The PvXwiki community finds this to be an excellent build.
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This build has been designed for the following use:
This build is designed to help cap shrines through Ancestors Rage and Splinter Weapon, and also support the team with heals.
Attributes and Skills
<pvxbig> [build prof=rt/a rest=12+1+1 chann=9+1 spawn=9+1][Optional][Ancestors Rage][Splinter Weapon][Weapon of Warding][Soothing Memories][Optional][Protective was Kaolai][Dash][/build]
- PvP version of skills - [[Ancestor's Rage (PvP)@10], [[Splinter Weapon (PvP)@10] and [[Weapon of Warding (PvP)@14].
</pvxbig> First optional slot should be:
- Clamor of Souls to help clear shrines and assist in spikes.
- Weapon of Remedy to counter conditions.
- Xinrae's Weapon against spike damage, especially Elementalists.
Second optional slot should be:
- Mend Body and Soul as a general heal.
- Wielder's Boon as an efficient heal, use with Splinter Weapon and Weapon of Warding.
- Life as an effective heal for all allies. Consider using a different item spell such as Blind Was Mingson or Pure Was Li Ming
- Full Survivor.
- 40/40 Restoration Magic set
- Defensive weapon set
- Maintain Protective was Kaolai and drop it for party heal.
- Use Splinter Weapon on an ally to bomb shrines quickly. Cast it 8 seconds before getting to shrine to nuke shrine with another Splinter Weapon.
- Use Ancestors' Rage on a melee ally to cap shrines.
- Use Soothing Memories as a cheap, spammable heal.
- Use Dash to move around the map and to kite.
- Grasping was Kuurong can assist in taking down difficult shrines. Pre-cast GwK and follow melee into shrine.
- Destructive was Glaive can assist in taking down difficult shrines. Pre-cast DwG and follow melee into shrine. Replace PwK with it and consider adding Life.
- Consume Soul for destroying enemy spirits and assisting in small spikes.
- Resilient Weapon instead of Weapon of Warding.
- Dark Escape for protection against pressure and spikes, and for a second IMS.
- Warmonger's Weapon to mow down casters.
- Spirit Rift to speed up nuking shrines and setting up spikes.
- Bring Fall Back and/or Incoming over Dash for ally wide IMS.