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This build requires a rating. Please apply the appropriate tag based upon consensus.

This build has been designed for the following use:

This build is designed to help cap shrines through Ancestors Rage and Splinter Weapon, and also support the team with heals. <pvxbig> [build prof=rt/a chann=12+1+1 rest=12+1 spawn=3][Optional][Ancestors Rage][Splinter Weapon][Weapon of Warding][Soothing Memories][Optional][Protective was Kaolai][Dash][/build]

  • Optional 1
    • [[Clamor of Souls@14]
    • [[Destructive was Glaive@14]
    • [[Caretaker's Charge@14]
    • [[Grasping was Kuurong@14]
    • [[Weapon of Remedy@13]
  • Optional 2
    • [[Mend Body and Soul@13]
    • [[Wielder's Boon@13]
  • Optional 3
    • [[Blind Was Mingson@13]
    • [[Protective Was Kaolai@13]

</pvxbig>

Equipment

  • Full Survivor's
  • Weapon doesn't really matter (Holding PwK/BwM), but may want to carry a defensive set just in case

Usage

  • Maintain PwK
  • Use Splinter Weapon on an ally that attacks fast/many targets at once to cap shrines
  • Use Ancestors Rage on a melee ally to cap shrines
  • Use your elite either as defense or to cap shrines
  • Use Soothing Memories as a cheap heal.
  • Use Dash to run faster

Variants

  • Spirit Rift over ARage
  • Resilient Weapon over Weapon of Warding
  • Dark Escape can replace Dash (spec 3 in Shadow Arts instead of Spawning Power)
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