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− | {{ |
+ | {{Good-Build|running}} |
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{{TOCright}} |
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Flexible core concept of a running build relying on Escape. |
Flexible core concept of a running build relying on Escape. |
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*[[gww:Troll Unguent|Troll Unguent]] for a stronger regen with a longer casting time. Spec into Wilderness Survival. |
*[[gww:Troll Unguent|Troll Unguent]] for a stronger regen with a longer casting time. Spec into Wilderness Survival. |
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*[[gww:"Don't Trip!"|"Don't Trip!"]] can be a good anti-kd alongside IAU if you're good at timing it. |
*[[gww:"Don't Trip!"|"Don't Trip!"]] can be a good anti-kd alongside IAU if you're good at timing it. |
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− | *[[gww:"You Move Like a Dwarf!"|"YMLaD!"]] to interrupt foes on the run, snare, and for |
+ | *[[gww:"You Move Like a Dwarf!"|"YMLaD!"]] to interrupt foes on the run, snare, and for the enjoyment of bashing foes. |
*[[gww:Serpent's Quickness|Serpent's Quickness]] is useful for reducing vital skill recharges such as that of IAU's, with no downside because you can cancel it with Escape when you no longer need it. |
*[[gww:Serpent's Quickness|Serpent's Quickness]] is useful for reducing vital skill recharges such as that of IAU's, with no downside because you can cancel it with Escape when you no longer need it. |
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---- |
---- |
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*If you don't have "I Am Unstoppable!" and expect alot of knockdowns, consider bringing [[gw:Supportive Spirit|Supportive Spirit]] |
*If you don't have "I Am Unstoppable!" and expect alot of knockdowns, consider bringing [[gw:Supportive Spirit|Supportive Spirit]] |
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*[[gww:Restful Breeze|Restful Breeze]] is a good self-heal, time it so you won't cancel it by using a skill. |
*[[gww:Restful Breeze|Restful Breeze]] is a good self-heal, time it so you won't cancel it by using a skill. |
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− | *[[gww:Supportive Spirit|Supportive Spirit]] is an option if you don't have IAU. |
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Example of monk variant for the Droks run. |
Example of monk variant for the Droks run. |
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*[[gww:Heart of Shadow|Heart of Shadow]] for a quick self-heal but also as an unreliable lifesaver if you get stuck. |
*[[gww:Heart of Shadow|Heart of Shadow]] for a quick self-heal but also as an unreliable lifesaver if you get stuck. |
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− | Assassin, for places with little or no hexes, for loads of speed (eg. Crystal Desert, Ascalon). |
+ | Assassin, for places with little or no hexes, for loads of speed (eg. Crystal Desert, Ascalon, Talus Chute). |
<pvxbig> |
<pvxbig> |
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− | [build prof=Ranger/Assassin Expertise=12+1+1 ShadowArts=12 DeadlyArts=3][Dwarven Stability][Escape][Dash][Feel No Pain][I Am Unstoppable!][Death's Charge][ |
+ | [build prof=Ranger/Assassin Expertise=12+1+1 ShadowArts=12 DeadlyArts=3][Dwarven Stability][Escape][Dash][Feel No Pain][I Am Unstoppable!][Death's Charge][Heart of Shadow][Feigned Neutrality][/build] |
</pvxbig> |
</pvxbig> |
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---- |
---- |
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− | ;{{r}}/{{w}} |
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− | *[[gww:"Shield's Up!"|"Shield's Up!"]] for strong projectile protection. |
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− | *[[gww:Healing Signet|Healing Signet]] for a heal, the -40 armor is often harmless because you can block attacks and have strong armor vs elemental damage. |
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− | FoW Chest Run |
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− | <pvxbig> |
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− | [build prof=Ranger/Warrior WildernessSurvival=11+1+1 Expertise=10+1 Tactics=10][Zojun's Haste][Escape][Dodge][Troll Unguent][Healing Signet][Feel No Pain]["I Am Unstoppable!"][Sunspear rebirth signet][/build] |
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− | </pvxbig> |
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− | ---- |
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− | ;{{r}}/{{rt}} |
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− | *[[gww:Generous Was Tsungrai|Generous Was Tsungrai]] for an instant heal. |
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− | *[[gww:Resilient Weapon|Resilient Weapon]] for pressure reduction in areas with hexes/conditions. |
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− | *[[gww:Weapon of Warding|Weapon of Warding]] for further blocking and regen. |
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− | *[[gww:Soothing Memories|Soothing Memories]] for a cheap heal. |
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− | *[[gww:Mend Body and Soul|MBaS]] for a quick cast/recharge heal. |
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− | *[[gww:Wielder's Boon|Wielder's Boon]] for a good heal when using either of the weapon spells above. |
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− | FoW Chest Run |
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− | <pvxbig> |
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− | [build prof=Ranger/Ritualist expert=12+1+1 restor=12][Escape][Zojun's Haste][Dodge][Generous Was Tsungrai][Protective Was Kaolai][Resilient Weapon][Feel No Pain][Lively Was Naomei][/build] |
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− | </pvxbig> |
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− | ---- |
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− | ;{{r}}/{{e}} |
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− | *[[gww:Stone Striker|Stone Striker]] to exploit the +30 elemental armor. Consider using with Earthbound insignia. |
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− | *[[gww:Stoneflesh Aura|Stoneflesh Aura]] has a long cast but makes a lot of pressure vanish. |
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− | ---- |
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− | ;{{r}}/{{me}} |
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− | *[[gww:Inspired Hex|Inspired Hex]] and/or [[gw:Revealed Hex|Revealed Hex]] for hex removal. |
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− | *[[gww:Hex Breaker|Hex Breaker]] can prevent deadly snares or hexes if timed correctly. |
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== Equipment == |
== Equipment == |
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== Usage == |
== Usage == |
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*The usage is very build specific, although there's nothing a little common sense can't do. |
*The usage is very build specific, although there's nothing a little common sense can't do. |
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+ | :*Keep up 33% IMS with Dodge > Escape > Zojun's Haste > Escape |
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− | :*Keep up Dwarven Stability unless facing foes with enchantment removal that harms you (Rip Enchantment, Shatter Enchantment). |
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− | :* |
+ | :**If using Dwarven Stability, maintain it and use Escape on recharge. |
:*If you get crippled, just hit IAU and give your foes the finger. Use it before you would get knocked down, and use it to significantly increase your armor. |
:*If you get crippled, just hit IAU and give your foes the finger. Use it before you would get knocked down, and use it to significantly increase your armor. |
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*Degeneration when not prepared. |
*Degeneration when not prepared. |
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*Snaring hexes when not prepared. |
*Snaring hexes when not prepared. |
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− | *Too much pressure. |
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*Rubberband/lag, if it turns out bad. |
*Rubberband/lag, if it turns out bad. |
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*Running mistakes. |
*Running mistakes. |
Latest revision as of 21:28, 2 November 2010
The PvXwiki community finds this to be a good build. If you disagree with this rating, please discuss it on the build's talk page. This build has been designed for the following use: |
Flexible core concept of a running build relying on Escape.
Attributes and skills
<pvxbig> [build prof=Ranger/x Expertise=12+1+1][Dodge][Escape][Zojun's Haste][I Am Unstoppable!][Optional][Optional][Optional][Optional][/build] </pvxbig>
- If you have ranks and face an area with little to no enchantment removal, consider bringing Dwarven Stability over Dodge/Zojun's.
- Natural Stride or Storm Chaser can also be used instead of Dodge/Zojun's, if you feel the need for bar-compressing.
- Feel No Pain for a good on-the-run heal.
- Troll Unguent for a stronger regen with a longer casting time. Spec into Wilderness Survival.
- "Don't Trip!" can be a good anti-kd alongside IAU if you're good at timing it.
- "YMLaD!" to interrupt foes on the run, snare, and for the enjoyment of bashing foes.
- Serpent's Quickness is useful for reducing vital skill recharges such as that of IAU's, with no downside because you can cancel it with Escape when you no longer need it.
- Holy Veil for one of the best hex removals in the game.
- Remove Hex for a quick recharge hex removal.
- Cure Hex is a viable option, but it has a bit longer recharge.
- Reverse Hex for a quick casting but expensive hex removal.
- Patient Spirit for a cheap and strong heal.
- Heal Area or Karei's Healing Circle for quite expensive but strong heals with a short recharge.
- If you don't have "I Am Unstoppable!" and expect alot of knockdowns, consider bringing Supportive Spirit
- Restful Breeze is a good self-heal, time it so you won't cancel it by using a skill.
Example of monk variant for the Droks run. <pvxbig> [build prof=Ranger/Monk Expertise=12+1+1 Heal=12][Dodge][Escape][Zojun's Haste][I Am Unstoppable!]["Don't Trip!"][Patient Spirit]["You Move Like a Dwarf!"][Holy Veil][/build] </pvxbig>
- Dash is an optimal choice of an IMS alongside Escape, for even more speed, aggro-losing and immunity to being stuck.
- Dark Escape is a popular choice for a slower IMS with significant damage reduction.
- Death's Charge is a popular choice for the heal and speed it gives.
- Dark Prison Alongside Death's Charge for ultimate speed. Note the high energy cost.
- Feigned Neutrality is a good anti-pressure, selfheal and tanking skill.
- Shadow Sanctuary for the same effect as Feigned Neutrality.
- Heart of Shadow for a quick self-heal but also as an unreliable lifesaver if you get stuck.
Assassin, for places with little or no hexes, for loads of speed (eg. Crystal Desert, Ascalon, Talus Chute). <pvxbig> [build prof=Ranger/Assassin Expertise=12+1+1 ShadowArts=12 DeadlyArts=3][Dwarven Stability][Escape][Dash][Feel No Pain][I Am Unstoppable!][Death's Charge][Heart of Shadow][Feigned Neutrality][/build] </pvxbig>
Equipment
- Sentry's/Survivor's Insignia.
- A shield, a staff as a high energy set and a main-hand weapon depending on your choice of skills.
- If you have enchantments, consider using a Totem Axe or something alike.
- If not using enchantments, consider a +5 energy main-hand weapon with either +5 armor or +30 health.
Usage
- The usage is very build specific, although there's nothing a little common sense can't do.
- Keep up 33% IMS with Dodge > Escape > Zojun's Haste > Escape
- If using Dwarven Stability, maintain it and use Escape on recharge.
- If you get crippled, just hit IAU and give your foes the finger. Use it before you would get knocked down, and use it to significantly increase your armor.
- Keep up 33% IMS with Dodge > Escape > Zojun's Haste > Escape
Counters
- The counters depend a lot on the choice of build, but some common ones are:
- Degeneration when not prepared.
- Snaring hexes when not prepared.
- Rubberband/lag, if it turns out bad.
- Running mistakes.
Notes
- Ranks don't affect the build's performance by much, but a higher Deldrimor/Norn rank is always an advantage.