(Attributes and Skills)
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== Attributes and Skills ==
== Attributes and Skills ==
[build prof=range/any marksm=14 expert=13][barrage][distracting shot][savage shot][antidote signet][optional][favorable winds][Lightning Reflexes][resurrection signet][/build]
[build prof=range/any marksm=12+1+1 expert=12+1][barrage][distracting shot][savage shot][antidote signet][optional][favorable winds][Lightning Reflexes][resurrection signet][/build]

Revision as of 11:49, June 22, 2009

The PvXwiki community finds this to be an excellent build.

If you disagree with this rating, please discuss it on the build's talk page.

This build has been designed for the following use:

This build is a basic Barrage Ranger that can be used and modified for many situations and secondary professions, the main goal is to use the common elite skill Barrage so as to synergize with other skills for a better effect or at least other skills that compliment it in its most common uses. This is most often used to target groups of enemies as well as solo areas with increases to damage output or other effects on each barrage.

Attributes and Skills

<pvxbig> [build prof=range/any marksm=12+1+1 expert=12+1][barrage][distracting shot][savage shot][antidote signet][optional][favorable winds][Lightning Reflexes][resurrection signet][/build] </pvxbig>


  • Any armor can be used though Survivor insignias are best.
  • Vampiric or Zealous bow strings are used a lot in Barrage builds as you get multiple hits per shot (provided the build doesn't call for an elemental string) though a Sundering string is a good stand-by if you don't want to worry about the degen and makes a good switch-out weapon.
  • A Flatbow is commonly used in a barrage build provided Favorable Winds is brought as well to lessen the large arrow arc from a Flatbow and to help speed the arrows to their targets. Otherwise, each bow has its own ups and downs but can be used as preferred. If you wish to use a green Flatbow:


  • The function of a barrage build varies slightly but the overall effect is to do damage to a group of foes with each use. Therefore, attacking the central most target in a group is desired for the best effect rather than the closest.
  • Placement of any spirits before hand is key as they usually increase the damage and speed the arrows fly at. Be sure to place them where they will be effective yet not attacked by enemies.
  • Often, interrupt skills are brought along to take out any big skills or those that might hurt you like Meteor Shower or Resurrect as examples of big skills or Spiteful Spirit as examples of a skill that can seriously hinder or hurt you. Be aware that you will have to wait for the barrage animation to finish before the interrupt will fire.
  • Some sort of self heal, condition removal (primarily for blindness), or defensive stance is popular as well though not required.


  • Any standard melee/ranger counters such as blindness, on attack/hit hexes, or blocking.


  • Support or damage enhancing skills often brought from the ranger skill line may include but are not limited to:
    • Throw Dirt as an emergency skill to blind foes attacking you or your allies.
    • Winnowing to add 4 damage to each arrow.
    • Conflagration to change your bow's damage type to fire damage.
    • Winter to change any elemental damage to cold damage.
    • Sloth Hunter's Shot Can be used to increase single target damage for use when the mob spreads out or is down to a few foes
    • Triple Shot Can be used for better single target damage if some kind of damage buffer is in the team build, such as orders and/or great dwarf weapon
  • Adding a pet to the build will then turn you into what is referred to as a B/P ranger.


  • Take "Save Yourselves!" for a constant +100 AL boost to the entire party.
  • Shouts can be used without interrupting the fire rate flow thus making them useful and often charged with the high adrenaline gain from barrage if they are adrenaline based.


  • Live Vicariously will return health to you for every creature hit which can be up to 7 per Barrage. Commonly used for soloing areas.
  • Vigorous Spirit will behave similar to Live Vicariously but without the drain on energy regen.
  • Take Restful Breeze for health regeneration.
  • Judge's Insight to add Armor penetration to each arrow and typically defeat masses of the undead or others weak to holy damage.
  • Mending Touch to remove blindness or other conditions.
  • Rebirth is a useful skill to replace Resurrection Signet in PvE, as it allows you to resurrect players out of mobs after a wipe without accidentally aggroing the mob again, though the total energy loss effect limits its use in mid-battle.


  • Mark of Pain may cause scatter but can be most useful in narrow passages.
  • Many Necromancer skills can benefit a Barrager but usually they need to be cast by another party member that is dedicated to that role.


  • Any Conjure skill with the appropriate bow string can add damage to each barrage.
  • If you wish to still have the benefits of a Vampiric, Zealous, or Sundering bowstring, you must bring Conflagration to convert your arrows to fire so they can still trigger Conjure Flame.
  • To increase damage output of conjure skill, use Intensity.


  • Splinter Weapon can be used for more AoE damage.
  • Nightmare Weapon can be useful for stealing health on up to 3 enemies hit per casting.
  • Wailing or Warmonger's Weapon can add interruption to a mass of foes for the entire duration.
  • Brutal Weapon can add damage to every arrow provided you aren't enchanted. This can be very tricky as many healers will enchant the entire group or those damaged and may ruin this weapon spell unintentionally.
  • Flesh of my Flesh is a useful repeatable resurrection skill. Keep in mind that you lose half your health. It's best to keep distance with enemies when using this skill.
  • Death Pact Signet for a res without the health sacrifice. Not particularly useful mid-battle on a squishy teammate.
  • Summon Spirits can be used to keep Favorable Winds with you, lowering its downtime to 0.

<pvxbig> [build prof=range/ritualist expert=8+1 marksm=12+1+1 channeling=10 restoration=2][barrage][splinter weapon][nightmare weapon][Distracting Shot][Savage Shot][optional][Lightning Reflexes][Flesh of my flesh][/build] </pvxbig>

  • Alternate the weapon spells with barrage, or use Nightmare Weapon and other bow attacks on single targets. With Nightmare Weapon, the damage cannot fall below 42 health per arrow (on 3 of the 6 arrows). Blocked, dodged or stray arrows do not use up a weapon spell attack.


  • Shouts can be used without interrupting the fire rate flow thus making them useful and often charged with the high adrenaline gain from barrage if they are adrenaline based.
  • Many motivation skills can be used for party health, energy, defense and more though they don't benefit more from use with barrage unless adrenal based.
  • Anthem of Envy can add some minor damage at the easy cost of adrenaline.
  • Bladeturn Refrain can be used to add defense to yourself or others and last a long time if using other chants or shouts allowing you to cover the party or at least multiple members.
  • Signet of Return is useful as a repeatable resurrection skill, even without access to the Leadership attribute.


Title Ranks

See also:

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