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This build has been designed for the following use:
| This build is part of the current PvE meta. |
Remove this tag if it is no longer used in the current PvE meta.
Attributes and Skills
<pvxbig> [build prof=Rt/? cha=12+1+1 res=3][Signet of Spirits][Splinter Weapon][Ancestor's Rage][Spirit Siphon][Optional][Optional][Optional][Flesh of My Flesh][/build] </pvxbig>
- Optional slots for one of the following;
- For Channeling Magic support (change Spawning Power to 12):
- Bloodsong for another spirit.
- Destruction for PBAoE direct damage.
- Gaze of Fury for anti-spirit support.
- Painful Bond for more damage.
- Spirit Boon Strike for spirit healing if not using Summon Spirits.
- Spirit Rift for additional AoE spike damage and cracked armor.
- Gaze from Beyond to inflict Blindness.
- Spirit Burn to inflict Burning.
- Smiting support (put 12 in Smiting Prayers):
- For Curses support (put 12 in Curses):
- For Blood Magic support (put 12 in Blood Magic):
- For Protection Prayers support (put 12 in Protection Prayers):
- For Command support (put 12 in Command):
- For Restoration Magic support (put attributes as Channeling:12+1, Restoration:12+1+1):
- Spirit Light for massive 5 energy heal.
- Life for part-wide heal.
- Mend Body and Soul for condition removal and a heal.
- Weapon of Warding for 50% chance to block and health regeneration.
- Spirit Transfer for spike heal on an ally.
- Protective Was Kaolai for party-wide heal.
- Soothing Memories for cheap heals (if using PWK).
- For Communing support (put attributes as Communing:11+1, Spawning Power:6+1):
- Armor of Unfeeling for damage reduction on your spirits.
- Pain for another offensive spirit.
- Anguish for another offensive spirit.
- Disenchantment for another offensive spirit and enchantment removal.
- Shadowsong for another offensive spirit and blindness condition.
- Shelter for another defensive spirit.
- Union for another defensive spirit.
- Mighty Was Vorizun for defense & energy management.
- For Spawning Power support (put attributes as Spawning Power:12+1):
- Spirit's Gift for nearby allies healing and condition removal each time you create a creature.
- Boon of Creation for self healing and energy each time you create a creature.
- Explosive Growth for nearby lightning damage each time you create a creature.
- Feast of Souls for big party healing.
- Spirit to Flesh for nearby allies healing.
- Rupture Soul for use with Destruction./
- Armor: Shaman's or Survivor's Insignias, Runes of Vitae, and Rune of Superior Vigor.
- Weapons: Use a good Channeling Magic staff such as Ssyn's Staff or Bohdalz's Fury. The Hourglass Staff is ideal for Heroes.
- Precast Signet of Spirits prior to battle.
- Spirit Siphon can be used for energy management.
- Splinter Weapon/Great Dwarf Weapon should be used on any melee/ranged attackers.
- Ancestor's Rage should be used on allied melee attackers such as Dervishes, Warriors, and Assassins.
- Use Flesh of My Flesh to resurrect people when needed.
- Use optionals as needed, whether for support or otherwise.
- Disable Strength of Honor (if using) and micro it on three available frontliners.
- Put the Hero on guard mode. Call targets so that Hero locks onto it.
- Heavy damage.
- Bad healers.
- Enchantment removal.
- Hex removal.
- General caster counters.
- Others PvE-only Skills:
- Great Dwarf Weapon for another weapon spell.
- Ebon Vanguard Assassin Support (consider using Splinter Weapon in conjunction with the summoned Assassin)
- Summon Ruby Djinn for burning and an extra offensive creature.
- Ebon Battle Standard of Wisdom for potentially faster recharges on spells.
- Technobabble for daze support.
- Summon Spirits to prot your spirits with you.
- Breath of the Great Dwarf for a small party-wide heal.
- Pain Inverter to help against foes that deal large amounts of damage.
- Vampirism for another spirit.
- Selfless Spirit for more energy management.
- Invest 12 points into secondary profession skills you may use in your optionals.