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This build concentrates on the [[gw:Ranger|Ranger]]'s snaring abilities gained from the elite skill [[gw:Crippling Shot|Crippling Shot]]. With other utility skills from the [[gw:Wilderness Survival|Wilderness Survival]] line, the user is able to spread conditions throughout the enemy team. In combination with condition removal provided from the [[gw:Monk|Monk]]'s [[gw:Protection Prayers|Protection Prayers]] line, and the use of the Ranger's [[gw:Expertise|Expertise]] attribute, [[gw:Touch|Touch]] and Ranger skills have reduced energy costs. This results in an extremely versatile build that can provide both excellent defense as well as offense for a PvP team.
 
 
== Attributes and Skills ==
 
<pvxbig>
 
[build prof=range/monk expert=12+1+1 wilder=9+1 marksm=9+1 protec=3][crippling shot][optional][distracting shot][Savage Shot][apply poison][mending touch][natural stride][resurrection signet][/build]
 
*[[Lightning Reflexes (PvP@14] - IAS + Blocking.
 
*[[Point Blank Shot@14] - Big damage.
 
</pvxbig>
 
 
== Equipment ==
 
=== Armor ===
 
*5x Radiant or Survivor Insignia
 
*Superior Vigor
 
*Minor Expertise
 
*Minor Marksmanship
 
*Minor Wilderness Survival
 
*Restoration
 
 
=== Weapons ===
 
*Poisonous Recurve of Fortitude, 15^50
 
*Poisonous Recurve of Fortitude, +5 energy
 
*Crippling Recurve of Fortitude, +5 energy
 
*Sundering Flatbow of Fortitude, 15^50
 
*Poisonous Spear of Defense, +5 energy
 
*Strength Shield of Fortitude, -20% cripple
 
*Strength Shields of Fortitude, +10 armor vs each damage type
 
 
== Usage ==
 
*Keep [[gw:Apply Poison|Apply Poison]] active when you're attacking to spread [[gw:Poison|Poison]] with each arrow fired.
 
*Snare enemies using [[gw:Crippling Shot|Crippling Shot]]. Remember that this can be used both for offensive purposes (slowing down fleeing targets) and defensive purposes (slowing down foes chasing you or your team).
 
*Interrupt enemies with [[gw:Distracting Shot|Distracting Shot]] and [[gw:Savage Shot|Savage Shot]]. Note each skill's inherent effects besides just the interrupt.
 
*Remove harmful [[gw:Condition|Condition]]s with [[gw:Mending Touch|Mending Touch]].
 
*Use [[gw:Natural Stride|Natural Stride]] for a general-purpose speed boost. It's also useful when under attack from melee opponents.
 
*Revive fallen party members with [[gw:Resurrection Signet|Resurrection Signet]].
 
*It's also helpful to use [[gw:Natural Stride|Natural Stride]] right before [[gw:Apply Poison|Apply Poison]] and [[gw:Resurrection Signet|Resurrection Signet]] to decrease chances of being physically interrupted.
 
 
== Counters ==
 
*[[gw:Illusion|Illusion]] [[gw:Mesmer|Mesmer]]s' [[gw:Fast Casting|Fast Casting]] and hexes make them the natural bane of Cripshots. Depending on your skill, the safest solution lays usually in either interrupt [[gw:Crippling Anguish|Crippling Anguish]] and then staying out of range, or using height advantage as leverage for the first shot, and, again, keeping the foe out of range at all times.
 
*With little to counter enemy attacks, it is often best to Cripple the enemy and flee when targeted.
 
*Because of the slower degen compared to a [[gw:Burning Arrow|Burning Arrow]] ranger, the build finds it hard to score solo kills vs an enemy base defender in GvG.
 
 
== Variants ==
 
*If you are in [[gw:Alliance Battles|Alliance Battles]] or [[gw:Competitive Missions|Competitive Missions]] then you should take out [[gw:Resurrection Signet|Resurrection Signet]] for a hex removal such as [[gw:Remove Hex|Remove Hex]].
 
*Take [[gw:Blackout|Blackout]] and [[gw:Antidote Signet|Antidote Signet]] instead of Optional and Mending Touch to disable Monks during spikes. Drop 1 point from Expertise, take a Major Rune of Expertise, and spec 6 into Domination Magic.
 
*[[gw:Death Pact Signet|Death Pact Signet]] and [[gw:Antidote Signet|Antidote Signet]] or [[gw:Pure Was Li Ming|Pure Was Li Ming]] can replace Resurrection Signet and Mending Touch if your team needs Hard Rez.
 
*[[gw:Rend Enchantments|Rend Enchantments]]
 
 
== See Also ==
 
*[[Guide:Generic Utility Ranger]]
 
 
[[Category:Multi-campaign builds|R/Mo Cripshot]]
 
[[Category:Multi-campaign builds|R/Mo Cripshot]]

Revision as of 06:58, 8 July 2011

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