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The PvXwiki community finds this to be a good build.

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This build has been designed for the following use:

This Ritualist uses the Elite Ritual Lord combined with Life and Rejuvenation to both reduce their recharges and increase their effects for powerful and constant party-healing, while supporting its allies with standard Restoration Magic and Channeling Magic.

Attributes and Skills

<pvxbig> [build prof=Rt/any RestorationMagic=11+1+1 ChannelingMagic=10+1 SpawningPower=10+2][Optional][Optional][Spirit Light][Spirit Siphon][Life@17][Rejuvenation@17][Ritual Lord][Optional][/build]


  • Optional Optional slots 1 and 2 for one of the following;
    • Mend Body and Soul [[Mend Body and Soul@13] for condition removal and a small heal.
    • Ancestors' Rage [[Ancestors' Rage@11] for AoE damage.
    • Destruction [[Destruction@15] for larger AoE damage that requires you to be in the area of the monsters.
    • Recuperation [[Recuperation@15] for massive AoE regeneration to counter heavy environmental degeneration (i.e. Burning).
    • Splinter Weapon [[Splinter Weapon@11] for AoE damage with physicals.
    • See Variants:


  • Optional Optional slots 3 for one of the following;
    • Selfless Spirit (Luxon) [[Selfless Spirit (Kurzick)] / [[Selfless Spirit (Luxon)] to reduce the costs of Spirit Light and Spirit Siphon (and MBaS and Splinter Weapon).
    • Boon of Creation [[Boon of Creation@12] for a net Energy gain (with Spirit Siphon) from your Spirits.

</pvxbig>

Equipment

  • Armor: Survivor Insignias, a Rune of Vigor, and Runes of Vitae.
  • Weapons: A Spear/Axe/Sword of Fortitude inscribed with "I Have the Power!" with a Restoration Focus of Fortitude, and a Weapon of Enchanting swap for Selfless Spirit or Boon of Creation.

Usage

  • Swap to your Enchanting to cast Boon of Creation before battle or to use Selfless Spirit when it becomes necessary to use Spirit Light nearly on recharge.
  • At the beginning of a battle, use Ritual Lord before summoning Life and Rejunevation, and follow up with Spirit Siphon after summoning them. Renew the Spirits as they expire.
    • Summon Life while it's already active to destroy the first and trigger its heal.
  • Use Spirit Light for a powerful heal.
  • Use your 1st and 2nd Optional skills as necessary.

Counters

  • Anti-caster.

Variants

<pvxbig>

  • Ebon Battle Standard of Honor [[Ebon Battle Standard of Honor]
  • Great Dwarf Weapon [[Great Dwarf Weapon]
  • Feast of Souls [[Feast of Souls@12], especially with Destruction
  • Death Pact Signet [[Death Pact Signet@13]
  • Flesh of My Flesh [[Flesh of My Flesh@13]
  • Protective Was Kaolai [[Protective Was Kaolai@13]
  • Pure Was Li Ming [[Pure Was Li Ming@13]
  • Spirit Transfer [[Spirit Transfer@13]

Notes

  • Rejuvenation will heal for and lose exactly 11 Health even if the party member is less than 11 Health below his or her maximum, which can be problematic with small Health degeneration when near maximum Health.
  • Rejuvenation has 754 Health, and can be resummoned in 15.75 (15 sec recharge + 0.75 sec cast) seconds after casting (with Ritual Lord). This equates a maximum of 47.9 Health per second, divided among party members who drop below full Health. Ideally, it could support 4 party members at once and always be active in-battle. If Rejuvenation affects the whole party for its entire duration, it will still heal for 8.6 seconds or an average of 6 Health per second. Combined with Life, that's a 14 Health per second for the entire party or 19 Health per second just for the 4 party members.
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