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− | {{ |
+ | {{Great-Build|AB}} |
+ | {{TOCright}} |
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+ | == Attributes and Skills == |
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<pvxbig> |
<pvxbig> |
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− | [build prof=rt/a |
+ | [build prof=rt/a rest=12+1+1 chann=9+1 spawn=9+1][Optional][Ancestors Rage][Splinter Weapon][Weapon of Warding][Soothing Memories][Optional][Protective was Kaolai][Dash][/build] |
+ | *'''PvP version of skills -''' [[Ancestor's Rage (PvP)@10], [[Splinter Weapon (PvP)@10] and [[Weapon of Warding (PvP)@14]. |
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− | *Optional 1 |
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− | **[[Clamor of Souls@14] |
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− | **[[Destructive was Glaive@14] (Drop Protective was Kaolai) |
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− | **[[Caretaker's Charge@14] |
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− | **[[Grasping was Kuurong@14] (Drop PwK) |
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− | **[[Weapon of Remedy@13] |
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− | *Optional 2 |
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− | **[[Mend Body and Soul@13] |
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− | **[[Wielder's Boon@13] |
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− | *Optional 3 |
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− | **[[Blind Was Mingson@13] |
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− | **[[Protective Was Kaolai@13] |
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</pvxbig> |
</pvxbig> |
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+ | First optional slot should be: |
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+ | * {{skill icon|Clamor of Souls}} to help clear shrines and assist in spikes. |
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+ | * {{skill icon|Weapon of Remedy}} to counter conditions. |
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− | *Weapon doesn't really matter (Holding PwK/BwM), but may want to carry a defensive set just in case |
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+ | * {{skill icon|Xinrae's Weapon}} against spike damage, especially Elementalists. |
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+ | Second optional slot should be: |
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− | *Maintain PwK |
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+ | * {{skill icon|Mend Body and Soul}} as a general heal. |
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− | *Use Splinter Weapon on an ally that attacks fast/many targets at once to cap shrines |
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+ | * {{skill icon|Wielder's Boon}} as an efficient heal, use with Splinter Weapon and Weapon of Warding. |
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+ | * {{skill icon|Life}} as an effective heal for all allies. Consider using a different item spell such as [[gw:Blind Was Mingson|Blind Was Mingson]] or [[gw:Pure Was Li Ming|Pure Was Li Ming]] |
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− | *Use your elite either as defense or to cap shrines |
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− | *Use Dash to run faster |
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+ | {{equipment-template|data=Pk5hUNz6TjGNvKSFBVEppmBVEpnYFVE5p6AVEZYdBVEZqA}} |
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− | *Spirit Rift over ARage |
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+ | * 40/40 Restoration Magic set |
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+ | * Defensive weapon set |
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− | *Dark Escape can replace Dash (spec 3 in Shadow Arts instead of Spawning Power) |
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+ | * Maintain Protective was Kaolai and drop it for party heal. |
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+ | * Use Splinter Weapon on an ally to bomb shrines quickly. Cast it 8 seconds before getting to shrine to nuke shrine with another Splinter Weapon. |
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+ | * Use Dash to move around the map and to kite. |
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+ | * [[gw:Grasping was Kuurong|Grasping was Kuurong]] can assist in taking down difficult shrines. Pre-cast GwK and follow melee into shrine. |
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+ | * [[gw:Destructive was Glaive|Destructive was Glaive]] can assist in taking down difficult shrines. Pre-cast DwG and follow melee into shrine. Replace PwK with it and consider adding Life. |
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+ | * [[gw:Consume Soul|Consume Soul]] for destroying enemy spirits and assisting in small spikes. |
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+ | * [[gw:Dark Escape|Dark Escape]] for protection against pressure and spikes, and for a second IMS. |
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+ | * [[gw:Warmonger's Weapon|Warmonger's Weapon]] to mow down casters. |
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+ | * [[gw:Spirit Rift|Spirit Rift]] to speed up nuking shrines and setting up spikes. |
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+ | * Bring [[gw:Fall Back|Fall Back]] and/or [[gw:Incoming|Incoming]] over Dash for ally wide IMS. |
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+ | [[Category:Factions builds|Rt/A AB Support Rit]] |
Latest revision as of 21:37, 2 November 2010
The PvXwiki community finds this to be an excellent build. If you disagree with this rating, please discuss it on the build's talk page. This build has been designed for the following use: |
This build is designed to help cap shrines through Ancestors Rage and Splinter Weapon, and also support the team with heals.
Attributes and Skills
<pvxbig> [build prof=rt/a rest=12+1+1 chann=9+1 spawn=9+1][Optional][Ancestors Rage][Splinter Weapon][Weapon of Warding][Soothing Memories][Optional][Protective was Kaolai][Dash][/build]
- PvP version of skills - [[Ancestor's Rage (PvP)@10], [[Splinter Weapon (PvP)@10] and [[Weapon of Warding (PvP)@14].
</pvxbig> First optional slot should be:
- Clamor of Souls to help clear shrines and assist in spikes.
- Weapon of Remedy to counter conditions.
- Xinrae's Weapon against spike damage, especially Elementalists.
Second optional slot should be:
- Mend Body and Soul as a general heal.
- Wielder's Boon as an efficient heal, use with Splinter Weapon and Weapon of Warding.
- Life as an effective heal for all allies. Consider using a different item spell such as Blind Was Mingson or Pure Was Li Ming
Equipment
Pk5hUNz6TjGNvKSFBVEppmBVEpnYFVE5p6AVEZYdBVEZqA |
- Full Survivor.
- 40/40 Restoration Magic set
- Defensive weapon set
Usage
- Maintain Protective was Kaolai and drop it for party heal.
- Use Splinter Weapon on an ally to bomb shrines quickly. Cast it 8 seconds before getting to shrine to nuke shrine with another Splinter Weapon.
- Use Ancestors' Rage on a melee ally to cap shrines.
- Use Soothing Memories as a cheap, spammable heal.
- Use Dash to move around the map and to kite.
Variants
- Grasping was Kuurong can assist in taking down difficult shrines. Pre-cast GwK and follow melee into shrine.
- Destructive was Glaive can assist in taking down difficult shrines. Pre-cast DwG and follow melee into shrine. Replace PwK with it and consider adding Life.
- Consume Soul for destroying enemy spirits and assisting in small spikes.
- Resilient Weapon instead of Weapon of Warding.
- Dark Escape for protection against pressure and spikes, and for a second IMS.
- Warmonger's Weapon to mow down casters.
- Spirit Rift to speed up nuking shrines and setting up spikes.
- Bring Fall Back and/or Incoming over Dash for ally wide IMS.