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*Rubberband/lag, if it turns out bad.
 
*Rubberband/lag, if it turns out bad.
 
*Running mistakes.
 
*Running mistakes.
  +
*Elementalist and Mesmer spells that slow your movement
   
 
== Notes ==
 
== Notes ==

Revision as of 16:46, 30 July 2009

The PvXwiki community finds this to be an excellent build.

If you disagree with this rating, please discuss it on the build's talk page.

This build has been designed for the following use:


Mission-icon This build is part of the current PvE meta.
Remove this tag if it is no longer used in the current PvE meta.


Flexible core concept of a running build relying on Escape.

Attributes and skills

<pvxbig> [build prof=Ranger/x Expertise=12+1+1][Dodge][Escape][Zojun's Haste][I Am Unstoppable!][Optional][Optional][Optional][Optional][/build] </pvxbig>

Ranger/None
  • If you have ranks and face an area with little to no enchantment removal, consider bringing Dwarven Stability over Dodge/Zojun's.
  • Natural Stride or Storm Chaser can also be used instead of Dodge/Zojun's, if you feel the need for bar-compressing.
  • Feel No Pain for a good on-the-run heal.
  • Troll Unguent for a stronger regen with a longer casting time. Spec into Wilderness Survival.
  • "Don't Trip!" can be a good anti-kd alongside IAU if you're good at timing it.
  • "YMLaD!" to interrupt foes on the run, snare, and for enjoying bashing foes.
  • Serpent's Quickness is useful for reducing vital skill recharges such as that of IAU's, with no downside because you can cancel it with Escape when you no longer need it.

Ranger/Monk

Example of monk variant for the Droks run. <pvxbig> [build prof=Ranger/Monk Expertise=12+1+1 Heal=12][Dodge][Escape][Zojun's Haste][I Am Unstoppable!]["Don't Trip!"][Patient Spirit]["You Move Like a Dwarf!"][Holy Veil][/build] </pvxbig>


Ranger/Assassin
  • Dash is an optimal choice of an IMS alongside Escape, for even more speed, aggro-losing and immunity to being stuck.
  • Dark Escape is a popular choice for a slower IMS with significant damage reduction.
  • Death's Charge is a popular choice for the heal and speed it gives.
  • Dark Prison Alongside Death's Charge for ultimate speed. Note the high energy cost.
  • Feigned Neutrality is a good anti-pressure, selfheal and tanking skill.
  • Shadow Sanctuary for the same effect as Feigned Neutrality.
  • Heart of Shadow for a quick self-heal but also as an unreliable lifesaver if you get stuck.

Assassin, for places with little or no hexes, for loads of speed (eg. Crystal Desert, Ascalon). <pvxbig> [build prof=Ranger/Assassin Expertise=12+1+1 ShadowArts=12 DeadlyArts=3][Dwarven Stability][Escape][Dash][Feel No Pain][I Am Unstoppable!][Death's Charge][Dark Prison][Feigned Neutrality][/build] </pvxbig>


Ranger/Warrior
  • "Shield's Up!" for strong projectile protection.
  • Healing Signet for a heal, the -40 armor is often harmless because you can block attacks and have strong armor vs elemental damage.

FoW Chest Run <pvxbig> [build prof=Ranger/Warrior WildernessSurvival=11+1+1 Expertise=10+1 Tactics=10][Zojun's Haste][Escape][Dodge][Troll Unguent][Healing Signet][Feel No Pain]["I Am Unstoppable!"][Sunspear rebirth signet][/build] </pvxbig>


Ranger/Ritualist

FoW Chest Run <pvxbig> [build prof=Ranger/Ritualist expert=12+1+1 restor=12][Escape][Zojun's Haste][Dodge][Generous Was Tsungrai][Protective Was Kaolai][Resilient Weapon][Feel No Pain][Lively Was Naomei][/build] </pvxbig>


Ranger/Elementalist
  • Stone Striker to exploit the +30 elemental armor. Consider using with Earthbound insignia.
  • Stoneflesh Aura has a long cast but makes a lot of pressure vanish.

Ranger/Mesmer

Equipment

  • Sentry's/Survivor's Insignia.
  • A shield, a staff as a high energy set and a main-hand weapon depending on your choice of skills.
  • If you have enchantments, consider using a Totem Axe or something alike.
  • If not using enchantments, consider a +5 energy main-hand weapon with either +5 armor or +30 health.

Usage

  • The usage is very build specific, although there's nothing a little common sense can't do.
  • Keep up 33% IMS with Dodge > Escape > Zojun's Haste > Escape
    • If using Dwarven Stability, maintain it and use Escape on recharge.
  • If you get crippled, just hit IAU and give your foes the finger. Use it before you would get knocked down, and use it to significantly increase your armor.

Counters

  • The counters depend a lot on the choice of build, but some common ones are:
  • Degeneration when not prepared.
  • Snaring hexes when not prepared.
  • Too much pressure.
  • Rubberband/lag, if it turns out bad.
  • Running mistakes.
  • Elementalist and Mesmer spells that slow your movement

Notes

  • Ranks don't affect the build's performance by much, but a higher Deldrimor/Norn rank is always an advantage.