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==Usage==
 
==Usage==
  +
;General Usage
 
*Maintain Armor of Unfeeling. Your spirits last longer.
 
*Maintain Armor of Unfeeling. Your spirits last longer.
 
*Use your spirits depending on what sort of foes you face.
 
*Use your spirits depending on what sort of foes you face.
 
*Heal or draw your spirits with Summon Spirits.
 
*Heal or draw your spirits with Summon Spirits.
  +
  +
;For Ritual Lord
  +
You should summon your three main defensive-spirits in order of priority.
  +
:*'''Shelter''' → '''Union''' → '''Displacement'''
  +
::→ These three must ''-always-'' be created in this order when using Ritual Lord for ''-optimized-'' defence.
  +
::→ Use Boon of Creation or Signet of Creation to help keep up the energy.
  +
  +
;For Soul Twisting
  +
You should summon only one spirit depending on what sort of foes you face
  +
:*If an encounter involves a relatively large concentration of enemies that primarily deals physical damage.
  +
::→ Only '''Displacemenet''' should be used. Replace Displacement three times whenever it dies; then use Soul Twisting again.
  +
:*If an encounter involves your enemies dealing massive heavy direct-damage to your party.
  +
::→ Only '''Shelter''' should be used. Replace Shelter three times whenever it dies; then use Soul Twisting again.
  +
:*If an encounter involves the party receiving a constant-stream of area-of-effects and/or damage-over-time -- but in relatively small packets.
  +
::→ Only '''Union''' should be used. Replace Union three times whenever it dies; then use Soul Twisting again.
   
 
==Counters==
 
==Counters==

Revision as of 21:01, February 28, 2010

This build requires a rating. Please apply the appropriate tag based upon consensus.

This build has been designed for the following use:

Simple build that uses powerful defensive spirits, along with skills to keep these spirits alive, for a versatile and efficient support character.

Attributes and Skills

<pvxbig> [build prof=ritua/any spawni=12+3 commun=12+1+3][Shelter][Union][Displacement][Armor of Unfeeling][Summon Spirits][Dulled Weapon][optional][optional][/build]

  • Elite:
    • [[Soul Twisting@15] gives an instant recharge and lessens the cost of your rituals
    • [[Ritual Lord@15] Makes stronger spirits, does not give instant recharge however
  • Other optionals:
    • A resurrection skill such as [[Flesh of my Flesh@3] or [[Death Pact Signet@3],...
    • Any other skill you see fit (eg. PvE only skills)

</pvxbig>

Equipment

  • Just camp a shield set. If you want to, take a 40/40 communing set to spam Dulled Weapon.
  • If you want to overdo it, go with a 10/10 wand and focus for all attributes for spamming Summon Spirits.

Usage

General Usage
  • Maintain Armor of Unfeeling. Your spirits last longer.
  • Use your spirits depending on what sort of foes you face.
  • Heal or draw your spirits with Summon Spirits.
For Ritual Lord

You should summon your three main defensive-spirits in order of priority.

  • ShelterUnionDisplacement
→ These three must -always- be created in this order when using Ritual Lord for -optimized- defence.
→ Use Boon of Creation or Signet of Creation to help keep up the energy.
For Soul Twisting

You should summon only one spirit depending on what sort of foes you face

  • If an encounter involves a relatively large concentration of enemies that primarily deals physical damage.
→ Only Displacemenet should be used. Replace Displacement three times whenever it dies; then use Soul Twisting again.
  • If an encounter involves your enemies dealing massive heavy direct-damage to your party.
→ Only Shelter should be used. Replace Shelter three times whenever it dies; then use Soul Twisting again.
  • If an encounter involves the party receiving a constant-stream of area-of-effects and/or damage-over-time -- but in relatively small packets.
→ Only Union should be used. Replace Union three times whenever it dies; then use Soul Twisting again.

Counters

  • Allied minions will make your spirits explode.
  • Hex removal.
  • AoE will blow your spirits up unless you're being careful.

Notes

-=DO NOT=- use this when you have a MM in your party, the minions will eat away at your spirit's health really fast.

See also

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