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** {{skill icon|Anthem of Weariness}} for added Weakness. |
** {{skill icon|Anthem of Weariness}} for added Weakness. |
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** {{skill icon|"Never Surrender!"}} to save dying allies. |
** {{skill icon|"Never Surrender!"}} to save dying allies. |
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− | ** {{skill icon|"We Shall Return!"}} for ressing multiple party members (replace for Flesh of my Flesh). |
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* For [[gww:Restoration Magic|Restoration Magic]] support (put attributes as Channeling:12+1, Restoration:12+1+1): |
* For [[gww:Restoration Magic|Restoration Magic]] support (put attributes as Channeling:12+1, Restoration:12+1+1): |
Revision as of 01:31, 4 August 2010
The PvXwiki community finds this to be an excellent build. If you disagree with this rating, please discuss it on the build's talk page. This build has been designed for the following use: |
This build is part of the current PvE meta. Remove this tag if it is no longer used in the current PvE meta. |
Uses Signet of Spirits coupled with utility skills to provide excellent damage with spirits and melee support. Also provides damage support for Spirit Wranglers.
Attributes and Skills
<pvxbig> [build prof=Rt/? cha=12+1+1 res=3][Signet of Spirits][Splinter Weapon][Ancestor's Rage][Spirit Siphon][Optional][Optional][Optional][Flesh of My Flesh][/build] </pvxbig>
- Optional slots for one of the following;
- For Channeling Magic support (change Spawning Power to 12):
- Bloodsong for another spirit.
- Spirit Rift for additional AoE spike damage and cracked armor.
- Painful Bond for more damage.
- Spirit Boon Strike for spirit healing if not using Summon Spirits.
- Gaze from Beyond to inflict Blindness.
- Spirit Burn to inflict Burning.
- Warmonger's Weapon for interrupt with melee attackers.
- Smiting support (put 12 in Smiting Prayers):
- Strength of Honor for more melee support.
- Castigation Signet for better energy management
- Smite Hex for hex removal.
- Smite Condition for condition removal.
- For Curses support (put 12 in Curses):
- Barbs if your party has many melee characters, or a minion master
- Mark of Pain for more AoE damage.
- Enfeebling Blood for better protection against melee.
- Weaken Armor to decrease target's AL.
- For Blood Magic support (put 12 in Blood Magic):
- Blood Bond to give constant heals to frontliners/minions
- Order of Pain for physical damage support
- Blood Ritual if you have an energy hungry party
- For Protection Prayers support (put 12 in Protection Prayers):
- Aegis for a party-wide block.
- Protective Spirit for damage reduction.
- Shield of Absorption for damage reduction.
- Spirit Bond when taking heavy damage.
- For Command support (put 12 in Command):
- "Find Their Weakness!" for more damage + DW.
- "Stand Your Ground!" for extra armor while fighting.
- "Fall Back!" for movement support.
- Anthem of Weariness for added Weakness.
- "Never Surrender!" to save dying allies.
- For Restoration Magic support (put attributes as Channeling:12+1, Restoration:12+1+1):
- Spirit Light for massive 5 energy heal.
- Life for part-wide heal.
- Mend Body and Soul for condition removal and a heal.
- Weapon of Warding for 50% chance to block and health regeneration.
- Protective Was Kaolai for party-wide heal.
- Soothing Memories for cheap heals (if using PWK).
- For Communing support (put attributes as Communing:11+1, Spawning Power:6+1):
- Armor of Unfeeling for damage reduction on your spirits.
- Pain for another offensive spirit.
- Anguish for another offensive spirit.
- Disenchantment for another offensive spirit and enchantment removal.
- Shadowsong for another offensive spirit and blindness condition.
- Shelter for another defensive spirit.
- Union for another defensive spirit.
- Mighty Was Vorizun for defense & energy management.
- For Spawning Power support (put attributes as Spawning Power:12+1):
- Spirit's Gift for nearby allies healing and condition removal each time you create a creature.
- Boon of Creation for self healing and energy each time you create a creature.
- Explosive Growth for nearby lightning damage each time you create a creature.
- Feast of Souls for big party healing.
- Spirit to Flesh for nearby allies healing.
- Rupture Soul for use with Destruction.
Equipment
- Armor: Shaman's or Survivor's Insignias, Runes of Vitae, and Rune of Superior Vigor.
- Weapons: Use a good Channeling Magic staff such as Ssyn's Staff or Bohdalz's Fury. The Hourglass Staff is ideal for Heroes.
Usage
Players:
- Precast Signet of Spirits prior to battle.
- Spirit Siphon can be used for energy management.
- Splinter Weapon/Great Dwarf Weapon should be used on any melee/ranged attackers.
- Ancestor's Rage should be used on allied melee attackers such as Dervishes, Warriors, and Assassins.
- Use Flesh of My Flesh to resurrect people when needed.
- Use optionals as needed, whether for support or otherwise.
Heroes:
- Disable Strength of Honor (if using) and micro it on three available frontliners.
- Put the Hero on guard mode. Call targets so that Hero locks onto it.
Counters
- Heavy damage.
- Bad healers.
- Interrupts.
- Enchantment removal.
- Hex removal.
- General caster counters.
Variants
- Others PvE-only Skills:
- Great Dwarf Weapon for another weapon spell.
- Ebon Battle Standard of Wisdom for potentially faster recharges on spells.
- Technobabble for daze support.
- Summon Spirits to prot your spirits with you.
- Pain Inverter to help against foes that deal large amounts of damage.
- Vampirism for another spirit.
- Selfless Spirit for more energy management.
Notes
- Invest 12 points into secondary profession skills you may use in your optionals.
- The Heroes now uses Splinter Weapon on minions.
See Also
- Build:Rt/any OoS Support Ritualist