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(Usage)
(Usage)
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*Stay within ''Spirit-range'' of your allies. Keep your foes outside ''Earshot-range''.
 
*Stay within ''Spirit-range'' of your allies. Keep your foes outside ''Earshot-range''.
 
*Maintain Armor of Unfeeling. Your spirits last longer.
 
*Maintain Armor of Unfeeling. Your spirits last longer.
*Use your spirits depending on what sort of foes you face.
 
 
*Heal or draw your spirits with Summon Spirits.
 
*Heal or draw your spirits with Summon Spirits.
  +
*Use your spirits depending on what sort of foes you face.
  +
:*If an encounter involves a relatively large concentration of enemies that primarily deals physical damage.
  +
::→ Only '''Displacemenet''' should be used.
  +
:*If an encounter involves your enemies dealing massive heavy direct-damage to your party.
  +
::→ Only '''Shelter''' should be used.
  +
:*If an encounter involves the party receiving a constant-stream of AoE/DoT -- but in relatively small packets.
  +
::→ Only '''Union''' should be used.
   
 
==Counters==
 
==Counters==

Revision as of 21:33, February 28, 2010

This build requires a rating. Please apply the appropriate tag based upon consensus.

This build has been designed for the following use:

Simple build that uses powerful defensive spirits, along with skills to keep these spirits alive, for a versatile and efficient support character.

Attributes and Skills

The Ritual Lord

→ Makes stronger spirits, does not give instant recharge however


<pvxbig> [build prof=ritua/any spawni=12+3 commun=12+1+3][Ritual Lord@15][Shelter@20][Union@20][Displacement@20][Armor of Unfeeling][Summon Spirits][Dulled Weapon@20][optional][/build]

  • Optional Optional
    • A resurrection skill such as [[Flesh of my Flesh@3] or [[Death Pact Signet@3] or [[Rebirth@3]
    • Any other skill you see fit (eg. PvE only skills)


The Soul Twister

→ Gives an instant recharge and lessens the cost of your rituals


<pvxbig> [build prof=ritua/monk spawning=9+3 communing=12+1+3 channeling=9+3][Soul Twisting][Shelter][Union][Displacement][Armor of Unfeeling][Summon Spirits][spirit siphon][optional][/build]

</pvxbig>

Equipment

  • Just camp a shield set. If you want to, take a 40/40 communing set to spam Dulled Weapon.
  • If you want to overdo it, go with a 10/10 wand and focus for all attributes for spamming Summon Spirits.

Usage

  • Stay within Spirit-range of your allies. Keep your foes outside Earshot-range.
  • Maintain Armor of Unfeeling. Your spirits last longer.
  • Heal or draw your spirits with Summon Spirits.
  • Use your spirits depending on what sort of foes you face.
  • If an encounter involves a relatively large concentration of enemies that primarily deals physical damage.
→ Only Displacemenet should be used.
  • If an encounter involves your enemies dealing massive heavy direct-damage to your party.
→ Only Shelter should be used.
  • If an encounter involves the party receiving a constant-stream of AoE/DoT -- but in relatively small packets.
→ Only Union should be used.

Counters

  • Allied minions will make your spirits explode.
  • Hex removal.
  • AoE will blow your spirits up unless you're being careful.

Notes

-=DO NOT=- use this when you have a MM in your party, the minions will eat away at your spirit's health really fast.

See also

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