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(Undo revision 1096199 by 78.73.97.212 (talk) - lol)
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**{{skill icon|Weapon of Shadow}}
 
**{{skill icon|Weapon of Shadow}}
 
*{{skill icon|Renewing Surge}} and {{skill icon|Lamentation}} for Hex heavy builds
 
*{{skill icon|Renewing Surge}} and {{skill icon|Lamentation}} for Hex heavy builds
 
 
 
<pvxbig>
 
[build prof=Rt/P name="Rt/P Dwg" cha=16 spa=12 comma=3][Destructive Was Glaive][Ancestors' Rage][Essence Strike][Spirit Rift][Great Dwarf Armor][Spirit Siphon][Empowerment]["We Shall Return!"][/build]
 
</pvxbig>
 
 
** In some areas {{skill icon|"I Am Unstoppable!"}} is preferable to {{skill icon|Great Dwarf Armor}}
 
 
[[Category:Multi-campaign builds|Rt/any DwG Ritualist]]
 
[[Category:Multi-campaign builds|Rt/any DwG Ritualist]]

Revision as of 11:19, July 17, 2010

The PvXwiki community finds this to be a good build.

If you disagree with this rating, please discuss it on the build's talk page.

This build has been designed for the following use:

Utilizing the amazing pressure of Destructive Was Glaive, this ritualist provides big damage support along with ample defense with the Restoration line. This build works best in pressure-oriented teams.

Attributes and Skills

<pvxbig> [build prof=Rt/any Channeling=12+1+2 Resto=10+1 spawning=8+1][Destructive Was Glaive][optional][Spirit Siphon][Resilient Weapon][Weapon of Warding][Protective Was Kaolai][Life][Death Pact Signet][/build]

  • PvP version of skills - [[Destructive Was Glaive (PvP)@15], [[Weapon of Warding (PvP)@11], [[Life (PvP)@11] and [[Death Pact Signet (PvP)@11].

Optional Optional:

  • Ancestors&#039; Rage [[Ancestors' Rage (PvP)@15]
  • Splinter Weapon [[Splinter Weapon (PvP)@15]
  • Destruction [[Destruction (PvP)@15]
  • Warmonger&#039;s Weapon [[Warmonger's Weapon@15]
  • Channeled Strike [[Channeled Strike@15]

</pvxbig>

Equipment

  • Full Survivor's or Herald's Insignias, rune of Sup Vigor and runes of Attunement.
  • 40/40 Channeling and Resto sets.
  • High and Low energy sets.
  • Defensive sets.

Usage

  • Use DwG to pressure and punish balled up teams.
  • Use Spirit Siphon for energy management.
  • Use Resilient Weapon for +AL and Health Regen vs hexes and conditions.
  • Use WoW for blocking.
  • Use PwK for party healing.
  • Use Life for more party healing + a spirit for Spirit Siphon.
  • Use DPS for a hard res, especially on dead monks.

Counters

  • General anti-caster
  • Much spirit hate.

Variants

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