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This build has been designed for the following use:
This build is designed to help cap shrines through Ancestors Rage and Splinter Weapon, and also support the team with heals. <pvxbig> [build prof=rt/a chann=12+1+1 rest=12+1 spawn=3][Optional][Ancestors Rage][Splinter Weapon][Weapon of Warding][Soothing Memories][Optional][Protective was Kaolai][Dash][/build]
- Optional 1
- [[Clamor of Souls@14]
- [[Destructive was Glaive@14] (Drop Protective was Kaolai)
- [[Caretaker's Charge@14]
- [[Grasping was Kuurong@14] (Drop PwK)
- [[Weapon of Remedy@13]
- Optional 2
- [[Mend Body and Soul@13]
- [[Wielder's Boon@13]
- Full Survivor's
- Weapon doesn't really matter (Holding PwK/BwM), but may want to carry a defensive set just in case
- Maintain PwK
- Use Splinter Weapon on an ally that attacks fast/many targets at once to cap shrines
- Use Ancestors Rage on a melee ally to cap shrines
- Use your elite either as defense or to cap shrines
- Use Soothing Memories as a cheap heal.
- Use Dash to run faster
- Spirit Rift over ARage
- Resilient Weapon over Weapon of Warding
- Dark Escape can replace Dash (spec 3 in Shadow Arts instead of Spawning Power)
- Warmonger's Weapon can neutralize nearly any caster target if your physical's attack semi-fast.