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(Attributes and Skills)
(Attributes and Skills)
 
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{{Good-Build|general}}
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{{Meta-Build|rating=Great|hero|general}}
 
{{TOCright}}
 
{{TOCright}}
   
This build utilizes the defensive Ritualist Spirits in combination with skills that allow fast recharge and efficient energy management.
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Simple [[gww:Spirit Lord|Spirit Lord]] build that uses defensive spirits to provide powerful defense and support to the party.
   
 
==Attributes and Skills==
 
==Attributes and Skills==
 
<pvxbig>
 
<pvxbig>
[build prof=ritua/any spawni=12+3 commun=12+1+3][shelter][union][displacement][armor of unfeeling][Soul Twisting][Dulled Weapon][Boon of Creation][Summon Spirits][/build]
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[build prof=ritua/any commun=12+1+3 spawni=12+3][Soul Twisting][Shelter][Union][Displacement][optional][optional][Boon of Creation][Optional][/build]
 
</pvxbig>
 
</pvxbig>
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<pvxbig>
*[[image:Optional.jpg|25px]] '''Optional''':
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;{{skill pvxicon|Optional}} &rarr; slots should be the following:
** [[image:Spirit Siphon.jpg|25px]] [[gww:Spirit Siphon|Spirit Siphon]] &rarr; Superb energy management for quick energy boosts when your spirits are out. Take 2 points out of communing and raise Channeling to 8. It is not recommended to use this with Soul Twisting or Assassin's Promise.
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:* {{skill pvxicon|Summon Spirits}} &rarr; to keep spirits up longer. '''P'''
** [[image:Mighty Was Vorizun.jpg|25px]] [[gww:Mighty Was Vorizun|Mighty Was Vorizun]] &rarr; A good boost to your energy, however be sure not to let it expire in the middle of a battle. Good synergy with [[image:Empowerment.jpg|25px]] [[gww:Empowerment|Empowerment]]. It is not reccomended to use this with Soul twisting.
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* {{Skill pvxicon|Armor of Unfeeling}} &rarr; to keep spirits up longer. Heroes don't use well unless microed. '''P'''
** [[image:Feast of Souls.jpg|25px]] [[gww:Feast of Souls|Feast of Souls]] &rarr; For decent and supportive party healing. Use when your defensive spirits are low on health.
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* {{Skill pvxicon|Signet of Creation}} &rarr; for more energy management, useful in many harder areas. '''P + H'''
** [[image:Flesh of My Flesh.jpg|25px]] [[gww:Flesh of My Flesh|Flesh of My Flesh]] or [[image:Rebirth.jpg|25px]] [[gww:Rebirth|Rebirth]] for a hard res.
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* {{Skill pvxicon|Earthbind}} &rarr; knock down foes that [[gww:Imperial_Sanctum_(Mission)#Other_Tips|normally cannot be knocked down]], and lengthen all knockdowns to 3 seconds. '''H'''
** PvE only skills such as [[image:Ebon Vanguard Assassin Support.jpg|25px]] [[gww:Ebon Vanguard Assassin Support|Ebon Vanguard Assassin Support]] to help trigger Assassin's Promise. [[image:Great Dwarf Weapon.jpg|25px]] [[gww:Great Dwarf Weapon|Great Dwarf Weapon]] can also be used as an effective melee support skill with Spawning Power (take [[image:Earthbind.jpg|25px]] [[gww:Earthbind|Earthbind]] with it for more shutdown).
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* {{Skill pvxicon|Binding Chains}} &rarr; for a snare. '''P'''
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* {{Skill pvxicon|Flesh of My Flesh}} &rarr; for a hard res.
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* {{Skill pvxicon|Death Pact Signet}} &rarr; for a hard res.
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* {{Skill pvxicon|Restoration}} &rarr; for a hard res.
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* {{Skill pvxicon|Strength of Honor}} &rarr; to buff melee. Micro on heroes. '''H'''
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* {{Skill pvxicon|Edge of Extinction}} &rarr; to support spikes. Micro on heroes. '''H'''
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* {{Skill pvxicon|Frozen Soil}} &rarr; for anti-rez support. Micro on heroes. '''H'''
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* {{Skill pvxicon|Power Drain}} &rarr; for energy management and interruption. '''H'''
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* {{Skill pvxicon|Waste Not, Want Not}} &rarr; for energy management. '''H'''
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* {{Skill pvxicon|"Stand Your Ground!"}} &rarr; for extra protection. '''H'''
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* {{Skill pvxicon|"We Shall Return!"}} &rarr; for a hard res. '''H'''
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</pvxbig>
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<sub> '''P''' denotes player specific optionals, '''H''' denotes hero specific optionals.</sub>
   
 
== Equipment ==
 
== Equipment ==
* Armor: Survivor/Radiant Insignias, Runes of Vitae/Attunement and a Rune of Superior Vigor.
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* Martial weapon of Enchanting and a shield.
* Weapons: A Hale Staff of Fortitude or a Spear/Axe/Sword of Fortitude and a Focus of Fortitude.
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* Players can bring 40/20/20% Spawning Power Staff for Boon of Creation.
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* Full Survivor
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* Vitae runes, best vigor you can afford
   
 
== Usage ==
 
== Usage ==
*Maintain '''Boon of Creation''' and the necessary skills.
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* Cast spirits before battle. Keep in mind Soul Twisting can be queued easily.
*Cast your three defensive spirits starting with '''Shelter'''.
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* Avoid using Displacement if attacks aren't a threat.
*Use your additional skills:
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* Always use Shelter before Union. If the hero fails to do so the spirits need to be micro'ed.
**Use Assassin's promise on enemies that are about to die.
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* Set the hero to [[Image:Hero command Guard.jpg|25px]] '''Guard Mode'''.
**Use Reclaim Essence when your Spirits are low on health.
 
**Use '''Soul Twisting''', Ritual Lord, or WoQ to keep your Spirits refreshed.
 
*Use '''Armor of Unfeeling''' to keep you spirits from dying.
 
*Use '''Summon Spirits''' to heal spirits that are low on health and to shadowstep them to safety.
 
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*Cast '''Dulled Weapon''' on foes preassuring you and allied backliners.
 
*Weave between your spirits whilst casting '''Spirit Siphon''' if you are low on energy. Be sure to summon spirits apart from each other if you are planning on using Spirit Siphon.
 
   
==Counters==
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==Variants==
*Enchantment removal.
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*{{Skill icon|Ritual Lord}} can be used for higher level spirits, but will cost much more energy.
*Hex removal (Assassin's Promise).
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*{{Skill icon|Serpent's Quickness}} for faster Armor of Unfeeling recharge.
*Interrupts.
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*{{Skill icon|Signet of Creation}} for extra energy if spirits live long enough.
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*{{Skill icon|Signet of Binding}} for anti-spirit support.
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*{{Skill icon|Edge of Extinction}} for bombing support.
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*{{Skill icon|Quickening Zephyr}} for spamming support.
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*{{Skill icon|Winter}} for anti-elements support.
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*{{Skill icon|Tryptophan Signet}} for snare and extra protection.
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*{{Skill icon|Great Dwarf Weapon}} for a damage buff that causes knockdowns.
   
== Variants ==
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==Counters==
* Nature Rituals such as [[image:Edge of Extinction.jpg|25px]] [[gww:Edge of Extinction|Edge of Extinction]]. Take 2 points out of communing and raise the necessary attribute to 8. Also be sure not to take any skills that destroy all your spirits (such as Reclaim Essence).
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* Spirits affect minions, making the use with an MM inadvisable.
* [[image:Soothing.jpg|25px]] [[gww:Soothing|Soothing]] &rarr; Can be useful in areas rich with enemies that spam adrenal skills.
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* Enchantment removal.
* If you are using Great Dwarf Weapon, consider taking [[image:Earthbind.jpg|25px]] [[gww:Earthbind|Earthbind]] for increased knockdown.
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* Spirits dying from AoE.
   
*'''Other Elites''': These are also very-effective and can certainly substitute Soul Twisting, but may not be as optimal.
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== Notes ==
** [[image:Assassin's Promise.jpg|25px]] [[gww:Assassin's Promise|Assassin's Promise]] &rarr; Assassin's Promise allows instant recharge and decent energy management, but be wary of it expiring. Take 2 points out of communing and raise Deadly Arts to 8.
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* Emphasis on not using this when you have a MM in your party, the minions will eat away at your spirits' health really fast.
** [[image:Reclaim Essence.jpg|25px]] [[gww:Reclaim Essence|Reclaim Essence]] &rarr; Excellent energy boosts and instant recharge for your Binding Rituals, however it has a long recharge time and comparatively underpowered to Ritual Lord or Soul Twisting. Use just before your spirits die.
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* Players may choose to micro certain spirits (such as [[gww:Displacement|Displacement]]) depending on the area.
** [[image:Ritual Lord.jpg|25px]] [[gww:Ritual Lord|Ritual Lord]] &rarr; Ritual Lord offers maxed-out spirit levels, more consistent recharge times and can be more reliable than Assassin's Promise. You will need extra energy management however.
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* A Major Spawning Power rune can be used instead of Superior. Similarly, a Minor Communing rune can substitute for Superior.
** [[image:Weapon of Quickening.jpg|25px]] [[gww:Weapon of Quickening|Weapon of Quickening]] &rarr; Although not as effective as Ritual Lord or Soul Twisting, Weapon of Quickening can be cast on your allies. It also effects all Spells in addition to Binding Rituals.
 
   
 
== See also ==
 
== See also ==
* [[Build:Rt/any Mobile Spirits]]
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* [[Build:Rt/any SoGM Rit]]
* [[Build:Rt/Me SoS Restoration Rit]]
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* [[Build:Rt/any SoS Channeling Rit]]
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* [[Build:Rt/any Spirit Spammer]]
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;Archive
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* [[Archive:Rt/R Battle Meditation]]
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* [[Archive:Rt/any High Energy Rit Lord]]
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* [[Archive:Rt/any Resto Rit Lord]]

Latest revision as of 03:34, November 20, 2011

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If you disagree with this rating, please discuss it on the build's talk page.

This build has been designed for the following use:

Simple Spirit Lord build that uses defensive spirits to provide powerful defense and support to the party.

Attributes and SkillsEdit

<pvxbig> [build prof=ritua/any commun=12+1+3 spawni=12+3][Soul Twisting][Shelter][Union][Displacement][optional][optional][Boon of Creation][Optional][/build] </pvxbig> <pvxbig>

Optional [[Optional] → slots should be the following:
  • Summon Spirits [[Summon Spirits] → to keep spirits up longer. P
  • Armor of Unfeeling [[Armor of Unfeeling] → to keep spirits up longer. Heroes don't use well unless microed. P
  • Signet of Creation [[Signet of Creation] → for more energy management, useful in many harder areas. P + H
  • Earthbind [[Earthbind] → knock down foes that normally cannot be knocked down, and lengthen all knockdowns to 3 seconds. H
  • Binding Chains [[Binding Chains] → for a snare. P
  • Flesh of My Flesh [[Flesh of My Flesh] → for a hard res.
  • Death Pact Signet [[Death Pact Signet] → for a hard res.
  • Restoration [[Restoration] → for a hard res.
  • Strength of Honor [[Strength of Honor] → to buff melee. Micro on heroes. H
  • Edge of Extinction [[Edge of Extinction] → to support spikes. Micro on heroes. H
  • Frozen Soil [[Frozen Soil] → for anti-rez support. Micro on heroes. H
  • Power Drain [[Power Drain] → for energy management and interruption. H
  • Waste Not, Want Not [[Waste Not, Want Not] → for energy management. H
  • &quot;Stand Your Ground!&quot; [["Stand Your Ground!"] → for extra protection. H
  • &quot;We Shall Return!&quot; [["We Shall Return!"] → for a hard res. H

</pvxbig> P denotes player specific optionals, H denotes hero specific optionals.

Equipment Edit

  • Martial weapon of Enchanting and a shield.
  • Players can bring 40/20/20% Spawning Power Staff for Boon of Creation.
  • Full Survivor
  • Vitae runes, best vigor you can afford

Usage Edit

  • Cast spirits before battle. Keep in mind Soul Twisting can be queued easily.
  • Avoid using Displacement if attacks aren't a threat.
  • Always use Shelter before Union. If the hero fails to do so the spirits need to be micro'ed.
  • Set the hero to Hero command Guard Guard Mode.

VariantsEdit

CountersEdit

  • Spirits affect minions, making the use with an MM inadvisable.
  • Enchantment removal.
  • Spirits dying from AoE.

Notes Edit

  • Emphasis on not using this when you have a MM in your party, the minions will eat away at your spirits' health really fast.
  • Players may choose to micro certain spirits (such as Displacement) depending on the area.
  • A Major Spawning Power rune can be used instead of Superior. Similarly, a Minor Communing rune can substitute for Superior.

See also Edit

Archive
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