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Stupidly long lasting conditions.
Attributes and Skills
<pvxbig> [build prof=Ranger/Monk Expertise=12+1+1 Marks=9+1 Wilderness=9+1 Prot=3][Archer's Signet][Distracting Shot][Concussion Shot][Pin Down][Natural Stride][Mending Touch][Apply Poison][Troll Unguent][/build] </pvxbig>
Equipment
- Survivors, Radiants, or +armour by preference.
- crip/poison 15/50 and +5e recurves, crip longbow, -5/15 vamp and poison flatbows.
- Shield sets, +5e, -5e posion spears.
Usage
- Keep up Apply Poison and Archer's Signet, put poison on every enemy you possibly can.
- Use Distracting Shot to interrupt the most important spells.
- Concussive Shot and Pin Down have a high energy cost, but it's a CM anyway so go ahead and apply liberally.
Counters
Condition removals kind of ruin your fun. Standard physical hexes, etc.
Variants
Drop Troll Unguent for another stance, attack, or utility. Or a res if you're brave enough to run it in RA.
Notes
Condi mods are not as necessary with Archer's, so other mods are viable. As is a better elite.