FANDOM


(Attributes and Skills)
(Attributes and Skills)
 
(66 intermediate revisions by 19 users not shown)
Line 1: Line 1:
{{Good-Build|general}}
+
{{Meta-Build|rating=Great|hero|general}}
 
{{TOCright}}
 
{{TOCright}}
   
This build is simply to have a pure '''Spirit Defender Ritualist''': to support the team though combination of skills that utilizes effective damage reduction, instantaneous recharge and efficient energy management. It takes advantage of the extremely powerful Kurzick/Luxon skill, [[gw:Summon Spirits|'''Summon Spirits''']], to maintain the health of your spirits. Combined with spirits' damage soaking abilites triggering [[gw:Painful Bond|'''Armor of Unfeeling''']], this will significant reduce the damage dealt to entire party.
+
Simple [[gww:Spirit Lord|Spirit Lord]] build that uses defensive spirits to provide powerful defense and support to the party.
   
 
==Attributes and Skills==
 
==Attributes and Skills==
 
;Optimized Effectiveness Version
 
 
<pvxbig>
 
<pvxbig>
[build prof=ritua/any spawni=12+3 commun=12+1+3][Soul Twisting][Boon of Creation][Shelter][Union][Displacement][Armor of Unfeeling][Dulled Weapon][Summon Spirits][/build]
+
[build prof=ritua/any commun=12+1+3 spawni=12+3][Soul Twisting][Shelter][Union][Displacement][optional][optional][Boon of Creation][Optional][/build]
 
</pvxbig>
 
</pvxbig>
+
<pvxbig>
*[[image:Optional.jpg|25px]] '''Optional'''
+
;{{skill pvxicon|Optional}} &rarr; slots should be the following:
:This build is the ideal version. However '''Dulled Weapon''' can easily be replaced with the following skills.
+
:* {{skill pvxicon|Summon Spirits}} &rarr; to keep spirits up longer. '''P'''
:* [[image:Spirit Siphon.jpg|25px]] [[gww:Spirit Siphon|Spirit Siphon]] &rarr; Superb energy management for quick energy boosts when your spirits are out. Lower Communing to 10 and raise Channeling to 8.
+
* {{Skill pvxicon|Armor of Unfeeling}} &rarr; to keep spirits up longer. Heroes don't use well unless microed. '''P'''
::''-Not Recommended- for these Elites'': '''Soul Twisting''' or '''Assassin's Promise'''.
+
* {{Skill pvxicon|Signet of Creation}} &rarr; for more energy management, useful in many harder areas. '''P + H'''
:* [[image:Mighty Was Vorizun.jpg|25px]] [[gww:Mighty Was Vorizun|Mighty Was Vorizun]] &rarr; A good boost to your energy, however be sure not to let it expire in the middle of a battle. Good synergy with [[image:Empowerment.jpg|25px]] [[gww:Empowerment|Empowerment]].
+
* {{Skill pvxicon|Earthbind}} &rarr; knock down foes that [[gww:Imperial_Sanctum_(Mission)#Other_Tips|normally cannot be knocked down]], and lengthen all knockdowns to 3 seconds. '''H'''
::''-Not Recommended- for these Elites'': '''Soul Twisting''' or '''Assassin's Promise'''.
+
* {{Skill pvxicon|Binding Chains}} &rarr; for a snare. '''P'''
:* [[image:Ebon Vanguard Assassin Support.jpg|25px]] [[gww:Ebon Vanguard Assassin Support|Ebon Vanguard Assassin Support]] to help trigger Assassin's Promise.
+
* {{Skill pvxicon|Flesh of My Flesh}} &rarr; for a hard res.
::''-Not Recommended- for these Elites'': '''Ritual Lord''' or '''Soul Twisting'''.
+
* {{Skill pvxicon|Death Pact Signet}} &rarr; for a hard res.
:* [[image:Feast of Souls.jpg|25px]] [[gww:Feast of Souls|Feast of Souls]] &rarr; For decent and supportive party healing. Use when your defensive spirits are low on health.
+
* {{Skill pvxicon|Restoration}} &rarr; for a hard res.
::''-Not Recommended- for these Elites'': '''Reclaim Essence'''.
+
* {{Skill pvxicon|Strength of Honor}} &rarr; to buff melee. Micro on heroes. '''H'''
:* [[image:Rebirth.jpg|25px]] [[gww:Rebirth|Rebirth]] &rarr; Since you will be further backline, you are usually be the last to die.
+
* {{Skill pvxicon|Edge of Extinction}} &rarr; to support spikes. Micro on heroes. '''H'''
+
* {{Skill pvxicon|Frozen Soil}} &rarr; for anti-rez support. Micro on heroes. '''H'''
<br>
+
* {{Skill pvxicon|Power Drain}} &rarr; for energy management and interruption. '''H'''
  +
* {{Skill pvxicon|Waste Not, Want Not}} &rarr; for energy management. '''H'''
  +
* {{Skill pvxicon|"Stand Your Ground!"}} &rarr; for extra protection. '''H'''
  +
* {{Skill pvxicon|"We Shall Return!"}} &rarr; for a hard res. '''H'''
  +
</pvxbig>
  +
<sub> '''P''' denotes player specific optionals, '''H''' denotes hero specific optionals.</sub>
   
 
== Equipment ==
 
== Equipment ==
* Armor: Survivor/Radiant Insignias, Runes of Vitae/Attunement and a Rune of Superior Vigor.
+
* Martial weapon of Enchanting and a shield.
* Weapons: A Hale Staff of Fortitude or a Spear/Axe/Sword of Fortitude and a Focus of Fortitude.
+
* Players can bring 40/20/20% Spawning Power Staff for Boon of Creation.
  +
* Full Survivor
  +
* Vitae runes, best vigor you can afford
   
 
== Usage ==
 
== Usage ==
*You are too take the role of a '''Backliner'''.
+
* Cast spirits before battle. Keep in mind Soul Twisting can be queued easily.
:*Stay within ''Spirit-range'' of your allies; Keep your foes outside ''Earshot-range'' and away from your spirits.
+
* Avoid using Displacement if attacks aren't a threat.
:*See that ''Bonder-Monk'' standing way out back all by herself? Thats where you want to be!
+
* Always use Shelter before Union. If the hero fails to do so the spirits need to be micro'ed.
~
+
* Set the hero to [[Image:Hero command Guard.jpg|25px]] '''Guard Mode'''.
*Activate Soul Twisting 15-30 seconds before and after an encounter.
+
*Maintain '''Boon of Creation''' and the necessary skills.
+
==Variants==
*Summon your three main Defensive-Spirits in order of priority.
+
*{{Skill icon|Ritual Lord}} can be used for higher level spirits, but will cost much more energy.
:*'''Shelter''' &rarr; '''Union''' &rarr; '''Displacement'''
+
*{{Skill icon|Serpent's Quickness}} for faster Armor of Unfeeling recharge.
::*These three must ''-always-'' be created in this order for ''-optimized-'' defence.
+
*{{Skill icon|Signet of Creation}} for extra energy if spirits live long enough.
*Use '''Armor of Unfeeling''' to keep you spirits from dying.
+
*{{Skill icon|Signet of Binding}} for anti-spirit support.
*Use '''Summon Spirits''' to heal spirits that are low on health and to shadowstep them to safety.
+
*{{Skill icon|Edge of Extinction}} for bombing support.
*Re-Activate '''Soul Twisting''' upon recharge after an encan encounter.
+
*{{Skill icon|Quickening Zephyr}} for spamming support.
~
+
*{{Skill icon|Winter}} for anti-elements support.
*Cast '''Dulled Weapon''' on foes preassuring you and allied backliners.
+
*{{Skill icon|Tryptophan Signet}} for snare and extra protection.
*Weave between your spirits whilst casting '''Spirit Siphon''' if you are low on energy. Be sure to summon spirits apart from each other if you are planning on using Spirit Siphon.
+
*{{Skill icon|Great Dwarf Weapon}} for a damage buff that causes knockdowns.
~
 
*Use your additional skills:
 
:*Use Assassin's promise on enemies that are about to die.
 
:*Use Reclaim Essence when your Spirits are low on health.
 
:*Use '''Soul Twisting''', Ritual Lord, or WoQ to keep your Spirits refreshed.
 
   
 
==Counters==
 
==Counters==
*Enchantment removal.
+
* Spirits affect minions, making the use with an MM inadvisable.
*Hex removal.
+
* Enchantment removal.
*Interrupts.
+
* Spirits dying from AoE.
~
 
* AoE on your spirits will cause huge damage on them. Run out of AoE area and cast '''Summon Spirits''' to rescue them.
 
** &rarr; The following skills will ''instant kill'' Spirits:
 
:*{{skill icon|Banish}}
 
:*{{skill icon|Holy Spear}}
 
:*{{skill icon|Banishing Strike}}
 
:*{{skill icon|Holy Spear}}
 
:*{{skill icon|Signet of Binding}}
 
:*{{skill icon|Spiritual Pain}}
 
:*{{skill icon|Unnatural Signet}}
 
<br>
 
 
== Variants ==
 
;Optional Compressed Variant
 
<pvxbig>
 
[build prof=ritua/any spawni=12+3 commun=12+1+3][Soul Twisting][Shelter][Union][Armor of Unfeeling][Summon Spirits][optional][optional][optional][/build]
 
</pvxbig>
 
 
*[[image:Optional.jpg|25px]] '''Optional'''
 
:'''Soul Twisting''' makes bar compression a possibility for those seeking alternatives within a '''Speed Clear''' party.
 
:* [[image:Great Dwarf Weapon.jpg|25px]] [[gww:Great Dwarf Weapon|Great Dwarf Weapon]] '''/''' [[image:Binding Chains.jpg|25px]] [[gww:Binding Chains|Binding Chains]] '''/''' [[image:Earthbind.jpg|25px]] [[gww:Earthbind|Earthbind]] &rarr; Used as an effective snares, melee and shutdown support.
 
:* [[image:Flesh of My Flesh.jpg|25px]] [[gww:Flesh of My Flesh|Flesh of My Flesh]] '''/''' [[image:"We Shall Return!".jpg|25px]] [[gww:"We Shall Return!"|"We Shall Return!"]] '''/''' [[image:Rebirth.jpg|25px]] [[gww:Rebirth|Rebirth]] &rarr; Your choice of Hard Rez.
 
:* [[image:Soothing.jpg|25px]] [[gww:Soothing|Soothing]] &rarr; Can be useful in areas rich with enemies that spam adrenal skills.
 
:* [[image:Edge of Extinction.jpg|25px]] [[gww:Edge of Extinction|Edge of Extinction]]. &rarr; And any other '''Nature Rituals''' of your choice. Lower Communing to 10 and raise Beast Mastery to 8.
 
::''-Not Recommended- for these Elites'': '''Reclaim Essence'''.
 
 
*[[image:Optional.jpg|25px]] '''Other Elites'''
 
:These are also very-effective and can certainly substitute '''Soul Twisting''', but some may not find them as useful.
 
:* [[image:Assassin's Promise.jpg|25px]] [[gww:Assassin's Promise|Assassin's Promise]] &rarr; Assassin's Promise allows instant recharge and decent energy management, but be wary of it expiring. Take 2 points out of communing and raise Deadly Arts to 8.
 
:* [[image:Reclaim Essence.jpg|25px]] [[gww:Reclaim Essence|Reclaim Essence]] &rarr; Excellent energy boosts and instant recharge for your Binding Rituals, however it has a long recharge time and comparatively underpowered to Ritual Lord or Soul Twisting. Use just before your spirits die.
 
:* [[image:Ritual Lord.jpg|25px]] [[gww:Ritual Lord|Ritual Lord]] &rarr; Ritual Lord offers maxed-out spirit levels, more consistent recharge times and can be more reliable than Assassin's Promise. You will need extra energy management however.
 
:* [[image:Weapon of Quickening.jpg|25px]] [[gww:Weapon of Quickening|Weapon of Quickening]] &rarr; Although not as effective as Ritual Lord or Soul Twisting, Weapon of Quickening can be cast on your allies. It also effects all Spells in addition to Binding Rituals.
 
 
 
 
 
;Better Energy Upkeep
 
 
<pvxbig>
 
[build prof=ritua/monk spawning=9+3 communing=12+1+3 channeling=9+3 protection=3][Soul Twisting][Shelter][Union][Displacement][spirit siphon][Armor of Unfeeling][Summon Spirits][rebirth][/build]
 
</pvxbig>
 
   
:*If there is only a few enemies, use all three spirits to protect the party.
+
== Notes ==
:*If there is a large number of enemies that deal mainly physical damage, only Displacemenet should be used. Replace the Displacement three times then use Soul Twisting again. Use Spirit Siphon to help keep up the energy.
+
* Emphasis on not using this when you have a MM in your party, the minions will eat away at your spirits' health really fast.
:*If the enemy/enemies deal heavy damage such as elementalists or bosses, use only Shelter.
+
* Players may choose to micro certain spirits (such as [[gww:Displacement|Displacement]]) depending on the area.
:*If party is receiving a lot of small damage such as from minions, spirits or Area of Effect skills, use only Union.
+
* A Major Spawning Power rune can be used instead of Superior. Similarly, a Minor Communing rune can substitute for Superior.
:*Since the user of this build will be further back, the user will usually be the last to die, thus a rebirth may be useful.
 
   
 
== See also ==
 
== See also ==
* [[Build:Rt/any Mobile Spirits]]
+
* [[Build:Rt/any SoGM Rit]]
* [[Build:Rt/Me SoS Restoration Rit]]
+
* [[Build:Rt/any SoS Channeling Rit]]
  +
* [[Build:Rt/any Spirit Spammer]]
  +
;Archive
  +
* [[Archive:Rt/R Battle Meditation]]
  +
* [[Archive:Rt/any High Energy Rit Lord]]
  +
* [[Archive:Rt/any Resto Rit Lord]]

Latest revision as of 03:34, November 20, 2011

The PvXwiki community finds this to be an important part of the metagame.

If you disagree with this rating, please discuss it on the build's talk page.

This build has been designed for the following use:

Simple Spirit Lord build that uses defensive spirits to provide powerful defense and support to the party.

Attributes and SkillsEdit

<pvxbig> [build prof=ritua/any commun=12+1+3 spawni=12+3][Soul Twisting][Shelter][Union][Displacement][optional][optional][Boon of Creation][Optional][/build] </pvxbig> <pvxbig>

Optional [[Optional] → slots should be the following:
  • Summon Spirits [[Summon Spirits] → to keep spirits up longer. P
  • Armor of Unfeeling [[Armor of Unfeeling] → to keep spirits up longer. Heroes don't use well unless microed. P
  • Signet of Creation [[Signet of Creation] → for more energy management, useful in many harder areas. P + H
  • Earthbind [[Earthbind] → knock down foes that normally cannot be knocked down, and lengthen all knockdowns to 3 seconds. H
  • Binding Chains [[Binding Chains] → for a snare. P
  • Flesh of My Flesh [[Flesh of My Flesh] → for a hard res.
  • Death Pact Signet [[Death Pact Signet] → for a hard res.
  • Restoration [[Restoration] → for a hard res.
  • Strength of Honor [[Strength of Honor] → to buff melee. Micro on heroes. H
  • Edge of Extinction [[Edge of Extinction] → to support spikes. Micro on heroes. H
  • Frozen Soil [[Frozen Soil] → for anti-rez support. Micro on heroes. H
  • Power Drain [[Power Drain] → for energy management and interruption. H
  • Waste Not, Want Not [[Waste Not, Want Not] → for energy management. H
  • &quot;Stand Your Ground!&quot; [["Stand Your Ground!"] → for extra protection. H
  • &quot;We Shall Return!&quot; [["We Shall Return!"] → for a hard res. H

</pvxbig> P denotes player specific optionals, H denotes hero specific optionals.

Equipment Edit

  • Martial weapon of Enchanting and a shield.
  • Players can bring 40/20/20% Spawning Power Staff for Boon of Creation.
  • Full Survivor
  • Vitae runes, best vigor you can afford

Usage Edit

  • Cast spirits before battle. Keep in mind Soul Twisting can be queued easily.
  • Avoid using Displacement if attacks aren't a threat.
  • Always use Shelter before Union. If the hero fails to do so the spirits need to be micro'ed.
  • Set the hero to Hero command Guard Guard Mode.

VariantsEdit

CountersEdit

  • Spirits affect minions, making the use with an MM inadvisable.
  • Enchantment removal.
  • Spirits dying from AoE.

Notes Edit

  • Emphasis on not using this when you have a MM in your party, the minions will eat away at your spirits' health really fast.
  • Players may choose to micro certain spirits (such as Displacement) depending on the area.
  • A Major Spawning Power rune can be used instead of Superior. Similarly, a Minor Communing rune can substitute for Superior.

See also Edit

Archive
Community content is available under CC-BY-NC-SA 2.5 unless otherwise noted.