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{{Untested-Testing|running}}
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{{Good-Build|running}}
 
{{TOCright}}
 
{{TOCright}}
 
Flexible core concept of a running build relying on Escape.
 
Flexible core concept of a running build relying on Escape.
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*[[gww:Troll Unguent|Troll Unguent]] for a stronger regen with a longer casting time. Spec into Wilderness Survival.
 
*[[gww:Troll Unguent|Troll Unguent]] for a stronger regen with a longer casting time. Spec into Wilderness Survival.
 
*[[gww:"Don't Trip!"|"Don't Trip!"]] can be a good anti-kd alongside IAU if you're good at timing it.
 
*[[gww:"Don't Trip!"|"Don't Trip!"]] can be a good anti-kd alongside IAU if you're good at timing it.
*[[gww:"You Move Like a Dwarf!"|"YMLaD!"]] to interrupt foes on the run, snare, and for enjoying bashing foes.
+
*[[gww:"You Move Like a Dwarf!"|"YMLaD!"]] to interrupt foes on the run, snare, and for the enjoyment of bashing foes.
 
*[[gww:Serpent's Quickness|Serpent's Quickness]] is useful for reducing vital skill recharges such as that of IAU's, with no downside because you can cancel it with Escape when you no longer need it.
 
*[[gww:Serpent's Quickness|Serpent's Quickness]] is useful for reducing vital skill recharges such as that of IAU's, with no downside because you can cancel it with Escape when you no longer need it.
 
----
 
----
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*If you don't have "I Am Unstoppable!" and expect alot of knockdowns, consider bringing [[gw:Supportive Spirit|Supportive Spirit]]
 
*If you don't have "I Am Unstoppable!" and expect alot of knockdowns, consider bringing [[gw:Supportive Spirit|Supportive Spirit]]
 
*[[gww:Restful Breeze|Restful Breeze]] is a good self-heal, time it so you won't cancel it by using a skill.
 
*[[gww:Restful Breeze|Restful Breeze]] is a good self-heal, time it so you won't cancel it by using a skill.
*[[gww:Supportive Spirit|Supportive Spirit]] is an option if you don't have IAU.
 
   
 
Example of monk variant for the Droks run.
 
Example of monk variant for the Droks run.
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*[[gww:Heart of Shadow|Heart of Shadow]] for a quick self-heal but also as an unreliable lifesaver if you get stuck.
 
*[[gww:Heart of Shadow|Heart of Shadow]] for a quick self-heal but also as an unreliable lifesaver if you get stuck.
   
Assassin, for places with little or no hexes, for loads of speed (eg. Crystal Desert, Ascalon).
+
Assassin, for places with little or no hexes, for loads of speed (eg. Crystal Desert, Ascalon, Talus Chute).
 
<pvxbig>
 
<pvxbig>
[build prof=Ranger/Assassin Expertise=12+1+1 ShadowArts=12 DeadlyArts=3][Dwarven Stability][Escape][Dash][Feel No Pain][I Am Unstoppable!][Death's Charge][Dark Prison][Feigned Neutrality][/build]
+
[build prof=Ranger/Assassin Expertise=12+1+1 ShadowArts=12 DeadlyArts=3][Dwarven Stability][Escape][Dash][Feel No Pain][I Am Unstoppable!][Death's Charge][Heart of Shadow][Feigned Neutrality][/build]
 
</pvxbig>
 
</pvxbig>
 
----
 
----
;{{r}}/{{w}}
 
*[[gww:"Shield's Up!"|"Shield's Up!"]] for strong projectile protection.
 
*[[gww:Healing Signet|Healing Signet]] for a heal, the -40 armor is often harmless because you can block attacks and have strong armor vs elemental damage.
 
FoW Chest Run
 
<pvxbig>
 
[build prof=Ranger/Warrior WildernessSurvival=11+1+1 Expertise=10+1 Tactics=10][Zojun's Haste][Escape][Dodge][Troll Unguent][Healing Signet][Feel No Pain]["I Am Unstoppable!"][Sunspear rebirth signet][/build]
 
</pvxbig>
 
----
 
;{{r}}/{{rt}}
 
*[[gww:Generous Was Tsungrai|Generous Was Tsungrai]] for an instant heal.
 
*[[gww:Resilient Weapon|Resilient Weapon]] for pressure reduction in areas with hexes/conditions.
 
*[[gww:Weapon of Warding|Weapon of Warding]] for further blocking and regen.
 
*[[gww:Soothing Memories|Soothing Memories]] for a cheap heal.
 
*[[gww:Mend Body and Soul|MBaS]] for a quick cast/recharge heal.
 
*[[gww:Wielder's Boon|Wielder's Boon]] for a good heal when using either of the weapon spells above.
 
FoW Chest Run
 
<pvxbig>
 
[build prof=Ranger/Ritualist expert=12+1+1 restor=12][Escape][Zojun's Haste][Dodge][Generous Was Tsungrai][Protective Was Kaolai][Resilient Weapon][Feel No Pain][Lively Was Naomei][/build]
 
</pvxbig>
 
----
 
;{{r}}/{{e}}
 
*[[gww:Stone Striker|Stone Striker]] to exploit the +30 elemental armor. Consider using with Earthbound insignia.
 
*[[gww:Stoneflesh Aura|Stoneflesh Aura]] has a long cast but makes a lot of pressure vanish.
 
----
 
;{{r}}/{{me}}
 
*[[gww:Inspired Hex|Inspired Hex]] and/or [[gw:Revealed Hex|Revealed Hex]] for hex removal.
 
*[[gww:Hex Breaker|Hex Breaker]] can prevent deadly snares or hexes if timed correctly.
 
   
 
== Equipment ==
 
== Equipment ==
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== Usage ==
 
== Usage ==
 
*The usage is very build specific, although there's nothing a little common sense can't do.
 
*The usage is very build specific, although there's nothing a little common sense can't do.
  +
:*Keep up 33% IMS with Dodge > Escape > Zojun's Haste > Escape
:*Keep up Dwarven Stability unless facing foes with enchantment removal that harms you (Rip Enchantment, Shatter Enchantment).
 
:*Use Escape on recharge.
+
:**If using Dwarven Stability, maintain it and use Escape on recharge.
 
:*If you get crippled, just hit IAU and give your foes the finger. Use it before you would get knocked down, and use it to significantly increase your armor.
 
:*If you get crippled, just hit IAU and give your foes the finger. Use it before you would get knocked down, and use it to significantly increase your armor.
   
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*Degeneration when not prepared.
 
*Degeneration when not prepared.
 
*Snaring hexes when not prepared.
 
*Snaring hexes when not prepared.
*Too much pressure.
 
 
*Rubberband/lag, if it turns out bad.
 
*Rubberband/lag, if it turns out bad.
 
*Running mistakes.
 
*Running mistakes.

Latest revision as of 21:28, 2 November 2010

The PvXwiki community finds this to be a good build.

If you disagree with this rating, please discuss it on the build's talk page.

This build has been designed for the following use:

Flexible core concept of a running build relying on Escape.

Attributes and skills

<pvxbig> [build prof=Ranger/x Expertise=12+1+1][Dodge][Escape][Zojun's Haste][I Am Unstoppable!][Optional][Optional][Optional][Optional][/build] </pvxbig>

Ranger/None
  • If you have ranks and face an area with little to no enchantment removal, consider bringing Dwarven Stability over Dodge/Zojun's.
  • Natural Stride or Storm Chaser can also be used instead of Dodge/Zojun's, if you feel the need for bar-compressing.
  • Feel No Pain for a good on-the-run heal.
  • Troll Unguent for a stronger regen with a longer casting time. Spec into Wilderness Survival.
  • "Don't Trip!" can be a good anti-kd alongside IAU if you're good at timing it.
  • "YMLaD!" to interrupt foes on the run, snare, and for the enjoyment of bashing foes.
  • Serpent's Quickness is useful for reducing vital skill recharges such as that of IAU's, with no downside because you can cancel it with Escape when you no longer need it.

Ranger/Monk

Example of monk variant for the Droks run. <pvxbig> [build prof=Ranger/Monk Expertise=12+1+1 Heal=12][Dodge][Escape][Zojun's Haste][I Am Unstoppable!]["Don't Trip!"][Patient Spirit]["You Move Like a Dwarf!"][Holy Veil][/build] </pvxbig>


Ranger/Assassin
  • Dash is an optimal choice of an IMS alongside Escape, for even more speed, aggro-losing and immunity to being stuck.
  • Dark Escape is a popular choice for a slower IMS with significant damage reduction.
  • Death's Charge is a popular choice for the heal and speed it gives.
  • Dark Prison Alongside Death's Charge for ultimate speed. Note the high energy cost.
  • Feigned Neutrality is a good anti-pressure, selfheal and tanking skill.
  • Shadow Sanctuary for the same effect as Feigned Neutrality.
  • Heart of Shadow for a quick self-heal but also as an unreliable lifesaver if you get stuck.

Assassin, for places with little or no hexes, for loads of speed (eg. Crystal Desert, Ascalon, Talus Chute). <pvxbig> [build prof=Ranger/Assassin Expertise=12+1+1 ShadowArts=12 DeadlyArts=3][Dwarven Stability][Escape][Dash][Feel No Pain][I Am Unstoppable!][Death's Charge][Heart of Shadow][Feigned Neutrality][/build] </pvxbig>


Equipment

  • Sentry's/Survivor's Insignia.
  • A shield, a staff as a high energy set and a main-hand weapon depending on your choice of skills.
  • If you have enchantments, consider using a Totem Axe or something alike.
  • If not using enchantments, consider a +5 energy main-hand weapon with either +5 armor or +30 health.

Usage

  • The usage is very build specific, although there's nothing a little common sense can't do.
  • Keep up 33% IMS with Dodge > Escape > Zojun's Haste > Escape
    • If using Dwarven Stability, maintain it and use Escape on recharge.
  • If you get crippled, just hit IAU and give your foes the finger. Use it before you would get knocked down, and use it to significantly increase your armor.

Counters

  • The counters depend a lot on the choice of build, but some common ones are:
  • Degeneration when not prepared.
  • Snaring hexes when not prepared.
  • Rubberband/lag, if it turns out bad.
  • Running mistakes.

Notes

  • Ranks don't affect the build's performance by much, but a higher Deldrimor/Norn rank is always an advantage.