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{{Great-Build|farming}}
 
{{Great-Build|farming}}
 
{{TOCright}}
 
{{TOCright}}
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Uses [[gww:Shadow Form|Shadow Form]] and [[gww:assassin|assassin]] [[gww:enchantment|enchantments]] to negate damage, and [[gww:Whirling Defense|Whirling Defense]] to quickly farm [[gww:Destroyer Core|Destroyer Cores]] in [[gww:Glint's Challenge|Glint's Challenge]] in [[gww:Normal Mode|Normal Mode]]. Can also be used to farm any large mob with ranged attacks such as holiday items in Snowman's Lair or Moss Dragons.
+
Uses [[gww:Shadow Form|Shadow Form]] and [[gww:assassin|assassin]] [[gww:enchantment|enchantments]] to negate damage and [[gww:Whirling Defense|Whirling Defense]] to quickly kill ranged groups. You can farm [[gww:Destroyer Core|Destroyer Cores]] in [[gww:Glint's Challenge|Glint's Challenge]] in [[gww:Normal Mode|Normal Mode]] and [[gww:Hard Mode|Hard Mode]], holiday items in Snowman's Lair, Celestial Weapons on Mantids, or Dragon Mosses outside [[gww:Saint Anjeka's Shrine|Saint Anjeka's Shrine]].
   
 
== Attributes and Skills ==
 
== Attributes and Skills ==
  +
<pvxbig>[build prof=R/A exp=11+1+3 shadow=12 Wild=6 dead=2][Deadly Paradox][Shadow Form][Shroud of Distress][optional][Optional][Optional][Whirling Defense][Storm Chaser][/build]{{Skill pvxicon|Optional}} should be:
  +
* {{Skill pvxicon|Way of the Master}}
  +
* {{Skill pvxicon|Way of Perfection}}
  +
* {{Skill pvxicon|Conflagration}}
  +
* {{Skill pvxicon|Winnowing}}
  +
* {{Skill pvxicon|Death's Charge}}
  +
* {{Skill pvxicon|Dark Prison}}
  +
* {{Skill pvxicon|Mental Block}}
  +
* {{Skill pvxicon|Shadow Sanctuary}}
  +
* {{Skill pvxicon|Dwarven Stability}}
  +
* {{Skill pvxicon|Great Dwarf Armor}}
  +
</pvxbig>
  +
 
<pvxbig>
 
<pvxbig>
[build prof=R/A Expert=11+1+2 Shadow=12 Wilderness=6][Deadly Par][Shadow Fo][Shroud of Distress][Way of Perf][way of the mas][Storm Chase][Whirling Defense]["By Ural's H][/build]
+
[build prof=A/R shadow=12+1+3 bea=12 dead=3][Deadly Paradox][Shadow Form][Shroud of Distress][Optional][Dwarven Stability][Edge of Extinction][Whirling Defense][Optional][/build]
 
</pvxbig>
 
</pvxbig>
   
 
== Equipment ==
 
== Equipment ==
  +
* Full Blessed Insignias
* '''Armor:'''
 
  +
* Attunement runes
** Maximum [[gww:AL|AL]] of course.
 
  +
* Spear/Axe/Sword of Enchanting (+5 Energy)
** Runes of Vitae, Survivor's Insignias.
 
  +
* Shield of Fortitude (+10AR vs. Piercing)
** Best Rune of Vigor you can afford.
 
  +
* Shield of Fortitude (+10AR vs. Fire) if using Conflagration
* '''Weapons:'''
 
  +
* +20 Staff of Enchanting for backup energy
** Spear with +5 energy and +20% on Enchantments.
 
** Shield.
 
** Alternatively, bring a perma staff and run Shroud of Distress in the optional slot to have better energy gain without detracting from survivability.
 
   
== Destroyer Core Farming ==
+
== Farming Areas ==
  +
=== Forest Farmer ===
* When you enter run in between the two groups of dwarves and wait for Destroyers to come. Once the Destroyers have killed one of the three dwarves on both sides, Cast [[gww:Way of the Master|Way of the Master]] and [[gww:Way of Perfection|Way of Perfection]]. Once a second Stone Summit has been killed, begin maintaining [[gww:Shadow Form|Shadow Form]].
 
  +
* You will need Death's Charge and Feigned Neutrality. Dwarven Stability or Winnowing is suggested in case Whirling Defense isn't killing them soon enough.
* Be sure to maintain aggro of all destoyers so the Baby Dragon doesn't get killed. If anything does attack the Baby Dragon (1 or 2 stray Destoyers almost always will), just kill it with [[gww:Whirling Defense|Whirling Defense]].
 
  +
* In HM, Dodge or Dash will allow you to break aggro during the run.
* Maintain [[gww:Shadow Form|Shadow Form]], [[gww:Way of the Master|Way of the Master]], and [[gww:Way of Perfection|Way of Perfection]] at all times, and use [[gww:Storm Chaser|Storm Chaser]] for energy management.
 
  +
* Run to the forest. Use Shadow Form to run past any groups with casters.
* Once all of the destroyers from the first wave have gathered (at around 3:10), begin to ball them together. One part of the group is entirely composed of [[gww:Ritualist|Ritualists]], while the other is made up of [[gww:Ranger|Rangers]]. Try to ball the group so that there is a tiny space in between the two groups to stand so you catch everything with [[gww:Whirling Defense|Whirling Defense]].
 
  +
* At the forest, start balling up the Shepherds. Make sure the Wurms aren't attacking you for some reason before recasting Shadow Form. You can break aggro from Spiders easily by backing up with Storm Chaser up.
* Once everything has been balled, run into the tiny space between the two groups, and wait until you have a good chance to use [[gww:Whirling Defense|Whirling Defense]]. A good time to cast it is when all of your Enchantments are up, and you're at full energy, then immediately after you recast [[gww:Shadow Form|Shadow Form]].
 
  +
* Grab the first two groups near the entrance and grab the next three patrol groups around the left path.
* Once you are ready, use [[gww:"By Ural's Hammer!"|"By Ural's Hammer!"]] and [[gww:Whirling Defense|Whirling Defense]] at the same time. There should be no Destroyers left standing after about 3-5 seconds.
 
  +
* Pull these groups around the hill to ball them up.
  +
* Wait for Shadow Form to recharge before killing, you can spend that time balling.
  +
* Cast Deadly Paradox->Shadow Form->Storm Chaser->Death's Charge->Whirling Defense->Feigned Neutrality and wait for them to die. Recast Shadow Form without Deadly Paradox if they don't die soon enough.
  +
* Move around the isle towards the bridge section. Death's Charge up the cliff here to the Shepherds on the cliff.
  +
* Ball all the Shepherds together, there should be around 5 groups. They often ball easy in between trees.
  +
* Repeat the same kill method and collect your drops.
   
== Snowman's Lair ==
+
=== Destroyer Core Farming ===
  +
* You will need [[gww:Way of the Master|Way of the Master]] and [[gww:Way of Perfection|Way of Perfection]] to tank their attacks long enough. [[gww:Great Dwarf Armor|Great Dwarf Armor]] is necessary to tank in HM.
*Enter the Secret Lair of the Snowmen.
 
  +
* When you enter run in between the two groups of dwarves and wait for Destroyers to come.
*Storm Chaser is used as an IMS and as energy managment.
 
  +
* Once the Destroyers have killed the dwarves guarding the entrances, start precasting your enchantments.
*Get bounty and use Deadly Paradox followed by Shadow Form and WoTM. Make sure to upkeep SF and WoTM at all times. Aggro first wave, and run forward to pop the second wave, which will run forward and aggro.
 
  +
* Be sure to maintain aggro of all destroyers so the Baby Dragon doesn't get killed.
*Run back to the large door, then turn around and hug the right wall until the snowmen all stack.
 
 
* Maintain [[gww:Shadow Form|Shadow Form]], [[gww:Shroud of Distress|Shroud of Distress]], [[gww:Way of the Master|Way of the Master]], and [[gww:Way of Perfection|Way of Perfection]] at all times. Use [[gww:Storm Chaser|Storm Chaser]] for energy management.
*Angry Snowman uses Ice Fort, make sure to wait for it to run out before casting whirling.
 
 
* Once all of the destroyers from the first wave have gathered (at around 3:05), begin to ball them together. One part of the group is entirely composed of [[gww:Ritualist|Ritualists]], while the other is made up of [[gww:Ranger|Rangers]]. Ball them up against a wall by running up the hill, then pulling the rest into the ball.
*Run next to the snowmen, cast "BUH" followed by Whirling Defense. Stand still.
 
  +
* Once everything has been balled, use [[gww:Whirling Defense|Whirling Defense]] to make them explode.
*Watch snowmen melt into the ground and pick up drops.
 
   
== Moss Dragons ==
+
=== Snowman's Lair ===
 
* Enter the [[gww:Secret Lair of the Snowmen|Secret Lair of the Snowmen]].
* You will need "[[gw:A New Escort|A New Escort]]" quest for the Moss Dragons to spawn.
 
  +
* [[gww:Storm Chaser|Storm Chaser]] is used as an [[gww:IMS|IMS]] and as [[gww:Energy management|Energy management]].
 
* Get bounty and use [[gww:Deadly Paradox|Deadly Paradox]] followed by [[gww:Shadow Form|Shadow Form]] and [[gww:Wotm|WoTM]]. Make sure to upkeep [[gww:Shadow Form|SF]] and [[gww:Wotm|WoTM]] at all times. Aggro first wave, and run forward to pop the second wave, which will run forward and aggro.
 
* Run back to the large door, then turn around and hug the right wall until the snowmen all stack.
 
* [[gww:Angry Snowman|Angry Snowman]] uses [[gww:Ice Fort|Ice Fort]], make sure to wait for it to run out before casting whirling.
 
* Run next to the snowmen, cast [[gww:Whirling Defense|Whirling Defense]]. Stand still.
 
* Watch snowmen melt into the ground and pick up drops.
  +
  +
=== Dragon Mosses ===
 
* You will need "[[gw:A New Escort|A New Escort]]" quest for the Dragon Mosses to spawn.
 
* Start outside St. Anjeka's Shrine and head to the Moss Dragons.
 
* Start outside St. Anjeka's Shrine and head to the Moss Dragons.
* Maintain Shadow Form, Shroud of Distress, and Way of the Master, and aggro the three groups.
+
* Maintain Shadow Form, Shroud of Distress, and Way of the Master, and aggro all three groups.
 
* Pull them into a ball along the cliff side.
 
* Pull them into a ball along the cliff side.
  +
* If Using Winnowing(helps greatly), Cast DS,EoE, and as EoE is casting use whirling defenses)
* Use Storm Chaser to keep energy up.
+
* Use Storm Chaser to keep energy up.(cancels whirling)
* Once they are balled, use Whirling Defense and BUH.
 
 
* Collect drops and repeat.
 
* Collect drops and repeat.
  +
* Stragglers may outlive whirling spike, just auto attack when they are alive, winnowing will help you kill.
  +
  +
=== Mantids ===
  +
* Ranger's should bring Conflagration to maintain energy. Assassins must bring Edge of Extinction or Winnowing to kill the group.
  +
* Start outside Naphui Quarter.
  +
* Round up the three groups of Mantids. Wait for groups to ball up before aggroing or you will lose aggro trying to pull them away.
  +
* You can ball them on the SW side of the "island" or pull them around the sharp corner on the SE side of it.
  +
* The Necromancers have a shorter attack range, so ball the Monks first, then pull the Necromancers into the ball.
  +
* Use Whirling Defense to kill them.
  +
* Assassins should cast Edge of Extinction after balling and activate Whirling Defense while it's being cast. The enemies won't attack the spirit.
   
 
== Counters ==
 
== Counters ==
* Not having enough energy/Failing to maintain Shadow Form.
+
* Failing to maintain Shadow Form and enchantments
  +
* Not having enough energy.
 
* Poor timing.
 
* Poor timing.
  +
* Lag.
* Losing aggro (usually happens when you try to ball while under the effects of [[gww:Storm Chaser|Storm Chaser]]).
+
* Losing aggro (You lose aggro in NM if [[gww:Storm Chaser|Storm Chaser]] is up).
  +
* Aggro while patrol balls up on own.
  +
  +
== Videos ==
  +
* [http://www.youtube.com/watch?v=-xmtars6xSE&feature=BFa&list=UUowv0ZK8Mts6Xwb8k_yKgVQ R/A Mantid Farm]
  +
* [http://www.youtube.com/watch?v=xNEhp6KucvM A/R Mantid Farm]
  +
  +
* [http://www.youtube.com/watch?v=JVEXMGF_GIU&feature=BFa&list=UUowv0ZK8Mts6Xwb8k_yKgVQ R/A Dragon Moss Farm]
  +
* [http://www.youtube.com/watch?v=BaRQRQQtmKM A/R Dragon Moss Farm]
  +
 
* [http://www.youtube.com/watch?v=hR7NEzJgAS4 R/A Destroyer Core Farm]
  +
  +
* [http://www.youtube.com/watch?v=termhjxLTyU Snowman's Lair farming]
  +
  +
* [http://www.youtube.com/watch?v=rHdvdRYnZRE&list=UUowv0ZK8Mts6Xwb8k_yKgVQ&index=0&feature=plcp R/A HM DoA Margonite Gemstone Farm]
   
  +
* [http://www.youtube.com/watch?v=qeOZurNDnLY&feature=BFa&list=UUowv0ZK8Mts6Xwb8k_yKgVQ R/A Plant Farming]
== Video Demonstration ==
 
<youtube>http://www.youtube.com/watch?v=d_EITjoOvX4 Video demonstration - Destroyer Core farming</youtube>
 

Latest revision as of 20:20, 7 January 2016

The PvXwiki community finds this to be an excellent build.

If you disagree with this rating, please discuss it on the build's talk page.

This build has been designed for the following use:

Uses Shadow Form and assassin enchantments to negate damage and Whirling Defense to quickly kill ranged groups. You can farm Destroyer Cores in Glint's Challenge in Normal Mode and Hard Mode, holiday items in Snowman's Lair, Celestial Weapons on Mantids, or Dragon Mosses outside Saint Anjeka's Shrine.

Attributes and Skills

<pvxbig>[build prof=R/A exp=11+1+3 shadow=12 Wild=6 dead=2][Deadly Paradox][Shadow Form][Shroud of Distress][optional][Optional][Optional][Whirling Defense][Storm Chaser][/build]Optional [[Optional] should be:

  • Way of the Master [[Way of the Master]
  • Way of Perfection [[Way of Perfection]
  • Conflagration [[Conflagration]
  • Winnowing [[Winnowing]
  • Death's Charge [[Death's Charge]
  • Dark Prison [[Dark Prison]
  • Mental Block [[Mental Block]
  • Shadow Sanctuary [[Shadow Sanctuary]
  • Dwarven Stability [[Dwarven Stability]
  • Great Dwarf Armor [[Great Dwarf Armor]

</pvxbig>

<pvxbig> [build prof=A/R shadow=12+1+3 bea=12 dead=3][Deadly Paradox][Shadow Form][Shroud of Distress][Optional][Dwarven Stability][Edge of Extinction][Whirling Defense][Optional][/build] </pvxbig>

Equipment

  • Full Blessed Insignias
  • Attunement runes
  • Spear/Axe/Sword of Enchanting (+5 Energy)
  • Shield of Fortitude (+10AR vs. Piercing)
  • Shield of Fortitude (+10AR vs. Fire) if using Conflagration
  • +20 Staff of Enchanting for backup energy

Farming Areas

Forest Farmer

  • You will need Death's Charge and Feigned Neutrality. Dwarven Stability or Winnowing is suggested in case Whirling Defense isn't killing them soon enough.
  • In HM, Dodge or Dash will allow you to break aggro during the run.
  • Run to the forest. Use Shadow Form to run past any groups with casters.
  • At the forest, start balling up the Shepherds. Make sure the Wurms aren't attacking you for some reason before recasting Shadow Form. You can break aggro from Spiders easily by backing up with Storm Chaser up.
  • Grab the first two groups near the entrance and grab the next three patrol groups around the left path.
  • Pull these groups around the hill to ball them up.
  • Wait for Shadow Form to recharge before killing, you can spend that time balling.
  • Cast Deadly Paradox->Shadow Form->Storm Chaser->Death's Charge->Whirling Defense->Feigned Neutrality and wait for them to die. Recast Shadow Form without Deadly Paradox if they don't die soon enough.
  • Move around the isle towards the bridge section. Death's Charge up the cliff here to the Shepherds on the cliff.
  • Ball all the Shepherds together, there should be around 5 groups. They often ball easy in between trees.
  • Repeat the same kill method and collect your drops.

Destroyer Core Farming

  • You will need Way of the Master and Way of Perfection to tank their attacks long enough. Great Dwarf Armor is necessary to tank in HM.
  • When you enter run in between the two groups of dwarves and wait for Destroyers to come.
  • Once the Destroyers have killed the dwarves guarding the entrances, start precasting your enchantments.
  • Be sure to maintain aggro of all destroyers so the Baby Dragon doesn't get killed.
  • Maintain Shadow Form, Shroud of Distress, Way of the Master, and Way of Perfection at all times. Use Storm Chaser for energy management.
  • Once all of the destroyers from the first wave have gathered (at around 3:05), begin to ball them together. One part of the group is entirely composed of Ritualists, while the other is made up of Rangers. Ball them up against a wall by running up the hill, then pulling the rest into the ball.
  • Once everything has been balled, use Whirling Defense to make them explode.

Snowman's Lair

Dragon Mosses

  • You will need "A New Escort" quest for the Dragon Mosses to spawn.
  • Start outside St. Anjeka's Shrine and head to the Moss Dragons.
  • Maintain Shadow Form, Shroud of Distress, and Way of the Master, and aggro all three groups.
  • Pull them into a ball along the cliff side.
  • If Using Winnowing(helps greatly), Cast DS,EoE, and as EoE is casting use whirling defenses)
  • Use Storm Chaser to keep energy up.(cancels whirling)
  • Collect drops and repeat.
  • Stragglers may outlive whirling spike, just auto attack when they are alive, winnowing will help you kill.

Mantids

  • Ranger's should bring Conflagration to maintain energy. Assassins must bring Edge of Extinction or Winnowing to kill the group.
  • Start outside Naphui Quarter.
  • Round up the three groups of Mantids. Wait for groups to ball up before aggroing or you will lose aggro trying to pull them away.
  • You can ball them on the SW side of the "island" or pull them around the sharp corner on the SE side of it.
  • The Necromancers have a shorter attack range, so ball the Monks first, then pull the Necromancers into the ball.
  • Use Whirling Defense to kill them.
  • Assassins should cast Edge of Extinction after balling and activate Whirling Defense while it's being cast. The enemies won't attack the spirit.

Counters

  • Failing to maintain Shadow Form and enchantments
  • Not having enough energy.
  • Poor timing.
  • Lag.
  • Losing aggro (You lose aggro in NM if Storm Chaser is up).
  • Aggro while patrol balls up on own.

Videos