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This build has been designed for the following use:
Simple Spirit Lord build that uses defensive spirits to provide powerful defense and support to the party.
Attributes and SkillsEdit
<pvxbig> [build prof=ritua/any commun=12+1+3 spawni=12+3][Soul Twisting][Shelter][Union][Displacement][optional][optional][Boon of Creation][Optional][/build] </pvxbig> <pvxbig>
- [[Armor of Unfeeling] → to keep spirits up longer. Heroes don't use well unless microed. P
- [[Signet of Creation] → for more energy management, useful in many harder areas. P + H
- [[Earthbind] → knock down foes that normally cannot be knocked down, and lengthen all knockdowns to 3 seconds. H
- [[Binding Chains] → for a snare. P
- [[Flesh of My Flesh] → for a hard res.
- [[Death Pact Signet] → for a hard res.
- [[Restoration] → for a hard res.
- [[Strength of Honor] → to buff melee. Micro on heroes. H
- [[Edge of Extinction] → to support spikes. Micro on heroes. H
- [[Frozen Soil] → for anti-rez support. Micro on heroes. H
- [[Power Drain] → for energy management and interruption. H
- [[Waste Not, Want Not] → for energy management. H
- [["Stand Your Ground!"] → for extra protection. H
- [["We Shall Return!"] → for a hard res. H
</pvxbig> P denotes player specific optionals, H denotes hero specific optionals.
- Martial weapon of Enchanting and a shield.
- Players can bring 40/20/20% Spawning Power Staff for Boon of Creation.
- Full Survivor
- Vitae runes, best vigor you can afford
- Cast spirits before battle. Keep in mind Soul Twisting can be queued easily.
- Avoid using Displacement if attacks aren't a threat.
- Always use Shelter before Union. If the hero fails to do so the spirits need to be micro'ed.
- Set the hero to Guard Mode.
- Ritual Lord can be used for higher level spirits, but will cost much more energy.
- Serpent's Quickness for faster Armor of Unfeeling recharge.
- Signet of Creation for extra energy if spirits live long enough.
- Signet of Binding for anti-spirit support.
- Edge of Extinction for bombing support.
- Quickening Zephyr for spamming support.
- Winter for anti-elements support.
- Tryptophan Signet for snare and extra protection.
- Great Dwarf Weapon for a damage buff that causes knockdowns.
- Spirits affect minions, making the use with an MM inadvisable.
- Enchantment removal.
- Spirits dying from AoE.
- Emphasis on not using this when you have a MM in your party, the minions will eat away at your spirits' health really fast.
- Players may choose to micro certain spirits (such as Displacement) depending on the area.
- A Major Spawning Power rune can be used instead of Superior. Similarly, a Minor Communing rune can substitute for Superior.
See also Edit