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m (Usage: changed the usage paragraph to reflect the changes in the build)
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== Attributes and Skills ==
 
== Attributes and Skills ==
 
<pvxbig>
 
<pvxbig>
[build prof=range/monk expert=12+1+1 wilder=9+1 marksm=9+1 protec=3][crippling shot][optional][distracting shot][Disrupting Shot][apply poison][mending touch][natural stride][resurrection signet][/build]
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[build prof=range/monk expert=12+1+1 wilder=9+1 marksm=9+1 protec=3][crippling shot][optional][distracting shot][Savage Shot][apply poison][mending touch][natural stride][resurrection signet][/build]
 
*[[Lightning Reflexes (PvP@14] - IAS + Blocking.
 
*[[Lightning Reflexes (PvP@14] - IAS + Blocking.
 
*[[Point Blank Shot@14] - Big damage.
 
*[[Point Blank Shot@14] - Big damage.
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== See Also ==
 
== See Also ==
 
*[[Guide:Generic Utility Ranger]]
 
*[[Guide:Generic Utility Ranger]]
 
 
[[Category:Multi-campaign builds|R/Mo Cripshot]]
 
[[Category:Multi-campaign builds|R/Mo Cripshot]]

Revision as of 17:47, October 21, 2010

The PvXwiki community finds this to be an important part of the metagame.

If you disagree with this rating, please discuss it on the build's talk page.

This build has been designed for the following use:

This build concentrates on the Ranger's snaring abilities gained from the elite skill Crippling Shot. With other utility skills from the Wilderness Survival line, the user is able to spread conditions throughout the enemy team. In combination with condition removal provided from the Monk's Protection Prayers line, and the use of the Ranger's Expertise attribute, Touch and Ranger skills have reduced energy costs. This results in an extremely versatile build that can provide both excellent defense as well as offense for a PvP team.

Attributes and Skills

<pvxbig> [build prof=range/monk expert=12+1+1 wilder=9+1 marksm=9+1 protec=3][crippling shot][optional][distracting shot][Savage Shot][apply poison][mending touch][natural stride][resurrection signet][/build]

  • [[Lightning Reflexes (PvP@14] - IAS + Blocking.
  • [[Point Blank Shot@14] - Big damage.

</pvxbig>

Equipment

Armor

  • 5x Radiant or Survivor Insignia
  • Superior Vigor
  • Minor Expertise
  • Minor Marksmanship
  • Minor Wilderness Survival
  • Restoration

Weapons

  • Poisonous Recurve of Fortitude, 15^50
  • Poisonous Recurve of Fortitude, +5 energy
  • Crippling Recurve of Fortitude, +5 energy
  • Sundering Flatbow of Fortitude, 15^50
  • Poisonous Spear of Defense, +5 energy
  • Strength Shield of Fortitude, -20% cripple
  • Strength Shields of Fortitude, +10 armor vs each damage type

Usage

Counters

  • Illusion Mesmers' Fast Casting and hexes make them the natural bane of Cripshots. Depending on your skill, the safest solution lays usually in either interrupt Crippling Anguish and then staying out of range, or using height advantage as leverage for the first shot, and, again, keeping the foe out of range at all times.
  • With little to counter enemy attacks, it is often best to Cripple the enemy and flee when targeted.
  • Because of the slower degen compared to a Burning Arrow ranger, the build finds it hard to score solo kills vs an enemy base defender in GvG.

Variants

See Also

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