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*If you are in [[gw:Alliance Battles|Alliance Battles]] or [[gw:Competitive Missions|Competitive Missions]] then you should take out [[gw:Resurrection Signet|Resurrection Signet]] for a hex removal such as [[gw:Remove Hex|Remove Hex]].
 
*If you are in [[gw:Alliance Battles|Alliance Battles]] or [[gw:Competitive Missions|Competitive Missions]] then you should take out [[gw:Resurrection Signet|Resurrection Signet]] for a hex removal such as [[gw:Remove Hex|Remove Hex]].
 
*For Heroes Ascent, consider Song of Concentration, Make Haste, or Weapon of Warding.
 
*For Heroes Ascent, consider Song of Concentration, Make Haste, or Weapon of Warding.
*[[gw:Screaming Shot|Screaming Shot]] can provide more Degen and a cover condition.
+
*[[gw:Screaming Shot|Screaming Shot]] or [[gw:Hunter's Shot|Hunter's Shot]] can provide more Degen and a cover condition.
   
 
[[Category:Multi-campaign builds|R/Mo Cripshot]]
 
[[Category:Multi-campaign builds|R/Mo Cripshot]]

Revision as of 23:04, 22 October 2008

The PvXwiki community finds this to be an excellent build.

If you disagree with this rating, please discuss it on the build's talk page.

This build has been designed for the following use:

This build concentrates on the Ranger's snaring abilities gained from the elite skill Crippling Shot. With other utility skills from the Wilderness Survival line, the user is able to spread conditions throughout the enemy team. In combination with condition removal provided from the Monk's Protection Prayers line, and the use of the Ranger's Expertise attribute, Touch and Ranger skills have reduced energy costs. This results in an extremely versatile build that can provide both excellent defense as well as offense for a PvP team.

Attributes and Skills

<pvxbig> [build prof=range/monk expert=12+1+1 wilder=9+1 marksm=9+1 protec=3][crippling shot][distracting shot][savage shot][apply poison][mending touch][natural stride][troll unguent][resurrection signet][/build] </pvxbig>

Equipment

Template:Equipment

  • Radiant or Survivor Insignias.
  • Preferred bow combinations (although really, any bow can be used):
  • A Recurve Bow is usually preferred, for maximum accuracy and minimum flight time. The Flatbow is for speeding up NPC kills.
  • An Expertise headpiece, and Runes of Minor Wilderness Survival, Minor Expertise, Minor Marksmanship, and Superior Vigor.
  • Defensive set (+5 Energy/+30 health spear and -20% Cripple duration/+30 health Shield)

Usage

  • Keep Apply Poison active when you're attacking to spread Poison with each arrow fired.
  • Snare enemies using Crippling Shot. Remember that this can be used both for offensive purposes (slowing down fleeing targets) and defensive purposes (slowing down foes chasing you or your team).
  • Interrupt enemies with Distracting Shot and Savage Shot. Note each skill's inherent effects besides just the interrupt.
  • Remove harmful Conditions with Mending Touch.
  • Use Natural Stride for a general-purpose speed boost. It's also useful when under attack from melee opponents.
  • Heal yourself and counter health degeneration with Troll Unguent.
  • Revive fallen party members with Resurrection Signet.
  • It's also helpful to use Natural Stride right before Troll Unguent to decrease chances of being interrupted.

Counters

  • Illusion Mesmers' Fast Casting and hexes make them the natural bane of Cripshots. Depending on your skill, the safest solution lays usually in either interrupt Crippling Anguish and then staying out of range, or using height advantage as leverage for the first shot, and, again, keeping the foe out of range at all times.
  • With little to counter enemy attacks, it is often best to Cripple the enemy and flee when targeted.
  • Because of the slower degen compared to a Burning Arrow ranger, the build finds it hard to score solo kills vs an enemy base defender in GvG.

Variants