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{{Untested-Testing|general}}
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{{Meta-Build|rating=Great|hero|general}}
 
{{TOCright}}
 
{{TOCright}}
   
Simple build that uses powerful defensive spirits, along with skills to keep these spirits alive, for a versatile and efficient support character.
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Simple [[gww:Spirit Lord|Spirit Lord]] build that uses defensive spirits to provide powerful defense and support to the party.
   
 
==Attributes and Skills==
 
==Attributes and Skills==
 
<pvxbig>
 
<pvxbig>
[build prof=ritua/any spawni=12+3 commun=12+1+3][Shelter][Union][Displacement][Armor of Unfeeling][Summon Spirits][Dulled Weapon][optional][optional][/build]
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[build prof=ritua/any commun=12+1+3 spawni=12+3][Soul Twisting][Shelter][Union][Displacement][optional][optional][Boon of Creation][Optional][/build]
*'''Elite:'''
 
**[[Soul Twisting@15] gives an instant recharge and lessens the cost of your rituals
 
**[[Ritual Lord@15] Makes stronger spirits, does not give instant recharge however
 
 
*'''Other optionals:'''
 
**[[Boon of Creation@15] or [[Signet of Creation@15]
 
**[[Mighty Was Vorizun@1] consider combining with [[Empowerment@15]
 
**A resurrection skill such as [[Flesh of my Flesh@3] or [[Death Pact Signet@3],...
 
**Any other skill you see fit (eg. PvE only skills)
 
 
</pvxbig>
 
</pvxbig>
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<pvxbig>
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;{{skill pvxicon|Optional}} &rarr; slots should be the following:
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:* {{skill pvxicon|Summon Spirits}} &rarr; to keep spirits up longer. '''P'''
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* {{Skill pvxicon|Armor of Unfeeling}} &rarr; to keep spirits up longer. Heroes don't use well unless microed. '''P'''
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* {{Skill pvxicon|Signet of Creation}} &rarr; for more energy management, useful in many harder areas. '''P + H'''
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* {{Skill pvxicon|Earthbind}} &rarr; knock down foes that [[gww:Imperial_Sanctum_(Mission)#Other_Tips|normally cannot be knocked down]], and lengthen all knockdowns to 3 seconds. '''H'''
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* {{Skill pvxicon|Binding Chains}} &rarr; for a snare. '''P'''
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* {{Skill pvxicon|Flesh of My Flesh}} &rarr; for a hard res.
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* {{Skill pvxicon|Death Pact Signet}} &rarr; for a hard res.
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* {{Skill pvxicon|Restoration}} &rarr; for a hard res.
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* {{Skill pvxicon|Strength of Honor}} &rarr; to buff melee. Micro on heroes. '''H'''
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* {{Skill pvxicon|Edge of Extinction}} &rarr; to support spikes. Micro on heroes. '''H'''
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* {{Skill pvxicon|Frozen Soil}} &rarr; for anti-rez support. Micro on heroes. '''H'''
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* {{Skill pvxicon|Power Drain}} &rarr; for energy management and interruption. '''H'''
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* {{Skill pvxicon|Waste Not, Want Not}} &rarr; for energy management. '''H'''
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* {{Skill pvxicon|"Stand Your Ground!"}} &rarr; for extra protection. '''H'''
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* {{Skill pvxicon|"We Shall Return!"}} &rarr; for a hard res. '''H'''
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</pvxbig>
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<sub> '''P''' denotes player specific optionals, '''H''' denotes hero specific optionals.</sub>
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== Equipment ==
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* Martial weapon of Enchanting and a shield.
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* Players can bring 40/20/20% Spawning Power Staff for Boon of Creation.
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* Full Survivor
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* Vitae runes, best vigor you can afford
   
==Equipment==
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== Usage ==
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* Cast spirits before battle. Keep in mind Soul Twisting can be queued easily.
*Just camp a shield set. If you want to, take a 40/40 communing set to spam Dulled Weapon.
 
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* Avoid using Displacement if attacks aren't a threat.
*If you want to overdo it, go with a 10/10 wand and focus for all attributes for spamming Summon Spirits.
 
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* Always use Shelter before Union. If the hero fails to do so the spirits need to be micro'ed.
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* Set the hero to [[Image:Hero command Guard.jpg|25px]] '''Guard Mode'''.
   
==Usage==
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==Variants==
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*{{Skill icon|Ritual Lord}} can be used for higher level spirits, but will cost much more energy.
*Maintain Armor of Unfeeling. Your spirits last longer.
 
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*{{Skill icon|Serpent's Quickness}} for faster Armor of Unfeeling recharge.
*Use your spirits depending on what sort of foes you face.
 
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*{{Skill icon|Signet of Creation}} for extra energy if spirits live long enough.
*Heal or draw your spirits with Summon Spirits.
 
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*{{Skill icon|Signet of Binding}} for anti-spirit support.
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*{{Skill icon|Edge of Extinction}} for bombing support.
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*{{Skill icon|Quickening Zephyr}} for spamming support.
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*{{Skill icon|Winter}} for anti-elements support.
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*{{Skill icon|Tryptophan Signet}} for snare and extra protection.
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*{{Skill icon|Great Dwarf Weapon}} for a damage buff that causes knockdowns.
   
 
==Counters==
 
==Counters==
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* Spirits affect minions, making the use with an MM inadvisable.
*Allied minions will make your spirits explode.
 
*Hex removal.
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* Enchantment removal.
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* Spirits dying from AoE.
*AoE will blow your spirits up unless you're being careful.
 
   
 
== Notes ==
 
== Notes ==
DO NOT use this when you have a MM in your party, the minions will eat away at your spirit's health really fast.
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* Emphasis on not using this when you have a MM in your party, the minions will eat away at your spirits' health really fast.
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* Players may choose to micro certain spirits (such as [[gww:Displacement|Displacement]]) depending on the area.
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* A Major Spawning Power rune can be used instead of Superior. Similarly, a Minor Communing rune can substitute for Superior.
   
 
== See also ==
 
== See also ==
* [[Build:Rt/any Mobile Spirits]]
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* [[Build:Rt/any SoGM Rit]]
* [[Build:Rt/Me SoS Restoration Rit]]
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* [[Build:Rt/any SoS Channeling Rit]]
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* [[Build:Rt/any Spirit Spammer]]
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;Archive
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* [[Archive:Rt/R Battle Meditation]]
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* [[Archive:Rt/any High Energy Rit Lord]]
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* [[Archive:Rt/any Resto Rit Lord]]

Latest revision as of 03:34, 20 November 2011

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This build has been designed for the following use:

Simple Spirit Lord build that uses defensive spirits to provide powerful defense and support to the party.

Attributes and Skills

<pvxbig> [build prof=ritua/any commun=12+1+3 spawni=12+3][Soul Twisting][Shelter][Union][Displacement][optional][optional][Boon of Creation][Optional][/build] </pvxbig> <pvxbig>

Optional [[Optional] → slots should be the following
  • Summon Spirits [[Summon Spirits] → to keep spirits up longer. P
  • Armor of Unfeeling [[Armor of Unfeeling] → to keep spirits up longer. Heroes don't use well unless microed. P
  • Signet of Creation [[Signet of Creation] → for more energy management, useful in many harder areas. P + H
  • Earthbind [[Earthbind] → knock down foes that normally cannot be knocked down, and lengthen all knockdowns to 3 seconds. H
  • Binding Chains [[Binding Chains] → for a snare. P
  • Flesh of My Flesh [[Flesh of My Flesh] → for a hard res.
  • Death Pact Signet [[Death Pact Signet] → for a hard res.
  • Restoration [[Restoration] → for a hard res.
  • Strength of Honor [[Strength of Honor] → to buff melee. Micro on heroes. H
  • Edge of Extinction [[Edge of Extinction] → to support spikes. Micro on heroes. H
  • Frozen Soil [[Frozen Soil] → for anti-rez support. Micro on heroes. H
  • Power Drain [[Power Drain] → for energy management and interruption. H
  • Waste Not, Want Not [[Waste Not, Want Not] → for energy management. H
  • "Stand Your Ground!" [["Stand Your Ground!"] → for extra protection. H
  • "We Shall Return!" [["We Shall Return!"] → for a hard res. H

</pvxbig> P denotes player specific optionals, H denotes hero specific optionals.

Equipment

  • Martial weapon of Enchanting and a shield.
  • Players can bring 40/20/20% Spawning Power Staff for Boon of Creation.
  • Full Survivor
  • Vitae runes, best vigor you can afford

Usage

  • Cast spirits before battle. Keep in mind Soul Twisting can be queued easily.
  • Avoid using Displacement if attacks aren't a threat.
  • Always use Shelter before Union. If the hero fails to do so the spirits need to be micro'ed.
  • Set the hero to Hero command Guard Guard Mode.

Variants

Counters

  • Spirits affect minions, making the use with an MM inadvisable.
  • Enchantment removal.
  • Spirits dying from AoE.

Notes

  • Emphasis on not using this when you have a MM in your party, the minions will eat away at your spirits' health really fast.
  • Players may choose to micro certain spirits (such as Displacement) depending on the area.
  • A Major Spawning Power rune can be used instead of Superior. Similarly, a Minor Communing rune can substitute for Superior.

See also

Archive