PvXwiki
Dzjudz (talk | contribs)
(Moved to testing.)
(PvP versions on the skill bar break the wiki code)
Line 5: Line 5:
 
== Attributes and Skills ==
 
== Attributes and Skills ==
 
<pvxbig>
 
<pvxbig>
[build prof=rt/mo spawn=12+1+1 comm=12+2 resto=3+1][Union (PvP)][Displacement (PvP)][Shelter (PvP)][Dissonance (PvP)][Soul Twisting][Boon of Creation][Mend Body and Soul][Holy Veil][/build]
+
[build prof=rt/mo spawn=12+1+1 comm=12+2 resto=3+1][Union][Displacement][Shelter][Dissonance][Soul Twisting][Boon of Creation][Mend Body and Soul][Holy Veil][/build]
 
</pvxbig>
 
</pvxbig>
  +
   
 
== Equipment ==
 
== Equipment ==

Revision as of 14:15, 1 April 2010

This build requires a rating. Please apply the appropriate tag based upon consensus.

This build has been designed for the following use:

This build uses Soul Twisting to continuously spam damage mitigating spirits on the Kurzick side of Fort Aspenwood.

Attributes and Skills

<pvxbig> [build prof=rt/mo spawn=12+1+1 comm=12+2 resto=3+1][Union][Displacement][Shelter][Dissonance][Soul Twisting][Boon of Creation][Mend Body and Soul][Holy Veil][/build] </pvxbig>


Equipment

  • Survivor Insignia, Superior Vigor Rune, Rune of Vitae.
  • +5e Spear of Fortitude, Focus of Fortitude (spell cast/recharge modifiers are useless).

Usage

FA1

Stand in the middle of the circle the plants line out: turtles and players cannot reach you, but turtles will get stuck.

Keep up Boon of Creation and use Soul Twisting to spam Shelter, Union and Displacement continuously. Use spots where you aggro the turtles but where they can't hit you and players can't reach you (see image for the orange turtle example); you can cover an outer and inner gate and the center NPCs at the same time.

Once the Luxons break through, use Dissonance to annoy the living hell out of attackers and casters alike, remove conditions and hexes from key NPCs. Continue to spam the protective spirits.

Counters

  • Diversion on Soul Twisting. If Soul Twisting is up and you are hexed with Diversion, you can still cast spirits and they will immediately recharge.
  • Extreme interrupting while you cast spirits. Don't stay in the line of sight of Rangers.

Variants

If you don't mind a little less energy gain from Boon of Creation and weaker spirits, you can change the attribute spread to accommodate Restoration skills. 10+1+1 Spawning Power, 10+2 Communing and 11+1 Restoration Magic, for example. Then you can switch Dissonance and/or Holy Veil for a Restoration spirit or two (Recuperation, Recovery, Life) or Spirit Light.