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== Equipment == |
== Equipment == |
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− | * '''Armor:''' Use max [[gww:AL|AL]] of course. [[gww:Shaman Insignia|Shaman |
+ | * '''Armor:''' Use max [[gww:AL|AL]] of course. [[gww:Shaman's Insignia|Shaman's]] Insignias or [[gww:Survivor Insignia|Survivor]]'s Insignias, Runes of [[gww:Rune of Vitae|Vitae]], and Rune of [[gww:Rune of Superior Vigor|Superior Vigor]]. |
* '''Weapons:''' Use a good [[gww:Channeling Magic|Channeling Magic]] staff such as [[gww:Ssyn's Staff|Ssyn's Staff]] or [[gww:Bohdalz's Fury|Bohdalz's Fury]]. The [[gww:Hourglass Staff|Hourglass Staff]] is ideal for Heroes. |
* '''Weapons:''' Use a good [[gww:Channeling Magic|Channeling Magic]] staff such as [[gww:Ssyn's Staff|Ssyn's Staff]] or [[gww:Bohdalz's Fury|Bohdalz's Fury]]. The [[gww:Hourglass Staff|Hourglass Staff]] is ideal for Heroes. |
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Revision as of 04:52, 17 July 2009
The PvXwiki community finds this to be an excellent build. If you disagree with this rating, please discuss it on the build's talk page. This build has been designed for the following use: |
Uses Signet of Spirits coupled with utility skills to provide excellent damage with spirits and melee support. Also provides damage support for Spirit Wranglers.
Attributes and Skills
<pvxbig> [build prof=Rt/any Channel=12+1+1 Resto=3][Signet of Spirits][Splinter Weapon][Ancestor's Rage][Spirit Siphon][Optional][Optional][Optional][Flesh of My Flesh][/build]
- Optional slots for one of the following;
- Smiting support (put 12 in Smiting Prayers):
- Strength of Honor for more melee support.
- Judge's Insight for more melee support.
- Castigation Signet for better energy management
- Smite Hex for hex removal.
- Smite Condition for condition removal.
- For Curses support (put 12 in Curses):
- Barbs if your party has many melee characters, or a minion master
- Mark of Pain for more AoE damage.
- Enfeebling Blood for better protection against melee.
- Rip Enchantment for enchant heavy areas.
- Reckless Haste useful for blocking in HM.
- For Protection Prayers support (put 12 in Protection Prayers):
- Aegis for a party-wide block.
- Protective Spirit for damage reduction.
- Dismiss Condition for condition removal.
- Shield of Absorption for damage reduction.
- Spirit Bond when taking heavy damage.
- For Restoration Magic support (put attributes as Channeling:12+1, Restoration:12+1+1):
- Spirit Light for massive 5 energy heal.
- Life for part-wide heal.
- Mend Body and Soul for condition removal and a heal.
- Protective Was Kaolai for party-wide heal.
- Soothing Memories for cheap heals (if using PWK).
- Others:
- [[Great Dwarf Weapon] for another weapon spell.
- [[Ebon Vanguard Assassin Support] (consider using Splinter Weapon in conjunction with the summoned Assassin)
- [[Ebon Battle Standard of Honor] for more damage.
- [[Ebon Battle Standard of Wisdom] for potentially faster recharges on spells.
- [[Technobabble] for daze support.
- [[Summon Spirits] to prot your spirits with you.
- [[Breath of the Great Dwarf] for a small party-wide heal.
- [[Pain Inverter] to help against foes that deal large amounts of damage.
- [[Bloodsong@14] for another spirit.
- [[Vampirism@14] for another spirit.
- [[Painful Bond@14] for more damage.
- [[Feast of Souls@10] for big party healing
</pvxbig>
Equipment
- Armor: Use max AL of course. Shaman's Insignias or Survivor's Insignias, Runes of Vitae, and Rune of Superior Vigor.
- Weapons: Use a good Channeling Magic staff such as Ssyn's Staff or Bohdalz's Fury. The Hourglass Staff is ideal for Heroes.
Usage
Players:
- Precast Signet of Spirits prior to battle.
- Spirit Siphon can be used for energy management.
- Splinter Weapon/Great Dwarf Weapon should be used on any melee/ranged attackers.
- Ancestor's Rage should be used on melee attackers such as Dervishes, Warriors, and Assassins.
- Use Flesh of My Flesh to resurrect people when needed.
- Use optionals as needed, whether for support or otherwise.
Heroes:
- Disable Strength of Honor (if using) and micro it on four available frontliners.
- Put the Hero on guard mode. Call targets so that Hero locks onto it.
Counters
- Heavy damage.
- Bad healers.
- Interrupts.
- Enchantment removal.
- Hex removal.
- General caster counters.
Notes
- Invest 12 points into secondary profession skills you may use in your optionals.
See Also
- Build:Rt/any Mobile Spirits
- Build:Rt/any OoS Support Ritualist
- Build:Rt/E WoQ Support Ritualist
- Build:Rt/any WoF Support Ritualist
-