PvXwiki
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== Usage ==
 
== Usage ==
* At the beginning of a battle, use Ritual Lord before summoning Life and Rejunevation, and renew them as they expire.
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* At the beginning of a battle, use Ritual Lord before summoning Life and Rejunevation, and follow up with Spirit Siphon after summoning them. Renew the Spirits as they expire.
 
** Summon Life while it's already active to destroy the first and trigger its heal.
 
** Summon Life while it's already active to destroy the first and trigger its heal.
 
* Use Mend Body and Soul for a heal and condition removal, and Spirit Light for a more powerful heal.
 
* Use Mend Body and Soul for a heal and condition removal, and Spirit Light for a more powerful heal.

Revision as of 02:06, 10 April 2010

The PvXwiki community finds this to be a good build.

If you disagree with this rating, please discuss it on the build's talk page.

This build has been designed for the following use:

This Ritualist uses the Elite Ritual Lord combined with Life and Rejuvenation to both reduce their recharges and increase their effects for powerful and constant party-healing, while supporting its allies with standard Restoration Magic and Channeling Magic.

Attributes and Skills

<pvxbig> [build prof=Rt/any RestorationMagic=11+1+1 ChannelingMagic=10+1 SpawningPower=10+2][Splinter Weapon][Ancestors' Rage][Mend Body and Soul][Spirit Light][Spirit Siphon][Life@17][Rejuvenation@17][Ritual Lord][/build] </pvxbig>

Equipment

  • Armor: Survivor Insignias, a Rune of Vigor, and Runes of Vitae.
  • Weapons: A Hale Restoration Staff of Fortitude.

Usage

  • At the beginning of a battle, use Ritual Lord before summoning Life and Rejunevation, and follow up with Spirit Siphon after summoning them. Renew the Spirits as they expire.
    • Summon Life while it's already active to destroy the first and trigger its heal.
  • Use Mend Body and Soul for a heal and condition removal, and Spirit Light for a more powerful heal.
  • Use Splinter Weapon and Ancestors' Rage on your physicals.

Counters

  • Anti-caster.

Variants

<pvxbig>

  • [[Ebon Battle Standard of Honor]
  • [[Great Dwarf Weapon]
  • [[Selfless Spirit (Kurzick)] / [[Selfless Spirit (Luxon)]
  • [[Destruction@15]
  • [[Feast of Souls@12]
  • [[Pure Was Li Ming@13]
  • [[Protective Was Kaolai@13]
  • [[Spirit Transfer@13]

</pvxbig>

Notes

  • Rejuvenation will heal for and lose exactly 11 Health even if the party member is less than 11 Health below his or her maximum, which can be problematic with Health degeneration.
  • Rejuvenation has 681 Health, and can be resummoned in 15.75 (15 sec recharge + 0.75 sec cast) seconds after casting (with Ritual Lord). This equates a maximum of 43.2 Health per second, divided among party members who drop below full Health. Ideally, it could support 4 party members at once and always (well, 98% of the time) be active in-battle. If Rejuvenation affects the whole party for its entire duration, it will still heal for 8 Health per second. Combined with Life, that's a 13 Health per second on the entire party or 19 Health per second on just the 4 party members.