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The PvXwiki community finds this to be an excellent build.

If you disagree with this rating, please discuss it on the build's talk page.

This build has been designed for the following use:

The Tainted Warder applies degeneration pressure while snaring your foes with wards.

Attributes and Skills

<pvxbig> [build prof=necro/eleme deathm=12+1+1 earthm=10 soulre=8+1][tainted flesh][rotting flesh][foul feast][well of the profane][optional][grasping earth][ward against foes][resurrection signet][/build] </pvxbig> In optional slot take either:

Equipment

  • Scar Chest(Radiant Insignia), Scar Arm, Scar Leg, Bloodstained Boots
  • +5 Energy +30 Health Axe/Sword
  • +5 Energy 20% Enchanting Axe/Sword
  • 20% Recharge +30 Health Earth Scroll

Usage

  • Start Tainting your whole party, including any pets, at around 12 seconds before the start of the match.
  • Drop your wards, starting with Foes, at the front of your backline.
  • Use Well of the Profane as corpses fall.
  • Re-Taint periodically or when you see disease spreading through your team.
  • Use Ward Against Foes to aid your frontline if your backline is not under melee pressure.

Counters

  • Interruption
  • Dazed
  • Corpse-denial
  • Mirror
  • Tainted Flesh

Variants

Notes

  • Well of the Profane will protect you against Smiters and can potentially disrupt the enemy's ability to heal.
  • Putrid Explosion works wonders against Smiteball and other balling team builds.
  • Don't waste the energy on Well of the Profane against teams with no enchantments like Sway.
  • There is no need for Ward Against Melee against teams with no melee like Blood Spikers
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