equipment
Armor
- Full survivors with the necessary runes.
Weapons
- 40/40 Curses Set.
- Low/High Energy Sets.
- Defensive Set (Spear & Shield).
- Enchanting Staff (if you use CF)
Usage
- Pre-cast and maintain Barbed Signet.
- Use Oppressive Gaze in conjunction with Barbed Signet to cause -7 degen (bleeding+poison) and weakness. These skills are best combined on physical enemies.
- Use Faintheartedness on physical enemies to lower their damage output and, if used with Barbed Signet and Oppressive Gaze, max out their degen.
- Use Defile Defenses to damage blockers, to cover hex, or just to spread degen.
- Use your elite skill as described above and use your optional spot for utility or more damage.
Counters
- General anti-caster effects, such as Daze, anti-caster hexes, interrupts, etc.
Variants
- In AB and CM replace the Resurrection Signet with an IMS like Dash or Sprint, or a defensive skill like Shield Bash.
Notes
- The skill descriptions of Oppressive Gaze and Barbed Signet are both incorrect.
- Barbed Signet applies bleeding before the skill your using actually takes effect. So, skills like Oppressive Gaze will trigger even if the target didn't have any conditions prior to casting.