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== Attributes and Skills == |
== Attributes and Skills == |
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− | [build prof=Rt/N Channeling=12+1+2 Restoration=11+1 Death=6][Destructive Was Glaive][Spirit Rift][Spirit Light][Mend Body and Soul][Weapon |
+ | [build prof=Rt/N Channeling=12+1+2 Restoration=11+1 Death=6][Destructive Was Glaive][Spirit Rift][Spirit Light][Mend Body and Soul][Resilient Weapon][Life][Spirit Siphon][Well of the Profane][/build] |
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Revision as of 14:48, 3 July 2009
This build requires a rating. Please apply the appropriate tag based upon consensus. This build has been designed for the following use: |
Adds strong offense and defense to the Luxon side in FA, while also bringing strong anti enchantment to the table to deal with enchant monks.
Attributes and Skills
<pvxbig> [build prof=Rt/N Channeling=12+1+2 Restoration=11+1 Death=6][Destructive Was Glaive][Spirit Rift][Spirit Light][Mend Body and Soul][Resilient Weapon][Life][Spirit Siphon][Well of the Profane][/build] </pvxbig>
Equipment
- Heralds or Ghostforge Insignias, depending on how you play.
- 40/40 sets in resto and channeling, shield sets as needed.
Usage
- Use Spirit Rift and Glaive to kill their npcs, recap, and possibly even distract their monks for a second or two. Create a mini spike by precasting Glaive, casting Rift, waiting two seconds, and dropping Glaive and the newly recharged copy at the same time.
- Keep life on recharge, put it behind things so it is harder to kil.
- Heal as needed with Spirit Light and MbaS, and make sure to WoW the turtle if he is being interupt spammed.
- Use Well to deal with excessive enchant spam to keep npcs up. Always have Well up for Gunther/Juggernaut, ask an ally to suicide close to them if you need to.
Counters
Excessive Pressure, too many monks on the other team, general caster counters.
Variants
- gww:Weapon of warding can be swapped out for gww: Weapon of Shadow, although often the melee pressure is minimal, and any ranger attacking you can just spam mtouch to counter the blind.
- More or less healing/damage can be added depending on preference.