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{{Untested-Testing|AB}}
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{{Great-Build|AB}}
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{{TOCright}}
This build is designed to help cap shrines through Ancestors Rage and Splinter Weapon, and also support the team with heals.
 
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This build is designed to help cap shrines through '''Ancestors Rage''' and '''Splinter Weapon''', and also support the team with heals.
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== Attributes and Skills ==
 
<pvxbig>
 
<pvxbig>
[build prof=rt/a chann=12+1+1 rest=12+1 spawn=3][Optional][Ancestors Rage][Splinter Weapon][Weapon of Warding][Soothing Memories][Optional][Protective was Kaolai][Dash][/build]
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[build prof=rt/a rest=12+1+1 chann=9+1 spawn=9+1][Optional][Ancestors Rage][Splinter Weapon][Weapon of Warding][Soothing Memories][Optional][Protective was Kaolai][Dash][/build]
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*'''PvP version of skills -''' [[Ancestor's Rage (PvP)@10], [[Splinter Weapon (PvP)@10] and [[Weapon of Warding (PvP)@14].
*Optional 1
 
**[[Clamor of Souls@14]
 
**[[Destructive was Glaive@14] (Drop Protective was Kaolai)
 
**[[Caretaker's Charge@14]
 
**[[Grasping was Kuurong@14] (Drop PwK)
 
**[[Weapon of Remedy@13]
 
*Optional 2
 
**[[Mend Body and Soul@13]
 
**[[Wielder's Boon@13]
 
*Optional 3
 
**[[Blind Was Mingson@13]
 
**[[Protective Was Kaolai@13]
 
 
</pvxbig>
 
</pvxbig>
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First optional slot should be:
==Equipment==
 
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* {{skill icon|Clamor of Souls}} to help clear shrines and assist in spikes.
*Full Survivor's
 
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* {{skill icon|Weapon of Remedy}} to counter conditions.
*Weapon doesn't really matter (Holding PwK/BwM), but may want to carry a defensive set just in case
 
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* {{skill icon|Xinrae's Weapon}} against spike damage, especially Elementalists.
==Usage==
 
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Second optional slot should be:
*Maintain PwK
 
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* {{skill icon|Mend Body and Soul}} as a general heal.
*Use Splinter Weapon on an ally that attacks fast/many targets at once to cap shrines
 
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* {{skill icon|Wielder's Boon}} as an efficient heal, use with Splinter Weapon and Weapon of Warding.
*Use Ancestors Rage on a melee ally to cap shrines
 
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* {{skill icon|Life}} as an effective heal for all allies. Consider using a different item spell such as [[gw:Blind Was Mingson|Blind Was Mingson]] or [[gw:Pure Was Li Ming|Pure Was Li Ming]]
*Use your elite either as defense or to cap shrines
 
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*Use Soothing Memories as a cheap heal.
 
 
== Equipment ==
*Use Dash to run faster
 
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{{equipment-template|data=Pk5hUNz6TjGNvKSFBVEppmBVEpnYFVE5p6AVEZYdBVEZqA}}
==Variants==
 
 
* Full Survivor.
*Spirit Rift over ARage
 
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* 40/40 Restoration Magic set
*Resilient Weapon over Weapon of Warding
 
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* Defensive weapon set
*Dark Escape can replace Dash (spec 3 in Shadow Arts instead of Spawning Power)
 
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== Usage ==
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* Maintain Protective was Kaolai and drop it for party heal.
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* Use Splinter Weapon on an ally to bomb shrines quickly. Cast it 8 seconds before getting to shrine to nuke shrine with another Splinter Weapon.
 
* Use Ancestors' Rage on a melee ally to cap shrines.
 
* Use Soothing Memories as a cheap, spammable heal.
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* Use Dash to move around the map and to kite.
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== Variants ==
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* [[gw:Grasping was Kuurong|Grasping was Kuurong]] can assist in taking down difficult shrines. Pre-cast GwK and follow melee into shrine.
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* [[gw:Destructive was Glaive|Destructive was Glaive]] can assist in taking down difficult shrines. Pre-cast DwG and follow melee into shrine. Replace PwK with it and consider adding Life.
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* [[gw:Consume Soul|Consume Soul]] for destroying enemy spirits and assisting in small spikes.
 
* [[gw:Resilient Weapon|Resilient Weapon]] instead of Weapon of Warding.
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* [[gw:Dark Escape|Dark Escape]] for protection against pressure and spikes, and for a second IMS.
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* [[gw:Warmonger's Weapon|Warmonger's Weapon]] to mow down casters.
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* [[gw:Spirit Rift|Spirit Rift]] to speed up nuking shrines and setting up spikes.
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* Bring [[gw:Fall Back|Fall Back]] and/or [[gw:Incoming|Incoming]] over Dash for ally wide IMS.
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[[Category:Factions builds|Rt/A AB Support Rit]]

Latest revision as of 21:37, 2 November 2010

The PvXwiki community finds this to be an excellent build.

If you disagree with this rating, please discuss it on the build's talk page.

This build has been designed for the following use:

This build is designed to help cap shrines through Ancestors Rage and Splinter Weapon, and also support the team with heals.

Attributes and Skills

<pvxbig> [build prof=rt/a rest=12+1+1 chann=9+1 spawn=9+1][Optional][Ancestors Rage][Splinter Weapon][Weapon of Warding][Soothing Memories][Optional][Protective was Kaolai][Dash][/build]

  • PvP version of skills - [[Ancestor's Rage (PvP)@10], [[Splinter Weapon (PvP)@10] and [[Weapon of Warding (PvP)@14].

</pvxbig> First optional slot should be:

Second optional slot should be:

Equipment

Skillsdisk
The Equipment Template for this build is:
Pk5hUNz6TjGNvKSFBVEppmBVEpnYFVE5p6AVEZYdBVEZqA
  • Full Survivor.
  • 40/40 Restoration Magic set
  • Defensive weapon set

Usage

  • Maintain Protective was Kaolai and drop it for party heal.
  • Use Splinter Weapon on an ally to bomb shrines quickly. Cast it 8 seconds before getting to shrine to nuke shrine with another Splinter Weapon.
  • Use Ancestors' Rage on a melee ally to cap shrines.
  • Use Soothing Memories as a cheap, spammable heal.
  • Use Dash to move around the map and to kite.

Variants