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*'''{{skill icon|Optional}} slots 1 and 2 for one of the following:'''
 
*'''{{skill icon|Optional}} slots 1 and 2 for one of the following:'''
** {{icon|Mend Body and Soul}} [[Mend Body and Soul@13] '''/''' {{icon|Weapon of Warding}} [[Weapon of Warding@13] for hard defence, condition removal, and small healing.
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** {{icon|Mend Body and Soul}} [[Mend Body and Soul@13] '''&''' {{icon|Weapon of Warding}} [[Weapon of Warding@13] for hard defence, condition removal, and small healing.
** {{icon|Splinter Weapon}} [[Splinter Weapon@11] '''/''' {{icon|Ancestors' Rage}} [[Ancestors' Rage@11] for AoE damage with martial professions.
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** {{icon|Splinter Weapon}} [[Splinter Weapon@11] '''&''' {{icon|Ancestors' Rage}} [[Ancestors' Rage@11] for AoE damage with martial professions.
** {{icon|Destruction}} [[Destruction@15]'''/''' {{icon|Feast of Souls}} [[Feast of Souls@12] for larger AoE damage and healing that requires you to be in the area of the monsters.
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** {{icon|Destruction}} [[Destruction@15] '''&''' {{icon|Feast of Souls}} [[Feast of Souls@12] for larger AoE damage and healing that requires you to be in the area of the monsters.
** {{icon|Recuperation}} [[Recuperation@17] '''/''' {{icon|Recovery}} [[Recovery@17] for massive AoE regeneration to counter heavy conditional and environmental degeneration (i.e. Burning, Miasma).
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** {{icon|Recuperation}} [[Recuperation@17] '''&''' {{icon|Recovery}} [[Recovery@17] for massive AoE regeneration to counter heavy conditional and environmental degeneration (i.e. Burning, Miasma).
 
** {{icon|Summon Spirits}} [[Summon Spirits] for Rejuvenation (and Recuperation).
 
** {{icon|Summon Spirits}} [[Summon Spirits] for Rejuvenation (and Recuperation).
 
* '''See [[#Variants|Variants]]''':
 
* '''See [[#Variants|Variants]]''':

Revision as of 04:19, 27 May 2010

The PvXwiki community finds this to be an excellent build.

If you disagree with this rating, please discuss it on the build's talk page.

This build has been designed for the following use:


Mission-icon This build is part of the current PvE meta.
Remove this tag if it is no longer used in the current PvE meta.


This Ritualist uses the Elite Ritual Lord combined with Life and Rejuvenation to both reduce their recharges and increase their effects for powerful and constant party-healing, while supporting its allies with standard Restoration Magic and Channeling Magic.

Attributes and Skills

<pvxbig> [build prof=Rt/any RestorationMagic=11+1+1 ChannelingMagic=10+1 SpawningPower=10+2][Optional][Optional][Spirit Light][Spirit Siphon][Life@17][Rejuvenation@17][Ritual Lord][Optional][/build]


  • Optional Optional slots 1 and 2 for one of the following:
    • Mend Body and Soul [[Mend Body and Soul@13] & Weapon of Warding [[Weapon of Warding@13] for hard defence, condition removal, and small healing.
    • Splinter Weapon [[Splinter Weapon@11] & Ancestors' Rage [[Ancestors' Rage@11] for AoE damage with martial professions.
    • Destruction [[Destruction@15] & Feast of Souls [[Feast of Souls@12] for larger AoE damage and healing that requires you to be in the area of the monsters.
    • Recuperation [[Recuperation@17] & Recovery [[Recovery@17] for massive AoE regeneration to counter heavy conditional and environmental degeneration (i.e. Burning, Miasma).
    • Summon Spirits [[Summon Spirits] for Rejuvenation (and Recuperation).
  • See Variants:


  • Optional Optional slot 3 for one of the following:
    • Selfless Spirit (Luxon) [[Selfless Spirit (Kurzick)] / [[Selfless Spirit (Luxon)] to reduce the costs of Spirit Light and Spirit Siphon (and MBaS and Splinter Weapon).
    • Boon of Creation [[Boon of Creation@12] for a net Energy gain (with Spirit Siphon) from your Spirits.

</pvxbig>

Equipment

  • Armor: Survivor Insignias, a Rune of Vigor, and Runes of Vitae.
  • Weapons: A Spear/Axe/Sword of Fortitude inscribed with "I Have the Power!" with a Restoration Focus of Fortitude, and a Weapon of Enchanting swap for Selfless Spirit or Boon of Creation.

Usage

  • Swap to your Enchanting to cast Boon of Creation before battle or to use Selfless Spirit when it becomes necessary to use Spirit Light nearly on recharge.
  • At the beginning of a battle, use Ritual Lord before summoning Life and Rejunevation, and follow up with Spirit Siphon after summoning them. Renew the Spirits as they expire.
    • Summon Life while it's already active to destroy the first and trigger its heal.
  • Use Spirit Light for a powerful heal.
  • Use your 1st and 2nd Optional skills as necessary.

Counters

  • Anti-caster.

Variants

<pvxbig>

  • Ebon Battle Standard of Honor [[Ebon Battle Standard of Honor]
  • Great Dwarf Weapon [[Great Dwarf Weapon]
  • Death Pact Signet [[Death Pact Signet@13]
  • Flesh of My Flesh [[Flesh of My Flesh@13]
  • Pure Was Li Ming [[Pure Was Li Ming@13]
  • Soothing Memories [[Soothing Memories@13], with PWLM

</pvxbig>

Notes

  • Rejuvenation will heal for and lose exactly 11 Health even if the party member is less than 11 Health below his or her maximum, which can be problematic with small Health degeneration when near maximum Health.
  • Rejuvenation has 754 Health, and can be resummoned in 15.75 (15 sec recharge + 0.75 sec cast) seconds after casting (with Ritual Lord). This equates a maximum of 47.9 Health per second, divided among party members who drop below full Health. Ideally, it could support 4 party members at once and always be active in-battle. If Rejuvenation affects the whole party for its entire duration, it will still heal for 8.6 seconds or an average of 6 Health per second. Combined with Life, that's a 14 Health per second for the entire party or 19 Health per second just for the 4 party members.

See also