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This build has been designed for the following use:

A standard Ranger bar using Barrage to cap from a distance, and various utility skills to defend quarries and snare carriers.

Attributes and Skills

<pvxbig> [build prof=Ranger/Any Expertise=12+1+1 Marksmanship=12+1][Barrage][Distracting Shot][Savage Shot][Pin Down][Lightning Reflexes][optional][optional][optional][/build] Damage/Utility

  • [[Debilitating Shot@13]
  • [[Hunter's Shot@13]
  • [[Poison Tip Signet@4]
  • [[Zojun's Shot@14]
  • [[Point Blank Shot@14]
  • [[Splinter Weapon (PvP)@10] Expertise to 11+2+1, Marksmanship to 10+1, Channeling to 10
  • [[Nightmare Weapon@10] in combination with Splinter Weapon


  • [[Mending Touch@3]
  • [[Remove Hex] Useful vs. [[Empathy@14] and [[Insidious Parasite@14] which stack heavily when using barrage.
  • [[Antidote Signet]
  • [[Throw Dirt@14]
  • [[Restful Breeze@3]
  • [[Shadow Refuge@3]


  • [[Storm's Embrace]
  • [[Zojun's Haste@14]
  • [[Dodge@14]
  • [[Dash]
  • [[Sprint@0]
  • [[Return@3]
  • [[Death's Charge@3]



  • Survivor/Stalwart/Pyrebound Insignias
  • Superior Vigor, runes of Vitae or Restoration/Clarity if not using condition removal.
  • Vampiric Flatbow of Fortitude with "Strength and Honor" inscription for Barraging.
  • Vampiric Recurve Bow of Fortitude with "Strength and Honor" inscription for interrupting/defending.
  • Zealous Flatbow of Fortitude with "Strength and Honor" inscription for Barraging if you need to build up energy or vs. E-denial.
  • +5 energy +30 hp spear with +30 hp shields with various +10 armor inscriptions (especially vs. lightning, piercing, fire).



  • Barrage from high ledges or bridges, your range can be far enough that NPCs do not attack you, and you are usually safer from players.
  • Aim for the middle NPC (at Quarries this is a Wizard if it's Luxon-owned or an Illusionist if it's Kurzick-owned).
  • Use [[Lightning Reflexes@14] to block arrows if capping at a near distance, or as an IAS to speed up capping. Also use for defense vs. players.
  • Defend Quarries by interrupting and disabling key nukes such as [[Ray of Judgment@16].
  • Cripple enemy players and Carriers using [[Pin Down@13].




  • Anti-martial hexes ([[Empathy@14] and [[Insidious Parasite@14] especially)
  • Blind/weakness
  • Interrupts and skill disablers (such as [[Distracting Shot], [[Signet of Humility@9], or [[Diversion@14])


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