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(Variants)
(Variants)
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*[[image:Optional.jpg|25px]] '''Optional'''
 
*[[image:Optional.jpg|25px]] '''Optional'''
 
:'''Soul Twisting''' makes bar compression a possibility for those seeking alternatives within a '''Speed Clear''' party.
 
:'''Soul Twisting''' makes bar compression a possibility for those seeking alternatives within a '''Speed Clear''' party.
:* [[image:Great Dwarf Weapon.jpg|25px]] [[gww:Great Dwarf Weapon|Great Dwarf Weapon]] and [[image:Earthbind.jpg|25px]] [[gww:Earthbind|Earthbind]] → Used as an effective melee and shutdown support.
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:* [[image:Great Dwarf Weapon.jpg|25px]] [[gww:Great Dwarf Weapon|Great Dwarf Weapon]] '''/''' [[image:Binding Chains.jpg|25px]] [[gww:Binding Chains|Binding Chains]] '''/''' [[image:Earthbind.jpg|25px]] [[gww:Earthbind|Earthbind]] → Used as an effective snares, melee and shutdown support.
:* [[image:Flesh of My Flesh.jpg|25px]] [[gww:Flesh of My Flesh|Flesh of My Flesh]] or [[image:"We Shall Return!".jpg|25px]] [[gww:"We Shall Return!"|"We Shall Return!"]] or [[image:Rebirth.jpg|25px]] [[gww:Rebirth|Rebirth]] rarr; Your choice of Hard Rez.
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:* [[image:Flesh of My Flesh.jpg|25px]] [[gww:Flesh of My Flesh|Flesh of My Flesh]] '''/''' [[image:"We Shall Return!".jpg|25px]] [[gww:"We Shall Return!"|"We Shall Return!"]] '''/''' [[image:Rebirth.jpg|25px]] [[gww:Rebirth|Rebirth]] → Your choice of Hard Rez.
 
:* [[image:Soothing.jpg|25px]] [[gww:Soothing|Soothing]] → Can be useful in areas rich with enemies that spam adrenal skills.
 
:* [[image:Soothing.jpg|25px]] [[gww:Soothing|Soothing]] → Can be useful in areas rich with enemies that spam adrenal skills.
:* [[image:Edge of Extinction.jpg|25px]] [[gww:Edge of Extinction|Edge of Extinction]]. rarr; And any other '''Nature Rituals''' of your choice. Lower Communing to 10 and raise Beast Mastery to 8.
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:* [[image:Edge of Extinction.jpg|25px]] [[gww:Edge of Extinction|Edge of Extinction]]. → And any other '''Nature Rituals''' of your choice. Lower Communing to 10 and raise Beast Mastery to 8.
 
::''-Not Recommended- for these Elites'': '''Reclaim Essence'''.
 
::''-Not Recommended- for these Elites'': '''Reclaim Essence'''.
   

Revision as of 02:11, February 28, 2010

The PvXwiki community finds this to be a good build.

If you disagree with this rating, please discuss it on the build's talk page.

This build has been designed for the following use:

This build utilizes the defensive Ritualist Spirits in combination with skills that allow fast recharge and efficient energy management.

Attributes and Skills

Optimized Effectiveness Version

<pvxbig> [build prof=ritua/any spawni=12+3 commun=12+1+3][Soul Twisting][Boon of Creation][Shelter][Union][Displacement][Armor of Unfeeling][Dulled Weapon][Summon Spirits][/build] </pvxbig>

  • Optional Optional
This build is the ideal version. However Dulled Weapon can easily be replaced with the following skills.
  • Spirit Siphon Spirit Siphon → Superb energy management for quick energy boosts when your spirits are out. Lower Communing to 10 and raise Channeling to 8.
-Not Recommended- for these Elites: Soul Twisting or Assassin's Promise.
  • Mighty Was Vorizun Mighty Was Vorizun → A good boost to your energy, however be sure not to let it expire in the middle of a battle. Good synergy with Empowerment Empowerment.
-Not Recommended- for these Elites: Soul Twisting or Assassin's Promise.
-Not Recommended- for these Elites: Ritual Lord or Soul Twisting.
  • Feast of Souls Feast of Souls → For decent and supportive party healing. Use when your defensive spirits are low on health.
-Not Recommended- for these Elites: Reclaim Essence.


Equipment

  • Armor: Survivor/Radiant Insignias, Runes of Vitae/Attunement and a Rune of Superior Vigor.
  • Weapons: A Hale Staff of Fortitude or a Spear/Axe/Sword of Fortitude and a Focus of Fortitude.

Usage

  • Maintain Boon of Creation and the necessary skills.
  • Cast your three defensive spirits starting with Shelter.
  • Use your additional skills:
    • Use Assassin's promise on enemies that are about to die.
    • Use Reclaim Essence when your Spirits are low on health.
    • Use Soul Twisting, Ritual Lord, or WoQ to keep your Spirits refreshed.
  • Use Armor of Unfeeling to keep you spirits from dying.
  • Use Summon Spirits to heal spirits that are low on health and to shadowstep them to safety.

~

  • Cast Dulled Weapon on foes preassuring you and allied backliners.
  • Weave between your spirits whilst casting Spirit Siphon if you are low on energy. Be sure to summon spirits apart from each other if you are planning on using Spirit Siphon.

Counters

  • Enchantment removal.
  • Hex removal (Assassin's Promise).
  • Interrupts.

Variants

Optional Compressed Variant

<pvxbig> [build prof=ritua/any spawni=12+3 commun=12+1+3][Soul Twisting][Shelter][Union][Armor of Unfeeling][Summon Spirits][optional][optional][optional][/build] </pvxbig>

  • Optional Optional
Soul Twisting makes bar compression a possibility for those seeking alternatives within a Speed Clear party.
-Not Recommended- for these Elites: Reclaim Essence.
  • Optional Other Elites
These are also very-effective and can certainly substitute Soul Twisting, but some may not find them as useful.
  • Assassin&#039;s Promise Assassin's Promise → Assassin's Promise allows instant recharge and decent energy management, but be wary of it expiring. Take 2 points out of communing and raise Deadly Arts to 8.
  • Reclaim Essence Reclaim Essence → Excellent energy boosts and instant recharge for your Binding Rituals, however it has a long recharge time and comparatively underpowered to Ritual Lord or Soul Twisting. Use just before your spirits die.
  • Ritual Lord Ritual Lord → Ritual Lord offers maxed-out spirit levels, more consistent recharge times and can be more reliable than Assassin's Promise. You will need extra energy management however.
  • Weapon of Quickening Weapon of Quickening → Although not as effective as Ritual Lord or Soul Twisting, Weapon of Quickening can be cast on your allies. It also effects all Spells in addition to Binding Rituals.

See also

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